[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-508716-105":59,"doc-detail-508716-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","level-1-human-cleric-dd-next-playtest","Level 1 Human Cleric - D&D Next Playtest","","Level 1 Human Cleric gameplay profile for D&D Next playtest, detailing core combat stats, defenses, movement, attack options, and key class features. The sheet covers ability scores and armor-driven stealth disadvantage, weapon attacks and damage, and skill abilities including religious knowledge advantages. It specifies deity and disciple-of-life healing benefits, spell preparation and casting rules, ritual casting, saving throw DCs, and daily channel divinity options such as Positive Energy Burst, Spiritual Vestment, and Turn Undead, plus cantrips, domain spell, and cleric spell list.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/level-1-human-cleric-dd-next-playtest/508716/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/level-1-human-cleric-dd-next-playtest/508716.png","ImageObject",300,407,{"name":92,"@type":93},"Theodore","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What are the cleric’s key defensive and movement stats at Level 1?","Question",{"text":113,"@type":114},"Armor Class is 18, hit points are 11, and the speed is 25 ft.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does spellcasting work for this cleric?",{"text":118,"@type":114},"You prepare up to two spells per day beyond domain spells, have two 1st-level spell slots for prepared 1st-level spells, and must spend prayer and meditation time (at least one minute per spell level) to prepare spells before casting.",{"name":120,"@type":111,"acceptedAnswer":121},"What can the cleric do with Channel Divinity each day?",{"text":122,"@type":114},"Channel divinity can be used once per day to power options granted by the deity, including Positive Energy Burst to restore hit points to a chosen living creature, Spiritual Vestment to reduce damage taken, and Turn Undead to destroy or turn undead within 30 feet.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},508716,1791504021,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":39},7971461740886,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","Confidential information of Wizards of the Coast LLC.  \nDo not distribute.  \nLevel 1 Human Cleric  \nAC 18 Hit Points 11  \nSpeed 25 ft. Hit Dice 1d8  \nStrength 16 (+3) Dexterity 11 (+0)* Constitution 14 (+2)  \nIntelligence 9 (–1)  \nWisdom 16 (+3)  \nCharisma 13 (+1)  \n* Due to your armor, you have disadvantage on any check you make to hide or move silently.  \nAttacks  \nMace +4; 1d6 + 3 bludgeoning damage  \nSee also Sacred Flame  \nSkills  \nSkills: Perform, persuade, sense motive, and recall lore (religious lore) .  \nReligious Knowledge: You have advantage on all Intelligence checks to recall religious lore.  \nRace: Human Languages: Common.  \nClass: Cleric  \nArmor and Weapon Proficiencies: You are proficient with all armor and shields. You are also proficient with all simple weapons.  \nDeity: You worship the lifegiver. As a devotee of life, you can foster health and healing in the people you attend.  \nDisciple of Life: When you cast any of the Lifegiver’s domain spells, the spell restores additional hit points equal to 2 + the spell’s level.  \nSpellcasting: You can prepare up to two spells per day beyond those granted by your domain. You have two 1st-­‐level spell slots that you can use to cast 1st-­‐level spells you’ve prepared.  \nSpell Preparation: You must prepare your spells before casting them. You prepare spells by choosing spells from the cleric spell list. Preparing your spells requires time spent in prayer and meditation: at least one minute per spell level for each spell you prepare.  \nCasting a Spell: When you cast a spell, choose one of your prepared spells and use a spell slot of that spell’s level or higher. After you cast the spell, you lose the use of that slot until you prepare spells again, but you still have the spell prepared.  \nYou can use your spell slots to cast any combination of spells you have prepared, as long as you respect the limit on spells you can cast of a specific level. For example, if you have bless and cure light wounds prepared and have two 1st-­‐level spell slots available, you can cast each spell once or cast one of those spells twice.  \nRituals: You can cast any spell you have prepared as a ritual, provided that the spell has a ritual version.  \nSaving Throw DCs: When a cleric spell that you cast calls for a saving throw, the save DC equals 14.  \nChannel Divinity: You can channel divinity once per day. Your deity choice determines how you can channel divinity.  \nWhen you channel divinity, you choose an option granted by your deity and gain its benefits.  \nPositive Energy Burst: As an action, you can expend one of your uses of channel divinity to send a burst of positive energy into a living creature. Choose a living creature within 30 feet of you. That creature regains 2d10 hit points.  \nSpiritual Vestment: When you take damage, you can expend a use of your channel divinity as areaction. When you do so, reduce the damage you take by 15 .  \nTurn Undead: As an action, you can expend oneof your uses of channel divinity to channel positive energy. When you do so, each undead creature within 30 feet of you that has hit points equal to or less than twice your cleric level is destroyed.  \nEach remaining undead creature within 30 feet of you that has hit points equal to or less than five times your cleric level is turned. A turned creature is affected for 1 minute or until it takes damage from an attack or a spell. It must spend its turns trying to get as far away from you as it can. It cannot willingly move within 30 feet of you (unless there is nowhere else it can move), it cannot take reactions, and it can use its actions only to hustle or to try to escape from an effect that prevents it from moving.  \nD&D Next Playtest ©2013 Wizards 1  \nConfidential information of Wizards of the Coast LLC.  \nDo not distribute.  \nSpells  \nCantrips: You know the sacred flame and spare the dying cantrips.  \nDomain Spell: You are always considered to have the cure wounds spell prepared.  \nSpell List: You can choose","cbCaieMzDFJigdbn","https://ap.wps.com/l/cbCaieMzDFJigdbn","pdf",161155,"English","# Level 1 Human Cleric\n## Combat and Basics\n## Attacks and Skills\n## Deity and Class Features\n## Spellcasting and Rituals\n## Channel Divinity\n## Spells and Equipment","[{\"question\":\"What are the cleric’s key defensive and movement stats at Level 1?\",\"answer\":\"Armor Class is 18, hit points are 11, and the speed is 25 ft.\"},{\"question\":\"How does spellcasting work for this cleric?\",\"answer\":\"You prepare up to two spells per day beyond domain spells, have two 1st-level spell slots for prepared 1st-level spells, and must spend prayer and meditation time (at least one minute per spell level) to prepare spells before casting.\"},{\"question\":\"What can the cleric do with Channel Divinity each day?\",\"answer\":\"Channel divinity can be used once per day to power options granted by the deity, including Positive Energy Burst to restore hit points to a chosen living creature, Spiritual Vestment to reduce damage taken, and Turn Undead to destroy or turn undead within 30 feet.\"}]","Level 1 Human Cleric - D&D Next Playtest | PDF",1791232077]