[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509855-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-509855-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","isle-of-the-abbey-dungeons-dragons-adventure","Isle of the Abbey - DUNGEONS & DRAGONS adventure","","“Isle of the Abbey” presents a DUNGEONS & DRAGONS® adventure for 4–6 characters (up to the third level of experience) in which a mariners’ guild hires adventurers to explore and clear Abbey Isle after pirate raids and violent conflict involving evil clerics. The island is unreachable by safe landing attempts because undead formations guard a sandy beach called the Skull Dunes. A lighthouse keeper guides initial intelligence, but joining the party can reduce rewards and shift loot shares.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/isle-of-the-abbey-dungeons-dragons-adventure/509855/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/isle-of-the-abbey-dungeons-dragons-adventure/509855.png","ImageObject",300,407,{"name":42,"@type":43},"Chumphorn","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",10,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"Why can’t the mariners land safely on Abbey Isle?","Question",{"text":63,"@type":64},"Every attempt to land is met by undead hazards. The Skull Dunes are full of undead created by the abbey’s evil clerics, including skeletons lying in wait under the sand.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What is the adventurers’ mission for the mariners’ guild?",{"text":68,"@type":64},"Explore and clear Abbey Isle of hazards so a lighthouse can be built. Completion is verified by guild members before payment is made.",{"name":70,"@type":61,"acceptedAnswer":71},"What changes if the lighthouse keeper accompanies the party?",{"text":72,"@type":64},"The guild must replace him while he is away, reducing the party’s reward to 1,000 g.p. He also receives one full share of the reward and one full share of any treasure found on the island.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},509855,1791345694,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,110,115,120,123,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":112,"show_sort_weight":113,"slug":114},8,"Research & Report",30,"research-report",{"id":116,"doc_module":4,"doc_module_name":25,"category_name":117,"show_sort_weight":118,"slug":119},9,"Religion & Spirituality",20,"religion-spirituality",{"id":118,"doc_module":4,"doc_module_name":25,"category_name":121,"show_sort_weight":118,"slug":122},"World Cup","world-cup",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":55,"slug":125},"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},2336475401981,"https://ap-avatar.wpscdn.com/avatar/22000c94efd8d5204d?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786935347598174694","ISLE OF THE ABBEY  \nby Randy Maxwell  \n\"Isle of the Abbey\" is a DUNGEONS & DRAGONS® adventure for 4-6 characters of up to the third level of experience (about 12 total levels) . The adventuring party should be basically good in alignment and of varied classes, with at least one cleric of 3rd level or two or more clerics of lower levels.  \nBACKGROUND  \nIn the past three months, the evil clerics of Abbey Isle and a large band of local pirates have quarreled violently, and their struggle may have left the island uninhabited. The pirates burned the abbey to the ground, but they suffered so many casualties that they could hardly sustain themselves and thus were soon destroyed by the mariners of Portown. Now, the mariners would like to claim the small, strategically located island and build a lighthouse there. So far, they have not been able to land safely on the island. Every attempt to come ashore has been met by a horde of undead.  \nThe adventurers are hired by the local mariners'guild to explore and clear the island of any hazards to building a lighthouse there. The guild is willing to pay 2,000 g. p. upon completion of the job, which will be verified by guild members before payment is made.  \nThe mariners' guild will supply the adventuring party with transportation to the island. The party's jumping-off point is another lighthouse one day's sail up the coast. This lighthouse is a safe harbor where adventurers may retreat when they wish to rest, reequip, or regroup.  \nThe mariners' guild can supply the party with any of the equipment listed on page 7 of the Basic D & D booklet except for holy symbols, holy water, thieves'tools, and wolvesbane. The guild cannot supply adventurers with any weapons or armor. The price of any equipment used by adventurers must be deposited with the guild in Portown and will be refunded on the return of the equipment or successful completion of the adventure.  \nThe guild supplies the adventuring party with the boat and sailors needed to reach the island. The sailors will not come ashore or attempt to rescue the party if they get into trouble. The party should devise a set of signals between themselves and the sailors for drop-offs and pick-ups, etc.  \nSailors (5): DX 10, AC 9, LVL 0, hp 3 each, \\#AT 1, D 1-4, MV 120', AL LG, daggers  \nNOTES FOR THE DUNGEON MASTER  \nThe lighthouse where characters begin the adventure is manned by a retired swashbuckler. The lighthouse keeper, as he is called locally, is a huge, barrel-chested man with a bright-red beard, and a circlet of thin red-gray hair on his balding head. He was once a mariner and served inglorious conquests and bitter defeats. His usual raiment is a gaudy red and yellow kilt with his cutlass and dagger hanging from a broad leather belt.  \nLighthouse Keeper: 5th level fighting man, DX 12, AC 7, hp 22, \\#AT 1, D 1-6 or 1-4, MV 120', AL N; leather armor, cutlass, dagger.  \nThe retired mariner has long since given up his fighting career and now lives the solitary life of a lighthouse keeper. While considered reclusive and eccentric by the locals, he is a respected member of the community and of the mariners' guild. If he is attacked by the party, the local citizenry rallies to his defense. The mariners' guild quickly places a bounty on the party, and the adventurers find that they have become hunted criminals. The lighthouse keeper does not have the guild's reward money or anything of value (other than food, drink, and nautical equipment) at the lighthouse.  \nHe gives the party the following information concerning Abbey Isle:  \n\"The only safe place to get ashore on the reefringed, rocky little island is a large sandy beach known as the Skull Dunes. The dunes are full of undead because the evil clerics of the abbey created an army of skeletons to guard the beach. The skeletons lie in wait under the sand and attack anyone who comes near.  \n\"Me and a few of the boys have tried landing at different places on the dunes, but the skeletons seem to be every","cbCaihqXr16TPIwd","https://ap.wps.com/l/cbCaihqXr16TPIwd","pdf",2448254,16,"English","# Background\n## Hiring and mission terms\n## Equipment and logistics\n## Key NPCs and starting location","[{\"question\":\"Why can’t the mariners land safely on Abbey Isle?\",\"answer\":\"Every attempt to land is met by undead hazards. The Skull Dunes are full of undead created by the abbey’s evil clerics, including skeletons lying in wait under the sand.\"},{\"question\":\"What is the adventurers’ mission for the mariners’ guild?\",\"answer\":\"Explore and clear Abbey Isle of hazards so a lighthouse can be built. Completion is verified by guild members before payment is made.\"},{\"question\":\"What changes if the lighthouse keeper accompanies the party?\",\"answer\":\"The guild must replace him while he is away, reducing the party’s reward to 1,000 g.p. He also receives one full share of the reward and one full share of any treasure found on the island.\"}]","Isle of the Abbey - DUNGEONS & DRAGONS adventure | PDF",1791237568,25]