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Players control Space Marine operatives against procedurally generated Tyranid non-player operatives, including Hormagaunts, Termagants, Tyranid Warrior, and additional units. The pack explains turn structure, activation order, control range, visibility, cover, behaviour-driven actions, and the threat principle that governs NPO decision-making.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/lieutenant-titus-mission-pack-part-1-rules-setup-and-gameplay/516907/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/lieutenant-titus-mission-pack-part-1-rules-setup-and-gameplay/516907.png","ImageObject",300,407,{"name":92,"@type":93},"Ezra","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How many players can the mission support, and what sides are involved?","Question",{"text":112,"@type":113},"The mission is designed for 1–3 players. Players control Space Marine operatives and fight against Tyranid non-player operatives (NPOs).","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does turn order work during the battle?",{"text":117,"@type":113},"Turns alternate between player turns and NPO turns, starting with a player turn. On an NPO turn, all NPOs of the same type activate one at a time based on the provided activation order.",{"name":119,"@type":110,"acceptedAnswer":120},"What determines how NPOs make decisions and resolve their actions?",{"text":121,"@type":113},"NPOs follow their datacard behaviour, performing the first action they can from that behaviour. When making decisions, the threat principle selects the option that is worst for the player, and actions are resolved accordingly.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},516907,1791391248,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099514068035,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","LIEUTENANT TITUS MISSION PACK 1  \nThe Lieutenant Titus Mission Pack is a spin-off of Warhammer 40,000: Kill Team. Its parent game includes an expanded range of detailed miniatures, evocative terrain and unique rules. Fight tactical battles against opponents with your team of elite operatives, all set within the grim darkness of the far future. You can ﬁnd out more, including how to get started, by scanning the code below.  \nLIEUTENANT TITUS MISSION PACK  \n‘YOU WILL TAKE YOUR PLACE ASAN ULTRAMARINE ONCE MORE. LORD CALGAR HAS OFFERED YOU A SECOND CHANCE. DO NOT TAINT IT.’  \n-Ultramarines Chaplain to Lieutenant  \nTitus, battle barge Resilient, Kadaku High Orbit, Day 4  \n05:18:31 of the conﬂict  \nThis 1-3 player mission recreates the thrill of playing Warhammer 40,000: Space Marine 2 by battling waves of Tyranids using a modiﬁed version of the Kill Team system. Your Space Marines (known as player operatives), will ﬁght against procedurally generated Tyranid non-player operatives (known as NPOs). You will move the NPOs and roll dice for them, but they have a behaviour that speciﬁes what they do, and the threat principle will help you make decisions for them, all of which is explained over the following pages. Some terms will be highlighted in orange, these are explained in more detail in their corresponding section of the rules.  \nSET UP   \nGather a measuring device in inches, 10 six-sided dice (D6), and some tokens and markers. Set up the killzone (a 30\" x 22\" game board, terrain and objective markers) . The mission map uses Killzone: Volkus, but any terrain from your collection is ﬁne.  \nSet up the ﬁrst wave of NPOs: 1 Tyranid Warrior and 6 NPOs containing any combination of Hormagaunts and Termagants. Set them up within 3\" of objective marker 1, with intervening terrain within their control range when viewed from the player drop zone.  \nSplit three Space Marine operatives between 1-3 players. Establish a player activation order for those operatives by rolling one D6 for each of them. The player operative with the highest result is ﬁrst, and so on. If two or more player operatives are tied, keep rolling until an order is established between them. In this order, set up each player operative wholly within the player drop zone. Note this order, as it will be used later on.  \nALTERNATING TURNS   \nThe game alternates between a player turn and NPO turn, starting with a player turn. Keep repeating this process, alternating back and forth between player turn and NPO turn until the battle ends when either the player(s) or the NPOs achieve victory.  \nWhenever it’s a player turn, activate the next available player operative in the player activation order, then the player turn ends.  \nWhenever it’s an NPO turn, activate all the NPOs of the same type (e.g. Hormagaunts) one at a time during that turn, then the NPO turn ends. Use the NPO activation order below  \nto determine which type of NPO to activate during each turn. Skip operative(s) from the order if there are none in the killzone.  \n1. HORMAGAUNTS  \n2. TERMAGANTS  \n3. TYRANID WARRIOR  \n4. LICTOR  \nIf you’ve reached the end of an activation order, start that order again.  \n‘THEY ARE AN UNRELENTING PLAGUE, BUT THEY ARE CUNNING. THE CONTROLLING INFLUENCE OF THEIR HIVE MIND MAKES THEM ACT AS ONE.’  \n-Ultramarines Lieutenant Titus, Kadaku conflict during reactivation of orbital defences  \nLIEUTENANT TITUS MISSION PACK  2   \nCONTROL RANGE   \nSomething is within an operative’s control range if it’s visible to and within 1\" of that operative. Control range between operatives is mutual, therefore operatives are within eachother’s control range even if the above is only true for oneof them.  \nOperatives contest markers within their control range. Operatives control a marker if the total number of friendly operatives that contest it is greater than that of enemy operatives.  \nVISIBLE   \nFor something to be visible, the operative must be able to see it (look from behind the operative and see if you","cbCaitTU1uFvdFHo","https://ap.wps.com/l/cbCaitTU1uFvdFHo","pdf",1530564,12,"English","# SET UP\n# ALTERNATING TURNS\n# CONTROL RANGE\n## VISIBLE\n## COVER\n# BEHAVIOUR\n# THREAT PRINCIPLE\n# ACTIONS\n## REPOSITION\n## DASH\n## FALL BACK","[{\"question\":\"How many players can the mission support, and what sides are involved?\",\"answer\":\"The mission is designed for 1–3 players. Players control Space Marine operatives and fight against Tyranid non-player operatives (NPOs).\"},{\"question\":\"How does turn order work during the battle?\",\"answer\":\"Turns alternate between player turns and NPO turns, starting with a player turn. On an NPO turn, all NPOs of the same type activate one at a time based on the provided activation order.\"},{\"question\":\"What determines how NPOs make decisions and resolve their actions?\",\"answer\":\"NPOs follow their datacard behaviour, performing the first action they can from that behaviour. When making decisions, the threat principle selects the option that is worst for the player, and actions are resolved accordingly.\"}]","LIEUTENANT TITUS MISSION PACK - Part 1 - Rules setup and gameplay | PDF",1791333502,18]