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It highlights wholesome and cosy gaming experiences, including featured indie and triple-A developments, while also addressing market narrowing and safer decision-making. The issue further includes interviews and profiles, such as composer Richard Jacques, plus sections covering new releases, letters, interface discussions, and practical toolboxes for design and level creation.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/issue-60-gaming-industry-weekly-highlights/517879/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/issue-60-gaming-industry-weekly-highlights/517879.png","ImageObject",300,407,{"name":92,"@type":93},"noah","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What main industry theme does Issue 60 focus on?","Question",{"text":112,"@type":113},"It examines how big-budget consolidation and acquisitions are reshaping the gaming market, paralleling trends seen in mainstream cinema.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which featured sections are included in the issue’s contents?",{"text":117,"@type":113},"The table of contents lists highlights such as FixFox, Smalland, Arcade Paradise, News, Letters, Incoming, Interface topics like Cosy games, and Toolbox items like CityCraft and Level design.",{"name":119,"@type":110,"acceptedAnswer":120},"What does the Toolbox section emphasize?",{"text":121,"@type":113},"It provides practical guides for creators, including designing a fantasy city (CityCraft) and building better 3D levels (Level design).","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},517879,1791459110,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099529839121,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","ALL FORMATS  \n116 PAGES MONTHLY  \nComposer Richard Jacques on his trailblazing career  \nLIFTING THE LID ON VIDEO GAMES  \nThe rise and rise of wholesome experiences  \nIssue 60 £6  \n[wfmag.cc](wfmag.cc)  \nA COSY ODYSSEY  \nEXPLORING FIXFOX-THIS YEAR’S CUDDLIEST SCI-FI EPIC  \nGet the competitive edge you need to unleash your full gaming potential with the 24’’ and 27‘‘ G-Masters offering 0.8ms MPRT and 165Hz refresh rate. Armed with FreeSync Premium you can make split second decisions and forget about ghosting effects or smearing issues. The ability to adjust brightness and the dark shades with the Black Tuner delivers greater viewing performance in shadowed areas and the IPS panel technology guarantees superb image quality.  \nFixed stand versions: 24‘‘ G2470HSU-B1 & 27‘‘ G2770HSU-B1  \nVersion with height adjustment: 24‘‘ GB2470HSU-B1 & 27‘‘ GB2770HSU-B1  \nFind your match at [gmaster.iiyama.com](gmaster.iiyama.com)  \nIn the games industry, the big keep getting bigger  \nW  \nhen Spider-Man: No Way Home arrived in cinemas around the world at the end of 2021, the returns gave Sony the biggest-ever box office total in its history.  \nWith the success of the latest Spidey adventure though has come fresh worries about the state of expensive-end mainstream cinema. Following a few months that’s seen a varied slate of films struggle to interest audiences and match commercial expectations – King Richard, The Last Duel, even the latest Matrix sequel – questions are being raised as to whether the scope of successful blockbuster films is going to have to get even narrower. Furthermore, as the financial stakes are getting higher, that the number of companies able to make movies at such levels is getting smaller.  \nTen years ago, there were six major studios regularly making big tentpole films. Now, there’s arguably four left at that scale, and between them, they’re making fewer movies for cinemas anyway. Each of those six has also been involved in some form of corporate restructure, or takeover, or merger, or at least been linked with one. Making big movies has become a financial arms race, with bigger stacks of chips being put on safer bets.  \nAccepting that the indie gaming sector continues to display imagination and innovation (just as indie films often do), it’s easy to see the triple-A side of the industry following the same path as its film counterpart. The scale of the Microsoft cheque-book has now seen it add Activision to its roster of assets, amid the usual assurances that it’s business as usual. Following its earlier acquisition of Bethesda (and many companies before that), it’s a potent reminder  \nSIMON BREW  \nSimon Brew is a writer, editor, podcaster, Kevin Costner fanatic, and staunch defender of the ZX Spectrum (which remains superior, of course, to the Commodore 64) .  \n\\# 60  \nthat Microsoft has the biggest war chest in gaming, and what it can’t build, it can buy. Even Sony can’t match that, and it’s telling that in the latest console generation life cycle, it’s taken it nearly 18 months to generate a standalone self-published triple-A title for the PlayStation 5. Microsoft hasn’t been much quicker with its Xbox Series S/X, but its pipeline seems fuller, and what it doesn’t have, it’s clear it’s just going to snap up. It’s not going to risk the wrath of regulators by making Call Of Duty Xbox exclusive or anything – which would come with a financial price to it anyway – but it’s hard not to see that its own formats will get priority for extras and add-ons. And, of course, on its Games Pass service, that we’re promised will not get lots of old Activision games.  \nStill, I’d argue there’s a broader conversation tobe had about the narrowing of the top end games market. Last year, we saw EA find just over $1bn to buy Codemasters, in a move that saw the management of the latter depart while its franchises become part of the EA roster. Now Activision is part of Microsoft. Who next? Might Apple – the other cash-rich player hovering aroun","cbCaisA0VYBqb0LL","https://ap.wps.com/l/cbCaisA0VYBqb0LL","pdf",36717788,116,"English","# Contents\n## Attract mode\n## FixFox\n## Smalland\n## Arcade Paradise\n## News\n## Letters\n## Incoming\n## Interface\n## Cosy games\n## Kim Justice\n## Toyetic tie-ins\n## Pre-owned\n## Richard Jacques\n## Steve McNeil\n## Toolbox\n## CityCraft\n## Slice and dice\n## Level design","[{\"question\":\"What main industry theme does Issue 60 focus on?\",\"answer\":\"It examines how big-budget consolidation and acquisitions are reshaping the gaming market, paralleling trends seen in mainstream cinema.\"},{\"question\":\"Which featured sections are included in the issue’s contents?\",\"answer\":\"The table of contents lists highlights such as FixFox, Smalland, Arcade Paradise, News, Letters, Incoming, Interface topics like Cosy games, and Toolbox items like CityCraft and Level design.\"},{\"question\":\"What does the Toolbox section emphasize?\",\"answer\":\"It provides practical guides for creators, including designing a fantasy city (CityCraft) and building better 3D levels (Level design).\"}]","Issue 60 - Gaming Industry Weekly Highlights | PDF",1791347565,179]