[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-121739-en":3,"doc-seo-121739-105":30,"detail-sidebar-cat-0-en-105":91},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},121739,962075006959,"Anda","https://ap-avatar.wpscdn.com/avatar/e0002397efbe92a78e?_k=1776741047341049297",8,"Research & Report","Investigating Real-time Touchless Hand Interaction and Machine Learning Agents in Immersive Learning Environments - PhD thesis","This thesis investigates real-time touchless hand interaction and the use of machine learning agents to enhance immersive learning environments. It surveys immersive technology in education, touchless interaction technologies, and intelligent agents, then designs and implements AGILEST, an agent-driven approach for self-guided learning in XR. Prototypes target both handheld devices and HMDs, including learning, practice, training, and quiz modules. Evaluation examines AGILEST performance through user-based assessment.","Investigating Real-time Touchless Hand Interaction and Machine Learning Agents in Immersive Learning Environments  \nby  \nMuhammad Zahid Iqbal  \nThis thesis is submitted to University College Dublin in fulfilment of the requirements for the degree of Doctor of Philosophy  \nin  \nSchool of Computer Science and Informatics Head of School: Prof. Chris Bleakley  \nPrincipal Supervisor: Dr. Abraham G. Campbell  \nCONTENTS  \nAbstract x  \nAcknowledgements xiii  \nPublications xiv  \n1 Introduction 1  \n1.1 Research Motivation ............................... 4  \n1.2 Research Questions ............................... 5  \n1.3 Objectives .................................... 6  \n1.4 Contributions ................................... 6  \n1.5 Thesis Overview ................................. 7  \n2 Immersive Technology in Education 10  \n2.1 XR Learning Applications ............................ 13  \n2.1.1 XR Learning in Formal Classrooms .................. 15  \n2.1.2 XR Learning in Special Education ................... 15  \n2.1.3 XR Learning Outside the Classroom .................. 15  \n2.1.4 XR for Collaborative Learning ..................... 15  \n2.2 Immersive Learning in Different Domains .................... 16  \n2.2.1 Interactive Learning for Early classes ................. 16  \n2.2.2 Interactive Learning for Higher Classes ................ 18  \n2.2.3 STEM(Science, Technology, Engineering, and Mathematics) Education 20  \n2.2.4 Language Learning ........................... 24  \n2.2.5 Collaborative Learning ......................... 25  \n2.2.6 Environment & History Learning ................... 25  \n2.2.7 Special Education ............................ 27  \n2.2.8 MOOC (Massive Open Online Courses) ................ 27  \n2.2.9 Technical Training ........................... 28  \n2.2.10 XR Authoring Tools .......................... 29  \n2.2.11 Intelligent Agents in XR ........................ 31  \n2.3 Analysis ..................................... 40  \n2.3.1 Education Level ............................. 40  \n2.3.2 Educational Domain .......................... 41  \n2.3.3 Experiments Conducted to Evaluate XR Education .......... 41  \n2.3.4 Libraries Used ............................. 42  \n2.3.5 Devices ................................. 43  \n2.3.6 Tracking ................................. 44  \n2.3.7 User Interaction ............................ 45  \n2.3.8 Collaboration .............................. 45  \n2.3.9 Agents .................................. 45  \n2.3.10 Potential Future Benefits of XR in Remote Education ......... 46  \n2.3.11 Limitations ............................... 49  \n2.4 Conclusion .................................... 49  \n3 Touchless Interaction Technology 51  \n3.1 What is Touchless Technology? ......................... 52  \n3.2 Types of Touchless (Contactless) Interfaces ................... 53  \n3.2.1 Personal Devices for Touchless Interaction ............... 56  \n3.2.2 Gesture Recognition & Hand Interaction ................ 56  \n3.2.3 Motion Sensing ............................. 56  \n3.2.4 Eye/Gaze Tracking ........................... 57  \n3.2.5 Touchless Typing ............................ 57  \n3.2.6 Contactless Payments .......................... 58  \n3.2.7 Voice Control / Virtual Assistant .................... 58  \n3.3 Touchless Technology in Education ....................... 59  \n3.3.1 Kinesthetic Learning .......................... 62  \n3.4 Conclusion .................................... 67  \n4 Intelligent Agents 68  \n4.1 Defining an Intelligent Agent .......................... 69  \n4.2 Why Agents are Useful? ............................. 70  \n4.3 Rules of Agents ................................. 72  \n4.4 Types of Agents ................................. 72  \n4.4.1 Reflex Agents .............................. 72  \n4.4.2 Model-based Agents .......................... 72  \n4.4.3 Goal-based Agents ........................... 73  \n4.4.4 Utility-based Agents .......................... 73  \n4.4.5 Learning Agents .........................","cbCaiboBFTfHCQ17","https://ap.wps.com/l/cbCaiboBFTfHCQ17","pdf",30871899,1,261,"English","en",105,"# Introduction\n## Research Motivation\n## Research Questions\n## Objectives\n## Contributions\n## Thesis Overview\n# Immersive Technology in Education\n## XR Learning Applications\n## Immersive Learning in Different Domains\n## Analysis\n## Conclusion\n# Touchless Interaction Technology\n## What is Touchless Technology?\n## Types of Touchless (Contactless) Interfaces\n## Touchless Technology in Education\n## Conclusion\n# Intelligent Agents\n## Defining an Intelligent Agent\n## Why Agents are Useful?\n## Rules and Types of Agents\n## Training Intelligent Agents\n## Unity ML-Agents in Immersive Learning\n## Conclusion\n# AGILEST Approach\n## Machine Learning Agents for self-guided learning\n## Unity ML-Agents and Remote Learning in XR\n## Learning PC Assembling\n## Conclusions\n# AGILEST Prototypes Implementation\n## AGILEST Approach-Handheld\n## AGILEST Approach-HMDs\n## HMD vs Handheld Prototype\n## Conclusion\n# Evaluation","[{\"question\":\"What core problems does the thesis address in immersive learning environments?\",\"answer\":\"The thesis focuses on real-time touchless hand interaction and on how machine learning agents can support adaptive, self-guided learning in immersive (XR) environments.\"},{\"question\":\"What is AGILEST and how does it support learning?\",\"answer\":\"AGILEST is an agent-based approach that combines learning and practice modules with training using Unity ML-Agents to enable self-guided learning and interaction.\"},{\"question\":\"How are the prototypes evaluated and what devices are involved?\",\"answer\":\"Evaluation targets AGILEST on handheld devices and HMDs, using participant recruitment and an evaluation procedure to compare and assess learning-related outcomes.\"}]","Investigating Real-time Touchless Hand Interaction and Machine Learning Agents in Immersive Learning Environments - PhD thesis | 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