[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-290911-105":59,"doc-detail-290911-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","intelligence-and-video-games-beyond-brain-games","Intelligence and video games: Beyond “brain-games”","","Video games are among the most popular leisure activities in current Western societies, with psychology research reporting latent correlations between intelligence and gaming ranging from 0.60 to 0.93. The study tests whether video game genre explains this spread by having 134 participants play 10 different iPad and WiiU games in a controlled environment. Gaming performance correlates with fluid reasoning, visuospatial ability, and processing speed, yielding 0.79 between general intelligence (g) and general video game performance (gVG).",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/intelligence-and-video-games-beyond-brain-games/290911/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/intelligence-and-video-games-beyond-brain-games/290911.png","ImageObject",300,407,{"name":92,"@type":93},"Putri","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-11","2026-09-17",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",13,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"How many participants and games were used in the study?","Question",{"text":113,"@type":114},"The study involved 134 participants who played 10 video games across different genres on iPad and WiiU.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What cognitive measures were gaming performance correlated with?",{"text":118,"@type":114},"Gaming performance correlated with measures of fluid reasoning, visuospatial ability, and processing speed.",{"name":120,"@type":111,"acceptedAnswer":121},"What key relationship did the results reveal between intelligence and gaming?",{"text":122,"@type":114},"The results showed a correlation value of 0.79 between general intelligence (g) and general video game performance (gVG).","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},290911,1789642939,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":52,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":130,"read_time":144,"preview_page_count":4},962085571259,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Intelligence 75 (2019) 85–94  \nContents lists available at ScienceDirect  \nIntelligence  \njournal [homepage:](homepage: www.elsevier.com/locate/intell)[ www.elsevier.com/locate/intell](homepage: www.elsevier.com/locate/intell)  \nIntelligence and video games: Beyond “brain-games”  \nM.A. Quirogaa,⁎, A. Diazb, F.J. Románc, J. Privadoa, R. Colomc  \na Universidad Complutense de Madrid, Spain b The University of Edinburgh, United Kingdom c Universidad Autónoma de Madrid, Spain  \nA R T I C L E I N F O  \nKeywords: Intelligence Video games  \nVideo games genres Computerized assessment  \nA B S T R A C T  \nVideo games are among the most popular leisure activities in current Western societies. Psychology research has shown correlations, at the latent level, between intelligence and video games ranging from 0.60 to 0.93. Here we analyze whether video games genre can account for this range of correlations by testing one hundred and thirtyfour participants playing ten video games of different genres for iPad® and WiiU® (Art of Balance®, Blek, Crazy Pool, EDGE®, Hook, Rail Maze, SkyJump, Space Invaders, Splatoon® and Unpossible) within a controlled playing environment. Gaming performance was correlated with standard measures of fluid reasoning, visuospatial ability, and processing speed. Results revealed a correlation value of 0.79 between latent factors representing general intelligence (g) and video games general performance (gVG). This finding leads to conclude that: (1) performance intelligence tests and video games is supported by shared cognitive processes and (2) brain-games are not the only genre able to produce performance measures comparable to intelligence standardized tests. From a theoretical perspective, the observed result supports the principle of the indifference of the indicator that has been addressed in intelligence research across decades.  \n1. Introduction  \n1.1. Video games in everyday life  \nIn 2017, the Entertainment Software Association (Ipsos, 2017) reported that 67% of USA households owned a device to play video games (16% more than in 2014). Further, there was a usual player – playing for three or more hours per week– in 65% of the families. Trends in video games usage and gamers profile have also been changing (Interactive Software Federation of Europe, 2017). The number of women who play video games has almost equated or surpassed that of men in the USA (41% women players on average), Spain (44%), UK (46%), Germany (48%), or France (52%). By 2017, the majority of players in USA used multiplayer mode (53%) and the most widely used genres were shooters (29%), casual (28%), and action (27%) videogames. Most casual games are puzzle type and they require varied cognitive abilities (Quiroga & Colom, 2019). These data show that leisure time has become more cognitively demanding and that videogames are important for our daily lives.  \n1.2. First studies relating cognition and video games performance The first attempt to use video games to study cognitive processes  \ndates back to the 80s (Jones, Dunlap & Bilodeau, 1986; Rabbitt, Banerji,& Szymanski, 1989). Jones et al. (1986) administered intelligence tests from the Factor-Referenced Cognitive Tests by R.B. Ekstrom and colleagues, as well as video games of the Atari console (Air Combat Maneuvering, Breakout, Race Car, Slalom, and Antiaircraft). The correlation values ranged from 0.18 (for the Slalom game) to 0.50 (for the Race Car game). In Rabbitt et al. (1989), correlations between participants'performance in Space Fortress and AH4 test's scores increased across sessions (from 0.28 to 0.68) showing greater associations between video game performance and intelligence tests' scores with increased practice. Haier, Siegel, Tang, Abel, and Buchsbaum (1992) reported a higher correlation between Tetris and the Raven Advanced Progressive Matrices (RAPM) test with increased practice (from 0.36 to 0.41), reinforcing the conclusion that some video games are not automated even aft","cbCaidL2v0rHlV5v","https://ap.wps.com/l/cbCaidL2v0rHlV5v","pdf",720619,"English","# Introduction\n## Video games in everyday life\n## First studies relating cognition and video games performance\n## Task and constructs","[{\"question\":\"How many participants and games were used in the study?\",\"answer\":\"The study involved 134 participants who played 10 video games across different genres on iPad and WiiU.\"},{\"question\":\"What cognitive measures were gaming performance correlated with?\",\"answer\":\"Gaming performance correlated with measures of fluid reasoning, visuospatial ability, and processing speed.\"},{\"question\":\"What key relationship did the results reveal between intelligence and gaming?\",\"answer\":\"The results showed a correlation value of 0.79 between general intelligence (g) and general video game performance (gVG).\"}]","Intelligence and video games: Beyond “brain-games” | PDF",25]