[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-201850-105":59,"doc-detail-201850-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","interactive-movie-style-games-under-the-trend-of-media-convergence-emergence-characteristics-and-future","Interactive Movie-Style Games under the Trend of Media Convergence - Emergence, Characteristics and Future","","Against the backdrop of media convergence, new literary and artistic forms have emerged, and interactive movie-style games have attracted broad attention. This paper clarifies the genre’s definition by comparing competing names, then traces its development context through adventure games and full-motion video games. By analyzing core characteristics and future trends, it offers a theoretical framework for practitioners and researchers and provides references for cross-media digital art practice, especially for narrative and interaction design.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/interactive-movie-style-games-under-the-trend-of-media-convergence-emergence-characteristics-and-future/201850/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/interactive-movie-style-games-under-the-trend-of-media-convergence-emergence-characteristics-and-future/201850.png","ImageObject",300,407,{"name":92,"@type":93},"Terk","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-31","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",13,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"How does the paper distinguish “interactive movie game” from “interactive movie-style game”?","Question",{"text":113,"@type":114},"The paper explains that different communities use different names, and it argues that “interactive movie-style game” more accurately captures the genre’s core attribute of “interactive movie + game.”","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What development stages does the paper use to describe the evolution of interactive movie-style games?",{"text":118,"@type":114},"It outlines three stages, focusing on how each stage’s game types are independent yet iterative, collectively advancing the emergence and development of the genre.",{"name":120,"@type":111,"acceptedAnswer":121},"Why are adventure games (AVG) considered foundational for interactive movie-style games?",{"text":122,"@type":114},"Adventure games systematically explored interactive narrative, allowing players to influence game processes via commands, and popular mechanisms like dialogue trees and branching selections remain basic tools for later interactive movie-style designs.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},201850,1788539383,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":130,"read_time":144,"preview_page_count":4},1099525198933,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","The Emergence, Characteristics and Future of Interactive Movie-Style Games under the Trend of Media  \nConvergence  \nYang Yufei  \nDongguan City University, Dongguan, 523419, Guangdong, China  \nKeywords: Interactive Movie-Style Games; Media Convergence; Non-Linear Narrative; Audio-Visual Language; Artificial Intelligence (AI)  \nAbstract: In recent years, against the backdrop of media convergence, emerging literary and artistic forms such as \"electronic picture books\", \"interactive videos\" and \"dynamic posters\"have continued to emerge. As a core representative among them, interactive movie-style games have gradually attracted widespread attention. They not only expand the expressive forms of game interaction and narrative, but also possess high commercial value and social significance. However, current relevant research mostly remains at the level of discussions by the media and players, with few theoretical sorting and induction. By sorting out the core context, analyzing the core characteristics and prospecting the future trends, this paper aims to provide a relatively clear theoretical framework for game practitioners and researchers on the one hand, and offer a reference for the cross-media practice of the digital art industry on the other.  \n1. Definition Differentiation: Interactive Movie Game or Interactive Movie-Style Game  \nNew things born from cross-media convergence often lack a relatively unified definition in the early stage, which is reflected in the naming controversy of interactive movie-style games, as shown in Figure 1. At present, the industry and academic circles mainly have the following three expressions:  \nThe first is \"interactive movie game\", which is an extension of the concept of \"interactive movie\"proposed by Professor Sun Lijun of Beijing Film Academy in 2005 to describe and define the future third generation of movies. The second is \"interactive film-style game\", whose concept was disassembled into \"interactive\" and \"movie game\" by Wang Guan in his article [1] . However, observing the English term of such games – Interactive Movie Games, \"Interactive Movie\" should be regarded as an integral concept, which is consistent with the media integration attribute of the genre emphasized in existing studies [2] . Therefore, in the view of this paper, the more accurate name for this game genre is the third one – \"interactive movie-style game\", which highlights its core characteristic and essential attribute of\"interactive movie + game\". Although the naming has not been unified, there is a consistent core consensus: a game form featuring strong narrative, filmization and multiple branches has taken shape and continued to develop in the current market.  \n38  \nFigure 1. Definitional Scope of Interactive Movie-Style Games.  \n2. Development Context: The Evolution of Interactive Movie-Style Games  \nThe emergence of interactive movie-style games is the result of long-term exploration of game interactive narrative and filmic expression. Its development process can be roughly divided into three stages. The game types in each stage are both independent and iterative, jointly promoting the emergence and development of interactive movie-style games.  \n2.1. The Birth of Interactive Narrative in Video Games – Adventure Games (AVG)  \nThe emergence of adventure games subverted the media cybernetics thought that early videogames followed the linear narrative of movies, and became the first video game genre to systematically explore interactive narrative. In adventure games, players can influence and change the game process by inputting or selecting different commands to the computer [3], a design concept that laid the foundation for the interactive logic of subsequent digital narrative works [4] . From the birth of Colossal Cave Adventure, the first adventure game with text command input as the core gameplay, in 1976, to Resident Evil in 1996 – a milestone work in the history of adventure games that integrated images, explorat","cbCaicuPUKhUEVSo","https://ap.wps.com/l/cbCaicuPUKhUEVSo","pdf",1681885,"English","# Definition Differentiation: Interactive Movie Game or Interactive Movie-Style Game\n# Development Context: The Evolution of Interactive Movie-Style Games\n## The Birth of Interactive Narrative in Video Games – Adventure Games (AVG)\n## The Visual Attempt of Interactive Narrative – Full-Motion Video Games (FMV Games)","[{\"question\":\"How does the paper distinguish “interactive movie game” from “interactive movie-style game”?\",\"answer\":\"The paper explains that different communities use different names, and it argues that “interactive movie-style game” more accurately captures the genre’s core attribute of “interactive movie + game.”\"},{\"question\":\"What development stages does the paper use to describe the evolution of interactive movie-style games?\",\"answer\":\"It outlines three stages, focusing on how each stage’s game types are independent yet iterative, collectively advancing the emergence and development of the genre.\"},{\"question\":\"Why are adventure games (AVG) considered foundational for interactive movie-style games?\",\"answer\":\"Adventure games systematically explored interactive narrative, allowing players to influence game processes via commands, and popular mechanisms like dialogue trees and branching selections remain basic tools for later interactive movie-style designs.\"}]","Interactive Movie-Style Games under the Trend of Media Convergence - Emergence, Characteristics and Future | PDF",15]