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\nI am very grateful to colleagues and studentsfrom the EFL section of South DevonCollege for their inspiration and help,and toLiz Hornby and Genevieve Talon for theirpatient and skilful editing.  \nPearson Education Limited  \nEdinburgh GateHarlowEssex CM202JEEngland  \nand Associated Companies throughout the World.longman.com  \n◎Jill Hadfield 1999  \nThe right of Jill Hadfield to be identified as author of this Work hasbeen asserted by her in accordance with the Copyright,Designs andPatents Act 1988  \nJill Hadfield  \nPermission to copy  \nThe material in this book is copyright.However,the publisher grantspermission for copies of the pages in the sections from page 39 to 144to be made without fees as follows:private purchasers may makecopies for their own use or for use by classes of which they are incharge:school purchasers may make copies for use within and by thestaff and students of the school only.This permission to copy does notextend to additional schoois or branches of an institution,who shoudpurchase a separate master copy of the book for their own use.  \nFor copying in any other circumstances prior permission in writing mustbe obtained from Pearson Education Limited.  \nFirst published 1999Second impression 2001ISBN:0582339308Printed in Spain by Mateu Cromo  \nr  \nProduced for the Publishers by Genevieve TalonDesigner:Trevor Sylvester,TSGDCopy editor:Liz Hornby  \nllustrated by:Gabrielle Morton (units 1,5,1317,18,20,21,22);Nick Abadzis(units 2,7,9,11,26,30);John Plumb (units 3,6,12,  \n15,19,25,27);Andy Warrington (units 4,8,10,16,23,24,29)  \nContents  \nIntroduction  \nTeacher's notes  \n1 Transport2 Entertainment3 Restaurants94 Illness105 Cookery116 Animals127 School and university subjects148 Sports149 Tools and DIY1510 Office objects1611 Computers1712 Actions(1)1813 Actions (2)1914 Approval and disapproval1915 People2016 Colours and shapes2117 Scenery2318 Sounds2419 Sensations2520 Emotions2621 Personality2722 Travel2823 Television2924 Holidays3025 Work3126 Crime3227 The law3428 Education3529 Relationships3630 Space37Games material39Rules sheets142  \n# Introduction\n\n## 1 About games\n\nA game is an activity with rules,a goal and an elementof fun.There are two kinds of games:competitive games,in which players or teams race to be the first to reachthe goal,and cooperative games,in which players or teamswork together towards a common goal.  \nThe activities in this book fall into two further categories:linguistic games and communicative games.In linguisticgames,the goal of the game is linguistic accuracy:in thecase of these vocabulary games,remembering the correctword.Communicative games have a goal or aim that isnot linguistic:successful completion of the game involvescarrying out a task such as exchanging information,fillingin a picture or chart,or finding two matching cards,ratherthan the correct production of language.However,in orderto carry out this task it will be necessary to use languageand,by careful construction of the task,it is possible tospecify in advance what language will be required.  \nThese games can be used at all stages of the progressionfrom controlled to free practice,serving at one end of therange as a memory aid and repetition drill,and at theother as a chance to use language freely and as a meansto an end rather than an end in itself.They can alsoserve as a diagnostic tool for the teacher,who can noteareas of difficulty and take appropriate remedial action.  \n## 2 About vocabulary\n\nI started writing vocabulary games books because I wasinterested in the process of acquiring vocabulary,i.e.theprocesses that go on after the introduction and explanationof new vocabulary.How do we remember new words?How do we expect our students to remember them?How can a new word or a set of new words becomeintegrated into our existing word store?How can webecome so familiar with ","cbCaiay7Q5CarBvq","https://ap.wps.com/l/cbCaiay7Q5CarBvq","pdf",25330280,146,"English","# Introduction\n## 1 About games\n## 2 About vocabulary\n## 3 About this book","[{\"question\":\"What is the main purpose of the games in this book?\",\"answer\":\"The games are designed for practising vocabulary rather than introducing new vocabulary. They assume the vocabulary has already been explained in other course materials.\"},{\"question\":\"How does the book distinguish linguistic games from communicative games?\",\"answer\":\"Linguistic games aim for linguistic accuracy, such as remembering correct words. Communicative games focus on completing a non-linguistic task, while language is needed to carry it out.\"},{\"question\":\"What three processes does the author say learners use to retain new words?\",\"answer\":\"Learners must fix the meaning of the word in their minds, make the word their own through personalisation, and use the word creatively in context to communicate with others.\"}]","Intermediate Vocabulary Games - Introduction | PDF",1790584829,368]