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Designed for students who want to build story structure, develop original characters, and master rendering and modeling pipelines, the seminar provides step-by-step training. The program covers scenario writing, character making, mise-en-scene rendering, and digital sketching, using evaluation and revision through structural analysis to strengthen plot rhythm, viewer satisfaction, and overall content value.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/japanese-anime-and-video-game-workshop-with-pros-part-1-animation-seminar/135435/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/japanese-anime-and-video-game-workshop-with-pros-part-1-animation-seminar/135435.png","ImageObject",300,407,{"name":92,"@type":93},"Bill Black","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-09-28","2026-08-21",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What skills does Part 1 focus on for animation creators?","Question",{"text":112,"@type":113},"It trains scenario writing, character making, mise-en-scene rendering, and digital sketching, with an emphasis on structure and practical production workflows.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the seminar help participants improve their work?",{"text":117,"@type":113},"Each class uses structural analysis for evaluation and revision, strengthening narrative rhythm and overall content satisfaction.",{"name":119,"@type":110,"acceptedAnswer":120},"Who is the speaker for Part 1 and what is his background?",{"text":121,"@type":113},"Mitsuru Kaneko, Ph. D., is known for pioneering computer graphic production in Japan, including early commercial CG work and award-winning productions, and he authored books on scenario writing, character making, and mise-en-scene rendering.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},135435,1787312157,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":129,"read_time":24},24189269381491,"https://ap-avatar.wpscdn.com/avatar/160000cf11732dd8392?x-image-process=image/resize,m_fixed,w_180,h_180&k=1788146458752108895","Japanese Anime and Video Game Workshop with Pros Learn about anime scriptwriting and video game design  \nPart 1: Animation Seminar (2014, Feb. 24-26) by Prof. Mitsuru Kaneko Feb.24 & 25 (10:00-11:30, 13:00-14:30, 15:00-16:30) & Feb.26 (10:00-11:30)  \nAbstract  \nProfessor Kaneko designed this curriculum for students who love animation and would like to study how to create a story, structure, original characters, contents, design, drawing, rendering, modeling, acting, directing, staging, previsualization etc.  \n1) Scenario Writing  \nThis class is designed for participants to understand, acquire and practice creating the structure and function of a scenario, step-by-step composition of a plot, the function and structure of rendering, rhythm of phrase structure, strengthening the viewer's satisfaction through reminders, evaluation and revision.  \n2) Character Making  \nOn the topic of character making, participants will acquire knowledge about the function characters in contents, commonality of character designer and animator, structural development of the character, efficiency and database, personalising characters through sketching, as well as to conduct structural analysis as a part of evaluation and revision.  \n3) Mise-en-scene Rendering  \nThis class is designed to understand, acquire and practice function of mise-en-scene in contents, verification, and composition of mise-en-scene in digital, common concept and technical expression, works to improve the value of contents, evaluation and revision by structural analysis.  \n4) Digital sketching  \nThis class teaches contents sketching using technology, common concept and technical expression, works to improve the value of contents, and evaluation and revision by structural analysis.  \nAbout Speaker  \nMITSURU KANEKO, Ph. D.  \nis known as the father of computer graphic production in Japan by establishing one of the first generation of commercial CG productions, JCGL in 1978. His production includes an Academy award and an Emmy award winning works in Hollywood. Among his 7 books for visual content industry, he wrote 3 books about the Golden rule series,“Scenario (script) writing”, “Character making” and “Mise-en-scene rendering”published by Born Digital. In these books he introduced a new concept for anime and movie production mixing occidental and oriental perceptions on logical planning and created software for script writing, character making and mise-en-scene rendering. His production experience still continues at Kaneko Studio and the Detao Masters Academy in Shanghai. He also conducts “Visual Content Production and Activation” seminars sponsored by the Visual Industry Promotion Organization (VIPO) and Computer Graphic Arts Society (CG-ARTS) for 3 years for the professional creators. His research projects are backed by Kunio Kondo, Ph. D. and Koji Mikami Ph. D. of TUT, Naohisa Ohta Ph. D. of Keio Univ., and Richard Weinberg Ph. D. of USC. Nearly 50 years' experience on production and training both in Japan and the USA has made these research projects unique and well accepted among digitalvisual content creators and educators.  \nJapanese Anime and Video Game Workshop with Pros Learn about anime scriptwriting and video game design  \nPart 2: Video Game Seminar (2014, Feb. 26-28) by Prof. Nobuhiko Kosuge Feb.26 (15:00-16:30) & Feb.27 & 28 (10:00-11:30, 13:00-14:30, 15:00-16:30)  \nAbstract  \nIn Japan, many popular game contents have been produced over the years, and many of them have been localized around the world, attracting a large audience of players. Why has such a game culture developed in Japan? It's not too much to say that there is source in \" TAKUMI \" or \"MONO ZUKURI\" (\"TAKUMI\" means Master or Professionalism.\"MONO ZUKURI\" means Produce. ), which shares with Japanese Pop Culture.  \nA key question is \"How can this game entertain the users?\"  \nAs game creators in Japan got to the core of this theme, many projects and games have been developed and produced, and a game industry","cbCaigH3IFfT13MF","https://ap.wps.com/l/cbCaigH3IFfT13MF","pdf",611913,"English","# Part 1: Animation Seminar\n## Scenario Writing\n## Character Making\n## Mise-en-scene Rendering\n## Digital sketching\n## About Speaker","[{\"question\":\"What skills does Part 1 focus on for animation creators?\",\"answer\":\"It trains scenario writing, character making, mise-en-scene rendering, and digital sketching, with an emphasis on structure and practical production workflows.\"},{\"question\":\"How does the seminar help participants improve their work?\",\"answer\":\"Each class uses structural analysis for evaluation and revision, strengthening narrative rhythm and overall content satisfaction.\"},{\"question\":\"Who is the speaker for Part 1 and what is his background?\",\"answer\":\"Mitsuru Kaneko, Ph. D., is known for pioneering computer graphic production in Japan, including early commercial CG work and award-winning productions, and he authored books on scenario writing, character making, and mise-en-scene rendering.\"}]","Japanese Anime and Video Game Workshop with Pros - Part 1 - Animation Seminar | PDF"]