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Organizes cantrips and 1st through 6th level spells by element—acid/cold/earth/force/volatile lightning/thunder/poison/water/wind—and records only straightforward direct damage effects. Highlights typical mechanics such as common saving throw attributes, expected damage die ranges, and recurring thematic behaviors like debuffs, terrain creation, knockback, and ongoing poison.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/kibbles-generic-elemental-spells-v112-compressed/509670/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/kibbles-generic-elemental-spells-v112-compressed/509670.png","ImageObject",300,407,{"name":92,"@type":93},"Putri","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Does the document include control spells or only damaging spells?","Question",{"text":112,"@type":113},"It focuses on straightforward elemental effects and includes only damaging effects. Control effects are not recorded, even if some spells normally have them beyond damage.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How is the spell list organized across levels and elements?",{"text":117,"@type":113},"Spells are grouped by element and listed by level, starting with cantrips and continuing through 1st to 6th level entries for each element.",{"name":119,"@type":110,"acceptedAnswer":120},"What typical saving throws and damage dice patterns are mentioned?",{"text":121,"@type":113},"The document notes recurring mechanics by element, such as dexterity saves for many fire-type behaviors, constitution saves for cone/line cold effects, d10 bludgeoning tendencies for earth, and consistent moderate d4 damage for force spells.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509670,1791385285,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":29},962085571259,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Kibbles' Generic Elemental Spells  \n1  \nOne of the common things I see folks at my table and across the D&D Community looking for all the time is spells that better fit elemental archetypes beyond fire. It feels as if the fire spell list was completed, and everything else got a few leftovers. This is the complete list that gives each element it's own buffet.  \nYou can simple reflavor fire spells suit your needs-if that works for and your table, great! However, in my experience over the years of doing exactly that, it tends to rob the elements of the last vestige of unique flavor, subtle differences, and as consequent the world setting which should feel deep, mysterious, and magical, starts to feel more game-like, more formulic.  \nIn providing this wave of new spells and their possibilities, this document can help a world have that mystifying depth of magic that represents the true scope of elemental magic and the touch of the thousands of wizards that have come before leaving behind the research, a true basis and complete system of generic elemental magic.  \nThis is a list of spells that do straight forward effects of the elements and only includes damaging effects. Some types of spells have control effects beyond their damaging application, but those are not recorded here, as this just focuses on an alternative to retheming the same fire spells for each damage type.  \nFire spells are largely complete in the default list, and consequently get the fewest new items. Fire spells typically deal the most damage, and typically operate with consistent d6 dice, and sometimes ignite for additional damage.  \nGenerally feature dexterity saves.  \nLevel Spells  \nCantrips create bonfireXGE, firebolt, produce flame  \n1st burning hands, hellish rebuke  \n2nd aganazzar's scsporchee, rXGEsco,recomhingreayfireK, flaming  \n3rd fireball, melf's minute meteorsXGE  \n4th fire shield, wall of fire  \n5th flame strike, immolationXGE  \n6th form of fireK  \n| Widely features damage over time, acid deals damage with smaller initial damage and typically deals its damage inconsistent d4s. Generally features Dexterity saving throws. |  |\n| --- | --- |\n| Level | Spells |\n| Cantrip | acid splash, primal savagery |\n| 1st | caustic brewTCE |\n| 2nd acid arrow |  |\n| 3rd erodeK |  |\n| 4th vitriolic sphere |  |\n| 5th\u003Cbr>| acid rainK |\n| Cold spells deal less than other types of spells, often using d8 damage dice they tend to debuff the target, slowing them, restraining them, or leaving difficult terrain. They most often feature Constitution saves for cones and lines, and Dexterity saves for spells that burst from a point. |  |\n| Level | Spells |\n| Cantrip | frostbiteXGE, ray of frost |\n| 1st | arctic breathK, entombK, ice knife, |\n| 2nd cold snapK |  |\n| 3rd flash freezeK |  |\n| 4th ice storm, ice spikeK |  |\n| 5th cone of cold |  |\n| 6th form of iceK |  |\n| Earth\u003Cbr>|  |\n| In the unusual position of dealing a physical damage type (bludgeoning) this type most often uses d10 damage and targets Dexterity saves, often having secondary elements knocking targets around, creating difficult terrain, or creating obstacles and cover. |  |\n| Level | Spells |\n\n\n| Cantrips | magic stoneXGE |\n| --- | --- |\n| 1st | create pitK, earth tremorXGE , stone fistK |\n| 2nd | become stoneK, earth rippleK, stone pillarK |\n| 3rd | erupting earthXGE, quicksandK |\n| 4th | orbital stonesK, stone coffinK |\n| 5th | fissureK |\n| 6th | form ofstone |\n\n2  \n| Force damage brings the ultimate in consistency, with most spells offering no save or attack roll, but consequently dealing only moderate but consistent damage with d4s. |  |  |\n| --- | --- | --- |\n| Level | Spells |  |\n| Cantrip | force boltK |  |\n| 1st | magic missile |  |\n| 2nd seeking orbK, star dustK |  |  |\n| 3rd aether lanceK |  |  |\n| 4th force bladeK |  |  |\n| 5th\u003Cbr>|  | aether stormK, |\n| Highly volitile damage spells, these often feature d12s with high variance, and sometimes come with powerful status effects, shocking targets or even","cbCaifQwmBqE9FPJ","https://ap.wps.com/l/cbCaifQwmBqE9FPJ","pdf",914715,16,"English","# Purpose and scope\n## General design notes\n# Elemental spell sections\n## Acid\n## Cold\n## Earth\n## Force\n## Lightning/Volatile\n## Thunder\n## Poison\n## Water\n## Wind","[{\"question\":\"Does the document include control spells or only damaging spells?\",\"answer\":\"It focuses on straightforward elemental effects and includes only damaging effects. Control effects are not recorded, even if some spells normally have them beyond damage.\"},{\"question\":\"How is the spell list organized across levels and elements?\",\"answer\":\"Spells are grouped by element and listed by level, starting with cantrips and continuing through 1st to 6th level entries for each element.\"},{\"question\":\"What typical saving throws and damage dice patterns are mentioned?\",\"answer\":\"The document notes recurring mechanics by element, such as dexterity saves for many fire-type behaviors, constitution saves for cone/line cold effects, d10 bludgeoning tendencies for earth, and consistent moderate d4 damage for force spells.\"}]","Kibbles' Generic Elemental Spells - v1.1.2 - Compressed | PDF",1791236850]