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It consolidates known lore from published supplements, outlines the city’s quarters and law-and-order structure, and provides a ready-to-use Street of the Coin section with multiple locations to explore and use for adventures. 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It’s also a perfect staging point for adventures into dangerous mountains.  \nby Mark Brassington  \nfor Black Halo Games Ltd  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.  \nThis work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.  \nAll other original material in this work is copyright 2020 by Black Halo Games Ltd and published under the Community Content Agreement for Dungeon Masters Guild.  \n©2020 Black Halo Games Ltd, 277 Park Road East, Calverton, Nottingham, NG14 6GQ, UK..  \n© 2020 Black Halo Games Ltd Instant Mirabar 1  \nContents  \nContents ........................................................................................... 3  \nIntroduction...................................................................................4  \nWhat We Know.............................................................................4  \nMirabar Basics .........................................................................4  \nUndercity .................................................................................... 5  \nLaw and Order ......................................................................... 5  \nThe Quarters .................................................................................. 5  \nQuick Guide ............................................................................... 5  \nCastle Quarter ..................................................................... 5  \nMining Quarter ................................................................... 5  \nSmiths’ Quarter................................................................... 5  \nTraders’ Quarter ................................................................ 6  \nStonemasons’ Quarter .....................................................6  \nMerchants’ Quarter........................................................... 6  \nJewelers’ Quarter ............................................................... 6  \nThe Lizard Quarter............................................................ 6  \nThe Sages’ Quarter ............................................................ 6  \nStreet of the Coin ......................................................................... 8  \nOverview .................................................................................... 8  \nMap Key ...................................................................................... 8  \n1. Balamgha’s Forge..........................................................8  \n2. The Journey Rest ...........................................................8  \n3. Seleghen’s Store ............................................................8  \n4. Girnik’s .............................................................................. 8  \n5. Bottom of the Barrel ....................................................8  \n6. Recruitment Hall ...........................................................8  \n7. Alocoth’s ........................................................................... 8  \n8. The Yew Branch.............................................................9  \n9. The Belfry ......................................................................... 9  \n10. Fhalgarap Merchant House....................................9  \n11. Jelaborkas’ Wagon Builders ..................................9  \n12. Treasure Chest Jewelers .........................................9  \n13. Medri the Oil & Coal Merchant....................","cbCaihvI1LzbzGSa","https://ap.wps.com/l/cbCaihvI1LzbzGSa","pdf",1814930,"English","# Introduction\n## What We Know\n## Mirabar Basics\n## Undercity\n## Law and Order\n## The Quarters\n### Quick Guide\n## Street of the Coin\n### Overview\n### Map Key\n## Locations (Map Key)\n## Art acknowledgement","[{\"question\":\"What is this guide intended to do for a Dungeon Master?\",\"answer\":\"It is intended as a fast start guide so DMs can take their PCs through an authentic Mirabar without doing additional work.\"},{\"question\":\"What information does the guide provide about Mirabar?\",\"answer\":\"It includes a roundup of what is known from existing supplements, an added section covering the city’s quarters and related wards, and a Street of the Coin section with many locations for parties to stay and explore.\"},{\"question\":\"Is the guide meant to be comprehensive or detailed?\",\"answer\":\"No. The guide is intentionally not comprehensive, long, or detailed, and it provides an empty map area for DMs to create their own spaces and add their own locations.\"}]","Instant Mirabar - Introduction - Quick Guide | PDF",1791283373,15]