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This research adapts game-based learning using Kahoot and applies an R&D approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Observation and interview instruments are used, and the results indicate the application’s materials are highly feasible, improving vocabulary learning outcomes while making lessons more enjoyable and easier for teachers to deliver.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/kahoot-in-teaching-english-vocabulary-for-junior-high-school/491372/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/kahoot-in-teaching-english-vocabulary-for-junior-high-school/491372.png","ImageObject",300,407,{"name":92,"@type":93},"Lucas Martin","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-03","2026-10-01",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Why is English vocabulary learning difficult for junior high students in this study?","Question",{"text":112,"@type":113},"Students face obstacles in learning vocabulary, and conventional teacher-centered media make lessons feel monotonous and less engaging.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What learning model and research method are used to develop Kahoot-based vocabulary teaching?",{"text":117,"@type":113},"The study uses an R&D method adapted from the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation.",{"name":119,"@type":110,"acceptedAnswer":120},"How was the feasibility and effectiveness of Kahoot-based learning evaluated?",{"text":121,"@type":113},"Feasibility was assessed through testing results, while interviews examined improvements in vocabulary outcomes, student interest, and the learning process becoming more fun.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},491372,1791278636,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":34,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144,"preview_page_count":4},8796095360427,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","Kahoot In Teaching English Vocabulary for Junior High  \nSchool  \nAmini Luthfi Dimyati1,Yepi Sedya Purwananti2  \nStudents of English Department Universitas Bhinneka PGRI Tulungagung1 Lecturer of English Department Universitas Bhinneka PGRI Tulungagung2  \n[aminiluthfi@gmail.com](aminiluthfi@gmail.com1)[1](aminiluthfi@gmail.com1)  \nABSTRACT  \nLearning vocabulary is one of the obstacles experienced by students in learning English. Thus, the teacher must have some interesting techniques to teach vocabulary to students. One of them is by using games. This research adapted Game-based learning using Kahoot. This research uses Research and Development (R&D) method adapted ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) . The instruments used in this research are observation and interviews. Based on the test results, it can be seen that: the material contained in the application is very feasible and appropriate. Based on the results of interviews, it is known that the learning method using Kahoot can improve the results of learning English vocabulary, the learning process becomes fun and students are also more interested in learning English. Teachers are easier provide material to students using this learning media. Utilizing and developing games as learning media is hoped that it will help the success of a modern and well-targeted teaching and learning process.  \nKeywords: game-based learning, kahoot, vocabulary  \nABSTRAK  \nBelajar kosakata merupakan salah satu kendala yang dialami siswa dalam belajar bahasa Inggris. Dengan demikian, guru harus memiliki beberapa teknik yang menarik untuk mengajarkan kosakata kepada siswa. Salah satunya dengan menggunakan game. Penelitian ini mengadaptasi pembelajaran berbasis Game dengan menggunakan Kahoot. Penelitian ini menggunakan metode Research and Development (R&D) yang diadaptasi dari model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) . Instrumen yang digunakan dalampenelitian ini adalah observasi dan wawancara. Berdasarkan hasil pengujiandapat diketahui bahwa: materi yang terdapat pada aplikasi sangat layak dansesuai. Berdasarkan hasil wawancara diketahui bahwa metode pembelajaran menggunakan Kahoot dapat meningkatkan hasil belajar kosakata bahasa Inggris, proses pembelajaran menjadi menyenangkan dan siswa juga lebih tertarik untuk belajar bahasa Inggris. Guru lebih mudah memberikan materi kepada siswadengan menggunakan media pembelajaran ini. Pemanfaatan dan pengembangan game sebagai media pembelajaran diharapkan dapat membantu keberhasilan proses belajar mengajar yang modern dan tepat sasaran.  \nKata Kunci: game-based learning, kahoot, kosa kata  \nINTRODUCTION  \nLearning vocabulary is one of the obstacles experienced by students in learning English. Vocabulary holds an essential role in communication (Risnawati, Nuhung, & Thamrin, 2014) . A student with insufficient vocabulary size will not perform well in every aspect of language itself. Therefore , one of  \nthe ways to the English skills is to acquire a good capability of language learning by mastering the vocabulary because we will be able to deliver ideas and meaning easily. From the observations made, it is known that teachers still rely on the use of blackboards and presentations as the main media in learning activities. The impression obtained from students is that they feel less interested in using the media because learning tends to be monotonous and lacking in variation. Teacher-centered learning not to students. Because the learning approach used by instructors and the delivery of subject matter has not been supported by the right media, it creates boredom for students. The learning process is still done conventionally without any other strategies that can trigger creativity and provoke curiosity and interaction of students in learning English vocabulary. The teacher must have some interesting techniques to teach vocabulary to students. One of them is by using games. Game-based l","cbCaiad6gATzn9qT","https://ap.wps.com/l/cbCaiad6gATzn9qT","pdf",528852,"English","# Introduction\n# Abstract\n# Keywords\n# Introduction","[{\"question\":\"Why is English vocabulary learning difficult for junior high students in this study?\",\"answer\":\"Students face obstacles in learning vocabulary, and conventional teacher-centered media make lessons feel monotonous and less engaging.\"},{\"question\":\"What learning model and research method are used to develop Kahoot-based vocabulary teaching?\",\"answer\":\"The study uses an R\\u0026D method adapted from the ADDIE model: Analysis, Design, Development, Implementation, and Evaluation.\"},{\"question\":\"How was the feasibility and effectiveness of Kahoot-based learning evaluated?\",\"answer\":\"Feasibility was assessed through testing results, while interviews examined improvements in vocabulary outcomes, student interest, and the learning process becoming more fun.\"}]","Kahoot In Teaching English Vocabulary for Junior High School | PDF",1790848818,18]