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Players steal relics across the Manor to earn the most money while managing sanity; the player(s) with the most madness lose. The rules cover component setup, role and action card distribution, round-ending awakening conditions, simultaneous action selection, initiative-based resolution order, relic-stealing room abilities, and special mechanics for the Vault and player caches.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/living-rules-v10-all-manor-of-evil-rulebook/515268/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/living-rules-v10-all-manor-of-evil-rulebook/515268.png","ImageObject",300,407,{"name":92,"@type":93},"Putri","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"How does a player win or lose in All Manor of Evil?","Question",{"text":113,"@type":114},"The goal is to be the player with the most money at the end of the game. The player(s) with the most total madness lose the game.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What happens during action selection each round?",{"text":118,"@type":114},"Each player simultaneously chooses one action card from their hand and places it facedown. When placed, any faceup action cards in the player’s play area are returned to their hand.",{"name":120,"@type":111,"acceptedAnswer":121},"How do initiative and resolving actions work?",{"text":122,"@type":114},"Players reveal their chosen action cards. Those with the lowest initiative number resolve first, and ties resolve in clockwise order starting with the player holding the Lantern token, proceeding through ascending initiative until all actions are resolved.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},515268,1791345002,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146},962085571259,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Living Rules v 1.0  \nALL MANOR OF EVIL  \nBy night we came, descending upon the old house like the vultures that we are. They say the manor is full of valuables and relics. They also say Lovecraft is mad, believing his writing to be more than mere fiction. Let’s hope that isn’t true... and why the front door was left  \nunlocked?  \nAll Manor of Evil takes players inside the mind and abode of HP Lovecraft. As players pilfer and steal relics, ancient forces awaken and madness stirs. Beyond the larceny at hand, each player has an agenda of their own. Some want only to survive the night, while others wish to call forth an elder god eager to devour the players... or the world.  \nA special thanks to all of our playtesters: Lindsey Friend, John Clowdus, Jeff Atkins, Ryan Roe,Adam Baker, Eli Rentmeesters, Heather Hamm, Kira Peavely, Tim Hicks, Jason Funk  \n2  \nDesigner: Travis R. Chance  \nIllustrator: Mike Riiven  \nGraphic Designer: Chris Byer  \nLead Developer: Chris Hamm  \nProduction: Zongxiu Yao-Charpentier  \nMarketing: Ian Birdsall  \nRulebook Editor: Van Willis  \ncomponents  \n5 Skeleton Key cards  \n1 Manor board  \n20 action cards  \n62 relic cards  \ngod cards  \n6 Double-Sided elder  \n2 Clock cards  \n1 lantern token  \n21 awakening tokens  \n30 madness tokens  \n4 Lovecraft cards  \n10 role cards  \n1 Vault Extension  \n3  \nsetup  \n1. Place the Manor board in the middle of the table. If playing with five or more players, place the Vault extension board to the right of the Manor board.  \n2. Choose one elder god of each color from those appropriate for the player count as indicated on the bottom left of each elder god card. Place the elder gods above the Manor board in the play area. Add 1 awakening token to each.  \n3. Divide the Manor deck into four roughly equal piles. Shuffle the two Clocks into one pile and place into the play area near the Manor board. Individually shuffle the remaining piles and place each of those piles on top of the pile with the Clocks.  \n4. Place 1 relic card in each room of the Manor board. If using the Vault extension board, add one card to the Vault.  \n5. Randomly determine the First Player or assign it to the least sane player, giving them the Lantern. Next, give 2 madness tokens to the First Player and the player to their left. Give all other players 1 madness token.  \n6. Give each player a Skeleton Key as the first card of their cache.  \n7. Give each player one set of action cards: 1 Pilfer, 1 Deceive, 1 Study, and 1 Inspect.  \n8. Create a role deck consisting of role cards appropriate for the number of players as indcatedon the bottom of the card, then randomly distribute one role card to each player.  \n9. Return all unused components to the box.  \nThe living rules, setup instructions, and rules for the 2-player and solo game variants can be found at [kolossalgames.com](kolossalgames.com).  \n4  \n5  \nGAME PLAY  \nIn All Manor of Evil your goal is to be the player with the most $ at the end of the game. Earn $ by collecting relics and achieving the goals on your role card. But beware, the player(s) with the most total madness lose the game.  \nStealing relics is the very core of the game. Players will be stealing relics from the Manor to try and earn the most $ while simultaneously trying to maintain their sanity and avoid being eliminated atthe end of the game.  \nAll Manor of Evil is played over a number of game rounds until one of the following occurs, ending the game:  \n• Immediately after the second Clock is drawn or revealed  \n• At the end of the round when one or more elder god is awakened Each round consists of the following steps:  \n• SELECT ACTIONS  \n• RESOLVE ACTIONS  \n• END OF ROUND  \nselect actions  \nEach player simultaneously selects one action card from their hand and places it facedown in their play area. When you place your selected action card into your play area, immediately return any faceup action card in your play area to your hand.  \nNOTE: During the first round of the game no action card wil","cbCailGOzkPrn8iN","https://ap.wps.com/l/cbCailGOzkPrn8iN","pdf",2454889,23,"English","# Setup\n## Game Play\n## Select Actions\n## Resolve Actions\n## The Vault\n## Player Cache\n## Stealing","[{\"question\":\"How does a player win or lose in All Manor of Evil?\",\"answer\":\"The goal is to be the player with the most money at the end of the game. The player(s) with the most total madness lose the game.\"},{\"question\":\"What happens during action selection each round?\",\"answer\":\"Each player simultaneously chooses one action card from their hand and places it facedown. When placed, any faceup action cards in the player’s play area are returned to their hand.\"},{\"question\":\"How do initiative and resolving actions work?\",\"answer\":\"Players reveal their chosen action cards. Those with the lowest initiative number resolve first, and ties resolve in clockwise order starting with the player holding the Lantern token, proceeding through ascending initiative until all actions are resolved.\"}]","Living Rules v1.0 - All Manor of Evil - Rulebook | PDF",1791310747,35]