[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-584153-105":59,"doc-detail-584153-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","lessons-in-advancing-steam-education-policy-guide","Lessons in Advancing STEAM Education - Policy Guide","","June 2025 policy guide synthesizes lessons and outcomes from a technical assistance network and professional learning community convened for preschool through fifth grade STEAM education. Supported by major education and arts partners, the network operated in person and remotely from January 2024 through July 2025. It defines STEAM, summarizes research impacts, and provides implementation considerations and starting steps for state policymakers, including building teams, defining goals, and establishing shared understanding.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/lessons-in-advancing-steam-education-policy-guide/584153/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/lessons-in-advancing-steam-education-policy-guide/584153.png","ImageObject",300,407,{"name":92,"@type":93},"Kyle","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-07","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the main purpose of the network described in the guide?","Question",{"text":113,"@type":114},"To provide a forum for learning, collaboration, and development of prioritized state policy ideas for implementing preschool through fifth grade STEAM education.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does the guide define STEAM education?",{"text":118,"@type":114},"STEAM is defined as an approach where students demonstrate critical thinking and creative problem-solving at the intersection of science, technology, engineering, arts, and math.",{"name":120,"@type":111,"acceptedAnswer":121},"Which policy implementation components does the guide highlight for building STEAM ecosystems?",{"text":122,"@type":114},"It highlights Access, Finance, and Statewide Coordination as key drivers for implementing STEAM education.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},584153,1792062547,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146,"preview_page_count":4},3985741905716,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","JUNE 2025  \nLessons in Advancing STEAM Education  \nMary Dell’Erba, Zeke Perez Jr.  \nWith support from the Heising-Simons Foundation, the Arts Education Partnership (AEP) and Education Commission of the States convened teams from five states for a technical assistance network and professional learning community focused on preschool through fifth grade STEAM education. This network has convened in person and remotely from January 2024 and will run through July 2025. The central goal was to provide a forum for learning, collaborating, and developing and prioritizing state policy ideas for implementation.  \nThe arts education field has been discussing arts integration and STEAM learning for decades and recently gained momentum with state education policymakers. AEP defines STEAM education as an approach to teaching and learning in which students demonstrate critical thinking and  \ncreative problem-solving at the intersection of science, technology, engineering, arts and math.  \nSTEAM instruction shares attributes of arts education, arts integration and STEM education and learning occurs at the intersection of all three instructional practices. STEAM is creative, experiential, inquiry-based and interdisciplinary.  \nResearch documents the impact of STEAM in developing relevant workforce skills, student buy-in, and increased instructor and student empowerment.  \nThis Policy Guide was developed to synthesize learnings and outcomes from the network and provide a starting place for state policymakers looking to expand STEAM learning in their states.  \nSTEAM Ecosystem and Policy Considerations As states develop their STEAM ecosystems, the following components and practices may serve as key drivers in implementing STEAM education:  \n⚫ Access. This includes school certification and diploma endorsement.  \n⚫ Finance. This includes the use of state and federal funds.  \n⚫ Statewide Coordination. This includes leadership and an implementation continuum.  \nFor additional details and state examples for these approaches, as well as an introduction to core STEAM education principles, please see Policy Considerations for STEAM Education.  \nGetting Started  \nIn November 2023, Education Commission of the States received applications from 10 states to participate in the network. California, Iowa, Minnesota, Oregon and Wisconsin were selected to participate based on their defined goals, team members and alignment with organizational areas of focus. This section will describe the steps each team took to begin their shared efforts.  \nGather a Team  \nAs a part of the application process, teams were required to identify a lead for this work and five team members to participate in the 18-month process. Team members represented state education agency staff across the arts and STEM disciplines, early childhood agencies and offices, state arts councils, arts and STEM advocacy and support groups, and STEM hub leaders in the states.  \nSuccessful STEAM efforts require multiple discipline content areas; team members at different entry points (including those who may be less supportive); a defined team lead; at least one team member who can influence decision making or decision makers; and each team member should approach the work with a student-centered mindset.  \nTips to Consider:  \nState teams reflected on lessons learned from organizations leading the way in establishing STEAM ecosystems. In building teams, consider the following role groups:  \n⚫ State education agency staff across science, technology, arts, engineering, math, computer science, and/or career and technical education.  \n⚫ State arts agency staff focused on arts education.  \n⚫ State STEM leaders.  \n⚫ State arts leaders.  \n⚫ Early childhood agency staff.⚫ Public librarians.  \n⚫ Community leaders.  \nLessons in Advancing STEAM Education 2  \nDefine Goals  \nEarly in the process, teams were guided through visioning conversations to define their goals and intended outcomes through participation in the net","cbCairOPMKWPQ7gY","https://ap.wps.com/l/cbCairOPMKWPQ7gY","pdf",321257,15,"English","# Lessons in Advancing STEAM Education\n## STEAM Ecosystem and Policy Considerations\n## Getting Started\n### Gather a Team\n### Define Goals\n### Build Common Understanding","[{\"question\":\"What is the main purpose of the network described in the guide?\",\"answer\":\"To provide a forum for learning, collaboration, and development of prioritized state policy ideas for implementing preschool through fifth grade STEAM education.\"},{\"question\":\"How does the guide define STEAM education?\",\"answer\":\"STEAM is defined as an approach where students demonstrate critical thinking and creative problem-solving at the intersection of science, technology, engineering, arts, and math.\"},{\"question\":\"Which policy implementation components does the guide highlight for building STEAM ecosystems?\",\"answer\":\"It highlights Access, Finance, and Statewide Coordination as key drivers for implementing STEAM education.\"}]","Lessons in Advancing STEAM Education - Policy Guide | PDF",1792049995,38]