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The scenario challenges the premise of a coherent party by requiring players to drive tension through interaction, not scripted encounters. It outlines character assignment, warns against lopsided player groupings, and provides two methods—transparent versus opaque play—for handling secret actions and maintaining suspense.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/jailbreak-part-1-read-online-free/510383/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/jailbreak-part-1-read-online-free/510383.png","ImageObject",300,407,{"name":92,"@type":93},"Theodore","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",12,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What makes the “Jailbreak” adventure different from a typical RPG scenario?","Question",{"text":113,"@type":114},"The players are not a coherent group with one shared goal. Some PCs are escaped prisoners while others are hostages with opposing objectives.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"Why is it important that players interact and scheme against each other?",{"text":118,"@type":114},"If hostages never try to escape or convicts are unusually kind, the scenario becomes dull. Player-on-player scheming creates suspense and tension.",{"name":120,"@type":111,"acceptedAnswer":121},"How do transparent and opaque sessions differ for secret actions?",{"text":122,"@type":114},"In transparent play, everyone stays at the table and announces actions, so players can hear what others do. In opaque play, separated PCs require an “information quarantine,” such as secret notes to the GM or resolving actions in another room.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},510383,1791406814,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146},7971461740886,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","JAILBREAK by greg stolze  \nUnKNOWn ARMIES  \n“POWER COMES FROM THE END OF A GUN.”  \n—ELDRIDGE CLEAVER  \n“OUT, AWAY FROM ALL—THAT’S WHERE TERROR AND BEAUTY MERGE.  \nDON’T LOOK FOR THE OCCULT IN THE CITY, SURROUNDED BY COUNTLESS PRYING EYES AND NOSY NEIGHBORS. LOOK IN ISOLATION, WHERE IT CAN GROW UNDISTURBED  ”  \n—URIEL STERNE  \n“Jailbreak” ˙© 1999 Greg Stolze. The intellectual property known as “Unknown Armies” is owned by Greg Stolze & John Tynes and is used by Trident, Inc. d/b/a Atlas Games under license. All rights reserved worldwide.  \n1 : jailbreak  \nThis adventure maybe a departure  \nfrom the typical RPG scenario. Usually, the players are a coherent group, working together towards some shared goal. In “Jailbreak” this is assuredly not the case. Some of the PCs are escaped prisoners, and others are their hostages. The convicts want to get away clean and evade capture, while the hostages want to be freed from the convicts.  \nIt’s more complicated than dividing the players up into two teams, however. Some of the convicts may be sympathetic to their prisoners. They might even like their hostages better than their allies. As for the law-abiding citizens, they’rea mixed bag. At least one (a captured prison guard) will probably want to confront the convicts. The others might agree, or they might just decide to go along with their captors in order to escape with their lives.  \nIt is essential that your players understand that the action in this adventure comes from them interacting with each other. If the hostages don’t try to escape, or the convicts are uncharacteristically friendly and kind, this can be adamn boring scenario. On the other hand, if you get your players scheming against each other, this can provide a very taut and suspenseful evening’s play. After all, players know the GM really should be fair to them: they have no such guarantees with each other.  \nIf the players are sitting back and passively waiting for you to entertain them, you may want to show them the nearby boxed text labeled “Helpful Hint.”  \nThe first step to running “Jailbreak” is to assign characters to players, or let them pick. The choices are:  \n• Steve Updike, a wife-beater and the leader of the escaped prisoners.  \n• Jake Spundie, a corrections officer captured by the cons.  \n• Uder Krazmersky, the aged owner of the farmhouse where the cons hide out.  \n• Morton Willits, a quiet convict with a firm set of moral standards.  \n• Ella Krazmersky, Uder’s lovely wife.  \n• Juan Riccinto, who was falsely convicted and is looking out for himself.  \n• Janet Mattice, a lawyer and one of the hostages.  \n• David “Icepick” Leyner, a con man and small-fry hood.  \n• Donna Ngwashi, Janet Mattice’s client.  \nIf you’re going to assign the characters to your players, I recommend assigning them in the above order, starting with the unsavory Steve Updike. The first three characters have the most ob-  \nHelpful Hint  \nBored? Then do something!  \n○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○  \nvious conflicts with each other: Steve leads the cons, Jake won’t rest until they’re stopped and Uder just wants to be left alone—possibly to the point of being willing to kill everyone.  \nIf you let your players pick, don’t worry too much if Jake, Steve or Uder doesn’t get picked: that just means you can run the odd man out as a GMC, pursuing his agenda and possibly screwing with both sides. The only pitfall to avoid at all costs is having one player be against all the others. If one player picks a convict and the rest of your players have chosen to be hostages, it’s going to be very hard to run a fair, balanced game. Ask your players to reconsider and if they hesitate, explain the problems of having three (or whatever) players gang up on one poor lone soul.  \nThis brings up the question of how you’re going to handle the PCs scheming against each other. You can do this one of two ways: transparent or opaque. If you run this scenario with transparent actions, e","cbCaibaQf3Rk32OV","https://ap.wps.com/l/cbCaibaQf3Rk32OV","pdf",9043235,18,"English","# Overview\n## Player motivations and team split\n## Character assignment\n## Transparent vs opaque sessions\n## Handling secret actions\n## Maintaining suspense","[{\"question\":\"What makes the “Jailbreak” adventure different from a typical RPG scenario?\",\"answer\":\"The players are not a coherent group with one shared goal. Some PCs are escaped prisoners while others are hostages with opposing objectives.\"},{\"question\":\"Why is it important that players interact and scheme against each other?\",\"answer\":\"If hostages never try to escape or convicts are unusually kind, the scenario becomes dull. Player-on-player scheming creates suspense and tension.\"},{\"question\":\"How do transparent and opaque sessions differ for secret actions?\",\"answer\":\"In transparent play, everyone stays at the table and announces actions, so players can hear what others do. In opaque play, separated PCs require an “information quarantine,” such as secret notes to the GM or resolving actions in another room.\"}]","JAILBREAK - Part 1 - read online free | PDF",1791240796,28]