[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-518025-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-518025-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","infinity-rules-v52","Infinity Rules - V5.2","","Infinity Rules V5.2 provides an organized rulebook structure for playing Infinity tabletop games. The index covers objectives and game summary, core mechanics such as basic rules, game modes, and key terminology including open vs private information and labels and traits. It further details army organization, troop profiles, skills, equipment, weaponry, and game states. Later sections explain orders and order pool, ARO and activation structure, turn phases, silhouette, line of fire, zone of control, coherency, distances and measurements, and replacing elements, followed by movement and combat modules.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/exam/","Exam",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/infinity-rules-v52/518025/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/infinity-rules-v52/518025.png","ImageObject",300,407,{"name":42,"@type":43},"Damian","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-11-09","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",5,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What does the Infinity Rules V5.2 index cover first?","Question",{"text":63,"@type":64},"It starts with the introduction, including objectives and game summary, followed by basic rules and game modes, then terminology and alignment.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How are orders and turn phases organized in V5.2?",{"text":68,"@type":64},"The index includes types of orders, an order pool, trooper activation and order structure (including ARO), initiative roll, deployment rules, and a full breakdown of turn phases including tactical, impetuous, orders, and states phases.",{"name":70,"@type":61,"acceptedAnswer":71},"Which game mechanics are covered under visibility and positioning?",{"text":72,"@type":64},"It covers silhouette rules, line of fire (LOF), zone of control (ZOC), coherency, and distances and measurements, plus replacing game elements and related roll procedures.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},518025,1792194439,{"code":4,"msg":82,"data":83},"success",[84,88,92,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":93,"slug":94},70,"exam",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":55,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":33,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145,"preview_page_count":4},137451208677,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","V5.2  \nINDEX  \nINTRODUCTION .................................................... 5  \nINFINITY: OBJECTIVES AND GAME SUMMARY .............................................5  \nBASIC RULES ....................................................... 6  \nBASIC RULES .........................................................................................................6  \nGAME MODES ....................................................................................................6  \nGAME ELEMENTS: TERMINOLOGY AND ALIGNMENT ..................................7  \nOPEN AND PRIVATE INFORMATION ....................................................................7  \nLABELS AND TRAITS IN INFINITY ..................................................................7  \nBASIC CONCEPTS IN INFINITY.............................................................................7  \nARMIES ...............................................................................................................7  \nUNIT PROFILE ....................................................................................................8  \nTROOPER CHARACTERISTICS .........................................................................8  \nSKILLS AND EQUIPMENT ................................................................................9  \nWEAPONRY ........................................................................................................9  \nGAME STATES ....................................................................................................9  \nARMY LIST..........................................................................................................9  \nTYPES OF ORDERS............................................................................................. 11  \nORDER POOL ....................................................................................................... 12  \nTROOPER ACTIVATION AND STRUCTURE OF AN ORDER ............................. 13  \nARO: AUTOMATIC REACTION ORDER............................................................... 13  \nALL AT ONCE ....................................................................................................... 14  \nORDER EXPENDITURE SEQUENCE .................................................................. 14  \nINITIATIVE ROLL ................................................................................................. 15  \nDEPLOYMENT RULES ........................................................................................ 16  \nGAME ROUND ...................................................................................................... 16  \nPLAYER TURN ..................................................................................................... 16  \nSTART OF THE TURN: TACTICAL PHASE .................................................... 16  \nIMPETUOUS PHASE ....................................................................................... 17  \nORDERS PHASE ............................................................................................. 17  \nSTATES PHASE ............................................................................................... 17  \nEND OF THE TURN ......................................................................................... 17  \nLOSS OF LIEUTENANT....................................................................................... 18  \nSILHOUETTE TEMPLATES, LINE OF FIRE AND ZONE OF CONTROL ........... 18  \nSILHOUETTE ................................................................................................... 18  \nLINE OF FIRE (LOF) ........................................................................................ 18  \nZONE OF CONTROL (ZOC) ............................................................................. 20  \nCOHERENCY .................................................................................................... 21  \nDISTANCES AND MEASUREMENTS.......................................","cbCait9Zd9h0MFVY","https://ap.wps.com/l/cbCait9Zd9h0MFVY","pdf",41586390,194,"English","# Introduction\n## Infinity: Objectives and Game Summary\n## Basic Rules\n## Game Modes\n## Game Elements: Terminology and Alignment\n# Orders and Turn Structure\n## Types of Orders\n## Order Pool\n## Trooper Activation and Structure of an Order\n## ARO: Automatic Reaction Order\n## Initiative Roll\n## Deployment Rules\n## Game Round and Player Turn\n# Gameplay Mechanics\n## Silhouette Templates, Line of Fire and Zone of Control\n## Coherency\n## Distances and Measurements\n## Replacing Game Elements\n## Rolls\n# Movement and Combat Modules\n## Movement Module\n## Combat Module","[{\"question\":\"What does the Infinity Rules V5.2 index cover first?\",\"answer\":\"It starts with the introduction, including objectives and game summary, followed by basic rules and game modes, then terminology and alignment.\"},{\"question\":\"How are orders and turn phases organized in V5.2?\",\"answer\":\"The index includes types of orders, an order pool, trooper activation and order structure (including ARO), initiative roll, deployment rules, and a full breakdown of turn phases including tactical, impetuous, orders, and states phases.\"},{\"question\":\"Which game mechanics are covered under visibility and positioning?\",\"answer\":\"It covers silhouette rules, line of fire (LOF), zone of control (ZOC), coherency, and distances and measurements, plus replacing game elements and related roll procedures.\"}]","Infinity Rules - V5.2 | PDF",1791351818,489]