[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510697-105":59,"doc-detail-510697-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","lava-elf-death-black-fire-red","Lava Elf - Death (Black) & Fire (Red)","","Lava Elf provides rules and action effects for a fantasy tabletop unit, detailing racial advantages and multiple spell schools: Death (Black), Fire (Red), and Elemental (Ivory). The content specifies costs, targeting rules, damage and manipulation outcomes, and how results convert across maneuver, melee, missile, and save. It also defines special action icons (e.g., Bullseye, Cantrip, Charm, Cloak, Confuse, Counter, Flame, Fly, Illusion, Smite, Stone) and their step-by-step resolution conditions, including rounding, rerolls, bury/dead-unit handling, and terrain/dragon interactions.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/lava-elf-death-black-fire-red/510697/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/lava-elf-death-black-fire-red/510697.png","ImageObject",300,407,{"name":92,"@type":93},"Nguyễn Văn Học","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":81},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does Lava Elves' Terrain Advantage do?","Question",{"text":112,"@type":113},"On highland terrain, Lava Elves may count maneuver results as if they were save results.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do Black (Death) spells like Finger of Death and Necromantic Wave resolve?",{"text":117,"@type":113},"Finger of Death targets an enemy unit and deals X damage with no save possible. Necromantic Wave targets an army, and magic results in the target army count as melee results until the beginning of the next turn.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the effects of Fire (Red) spells such as Fearful Flames and Dancing Lights?",{"text":121,"@type":113},"Fearful Flames targets an enemy unit and inflicts X damage; if the target saves, it must make an additional save or flee to the owners reserve area. Dancing Lights targets an enemy army not under its effect and halves missile and magic results until the beginning of the next turn, rounding down.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510697,1791474907,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":81,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":8},1374402739827,"https://ap-avatar.wpscdn.com/avatar/14000c97e7351f1a627?x-image-process=image/resize,m_fixed,w_180,h_180&k=1787885694763230660","Lava Elf  \nDeath (Black) & Fire (Red)  \n\n| Unit ID Icons |  |  |  |  |\n| --- | --- | --- | --- | --- |\n|  | Common\u003Cbr>1 Health | Uncommon\u003Cbr>2 Health | Rare\u003Cbr>3 Health | Monster\u003Cbr>4 Health |\n| Heavy\u003Cbr>Melee | \u003Cbr>Bladesman | \u003Cbr>Duelist | \u003Cbr>Conqueror | \u003Cbr>Beholder |\n| Light Melee | \u003Cbr>Scout | \u003Cbr>Spy | \u003Cbr>Infiltrator | \u003Cbr>Drider |\n| Cavalry | \u003Cbr>Spider Rider | \u003Cbr>Scorpion Knight | \u003Cbr>Wyvern Rider | \u003Cbr>Hell Hound |\n| Missile | \u003Cbr>Fusilier | \u003Cbr>Dead-Shot | \u003Cbr>Assassin | \u003Cbr>Lurker in the Deep |\n| Magic | \u003Cbr>Adept | \u003Cbr>Warlock | \u003Cbr>Necromancer | \u003Cbr>Rakshasa |\n\n\n| Normal Action Icons |  |  |  |  |\n| --- | --- | --- | --- | --- |\n| \u003Cbr>Magic | \u003Cbr>Maneuver | \u003Cbr>Melee | \u003Cbr>Missile | \u003Cbr>Save |\n\nRacial Abilities  \nTerrain Advantage: When at a highland terrain Lava Elves may count maneuver results as if they were save results.  \nBlack (Death) Spells  \nPalsy Cost: 3-Target any enemy army. Subtract one result from the target army until the beginning of your next turn. Finger of Death Cost: 4X-Target any enemy unit. Inflict X points of damage to the target unit with no save possible. Necromantic Wave* Cost: 4-Target any army. All magic results in the target army may be counted as melee results until the beginning of your next turn.  \nSoiled Ground Cost: 6-Target any terrain. Until the beginning of your next turn, any unit killed at the target terrain that goes into  \nthe Dead Unit Area must roll a save or be buried.  \nRed (Fire) Spells  \nAsh Storm Cost: 2-Target any terrain. Subtract one result at the target terrain until the beginning of your next turn. Fearful Flames Cost: 3X-Target an enemy unit. Inflict X point(s) of damage on the target unit. If target unit saves, it must then roll an additional save or flees to the owners reserve area.  \nFiery Weapon* Cost: 4-Target any army. Add two points of melee or missile results to any roll until the beginning of your next turn.  \nDancing Lights Cost: 6-Target an enemy army not under the effect of Dancing Lights. Halve the armies’ missile and magic results until the beginning of your next turn. Results are rounded down.  \nIvory (Elemental) Spells  \nResurrect Dead* Cost: 3X-Target a X health-worth unit from your Dead Unit Area. Return target unit to the casting army. You may use any color or combination of colors of magic in multiples of 3 to cast this spell.  \nSummon Dragonkin Cost: 3X-Target a X health-worth unit of your Dragonkin in the summoning pool with the same color as the magic used to cast this spell. Target unit joins the casting army if it is at a terrain.  \nCall Element Cost: 5-Target any terrain. Until the terrain face is changed, the target terrain gains the element used to cast this spell.  \nSummon Dragon Cost: 7-Target any terrain. Send any dragon that shares a color of the magic used to cast this spell in a summoning pool or at a terrain to the target terrain. Ivory dragons match any color used to cast this spell. White  \nDragons must be summoned with the Summon White Dragon Spell.  \nSummon White Dragon Cost: 14-Target any terrain. Send any white dragon to the target terrain.  \n\n| Special Action Icons |  |\n| --- | --- |\n| | Bullseye: (dragon attack, missile) -Target up to X health-worth of units in the defending army. Those units must generate a save or be killed. During a Dragon attack each Bullseye result generates a missile result. |\n| | Cantrip: (any non-maneuver) -During a magic action or magic negation roll, Cantrip generates X magic results. Cantrip generates X magic results that allow you to cast spells as a magic action. Cantrip may NOT be combined with other cantrip results. |\n| | Charm: (melee) -Target up to X health-worth of units in the defending army they don’t roll to save during this march. The owner rolls these units and adds their results to the attacking armies results. The units may be taken as casualties from the melee attack. |\n| | Cloak: (dragon attack, individual roll, magic, melee, missile, save) -During a melee or missile attack","cbCaisj227rhCMmS","https://ap.wps.com/l/cbCaisj227rhCMmS","pdf",468131,"English","# Racial Abilities\n## Terrain Advantage\n# Black (Death) Spells\n## Palsy\n## Finger of Death\n## Necromantic Wave\n## Soiled Ground\n# Red (Fire) Spells\n## Ash Storm\n## Fearful Flames\n## Fiery Weapon\n## Dancing Lights\n# Ivory (Elemental) Spells\n## Resurrect Dead\n## Summon Dragonkin\n## Call Element\n## Summon Dragon\n## Summon White Dragon\n# Special Action Icons\n## Bullseye\n## Cantrip\n## Charm\n## Cloak\n## Confuse\n## Counter\n## Flame\n## Fly\n## Illusion\n## Smite\n## Stone\n## Volley","[{\"question\":\"What does Lava Elves' Terrain Advantage do?\",\"answer\":\"On highland terrain, Lava Elves may count maneuver results as if they were save results.\"},{\"question\":\"How do Black (Death) spells like Finger of Death and Necromantic Wave resolve?\",\"answer\":\"Finger of Death targets an enemy unit and deals X damage with no save possible. Necromantic Wave targets an army, and magic results in the target army count as melee results until the beginning of the next turn.\"},{\"question\":\"What are the effects of Fire (Red) spells such as Fearful Flames and Dancing Lights?\",\"answer\":\"Fearful Flames targets an enemy unit and inflicts X damage; if the target saves, it must make an additional save or flee to the owners reserve area. Dancing Lights targets an enemy army not under its effect and halves missile and magic results until the beginning of the next turn, rounding down.\"}]","Lava Elf - Death (Black) & Fire (Red) | PDF",1791243995]