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It details falling damage by distance, the 5 ft. threshold for free dropping, and Acrobatics-based damage mitigation. It also covers outcomes for extreme Acrobatics results, tumble handling via Constitution saves, landing positions, and maximum falling limits per turn. Additional rules address landing onto other creatures, including Dexterity saves, half-distance effects, prone/tumbled conditions, size-based distance modifiers, and the consequences of having insufficient space to move away.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/in-depth-falling-a-supplemental-guide-for-dd-5e/510164/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/in-depth-falling-a-supplemental-guide-for-dd-5e/510164.png","ImageObject",300,407,{"name":92,"@type":93},"Theodore","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the difference between Tumbling and Dropping in these rules?","Question",{"text":112,"@type":113},"Tumbling is typically involuntary and occurs when you descend without controlling your landing. Dropping is generally voluntary, usually by jumping off with intent about where you land.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How is damage from Falling calculated and when is no damage dealt?",{"text":117,"@type":113},"Falling deals 1d8 bludgeoning for each 10 ft. fallen, rounding up, with an exception: if you fall 5 ft. or less, you take no damage.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens when you Drop near a drop you can access?",{"text":121,"@type":113},"When within 5 ft. of an accessible drop, you can Drop as a free action, immediately falling to the bottom and making an Acrobatics check. The Acrobatics result reduces the damage taken to a minimum of 0.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510164,1791564882,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":44},7971461740886,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","IN-DEPTH FALLING  \nA S u p p l e m e n t a l G u i d e f o r  \nD & D 5 e .  \nWritten by Peter Howells of Duckslayer Games.  \nIllustrations sourced from the Dungeon Masters Guild Content Creators Packs  \n[Document produced using the awesome Homebrewery software on Naturalcrit.com](Document produced using the awesome Homebrewery software on Naturalcrit.com)!  \nDUNGEONS & DRAGONS, D&D, Wizards ofthe Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards ofthe Coast product names, and their respective logos are trademarks of  \nWizards ofthe Coast in the USA and other countries.  \nThis work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.  \nAll other original material in this work is the intellectual property of Peter Howells and published under the Community Content Agreement for Dungeon Masters Guild.  \nHE CURRENT RULES FOR FALLING OFFER LIMITED scope for variation. Whilst they work wellin a general sense, there are often specific cases where it just feels wrong. This document addresses those cases by introducing two types of falling-Dropping, and Tumblng.  \nThere are now two methods for the gravity-assisted descent known collectively as Falling: Tumbling, and Dropping. Tumbling is generally done involuntarily, either by being thrown, pushed, tripped, teleported, catapulted, or otherwise launched into sudden descent without any means of controlling your landing. Dropping is generally done voluntarily and revolves around jumping off of something with an intent regarding the landing.  \nThe damage dealt from Falling is 1d8 bludgeoning for each 10ft. fallen, rounding up, with one exception: If you Fall 5ft. or less, then no damage is dealt. Note that if you reduce the distance you are considered to have fallen to less than 5ft., you will still take damage if you actually Fell (or were originally considered to fall) further. This should make sense by the time you’re done reading!  \nWhen a creature or character is within 5ft. of a drop that they can access (such as the edge of a cliff, the railing of a balcony, etc.), then they can choose to Drop as a free action. They immediately Fall down the drop, landing at the bottom, and make an Acrobatics check. The result of the Acrobatics check is deducted from the damage taken, to a minimum of 0.  \nExample: Fleif the Tiefling sees Dwrmun laying winded on the ground and decides to drop down from the window and land beside him. Fleif uses a Drop action, and Falls 25ft., incurring 3d8 bludgeoning damage, which rolls 14 damage. Fleif rolls Acrobatics, and gets 15, taking 0 damage from the Fall.  \nIf a Natural 1 is rolled for the Acrobatics check when Dropping, then the Drop turns into a Tumble. If a Natural 20 is rolled, then any remaining damage is halved.  \nWhen a creature or character takes a tumble-that is, when they Fall without making an action to Drop-they must make a constitution save. The result of this save is deducted from the distance they Fell, in feet, and then the amount of damage is worked out from the result, as if that were how far they had Fallen. They land Prone.  \nThere comes to a point where you will be falling so far that it will take more than 6 seconds to fall!  \nCreatures fall a maximum of 400ft. each turn. If two or more creatures are falling together (such as if they are grappling), they fall together at the highest initiative of the creatures’, and then if the subsequent creatures are still falling during their turn, they do not fall further. If a creature ends its turn still falling due to having fallen 400ft. or more, then when it lands it is considered to have fallen 400ft. No creature is ever considered to have fallen further than 400ft.  \nIf a Natural 1 is rolled for Tumbling, the damage is not reduced in any way. If a Natural 20 is rolled, then the character or creature lands on its feet (o","cbCairkYBz4IFIa5","https://ap.wps.com/l/cbCairkYBz4IFIa5","pdf",2367194,"English","# IN-DEPTH FALLING\n## Falling: Tumbling and Dropping\n## Damage, checks, and landing outcomes\n## Falling limits and multi-creature behavior\n## Falling onto other creatures\n## Size-based modifiers and avoidance","[{\"question\":\"What is the difference between Tumbling and Dropping in these rules?\",\"answer\":\"Tumbling is typically involuntary and occurs when you descend without controlling your landing. Dropping is generally voluntary, usually by jumping off with intent about where you land.\"},{\"question\":\"How is damage from Falling calculated and when is no damage dealt?\",\"answer\":\"Falling deals 1d8 bludgeoning for each 10 ft. fallen, rounding up, with an exception: if you fall 5 ft. or less, you take no damage.\"},{\"question\":\"What happens when you Drop near a drop you can access?\",\"answer\":\"When within 5 ft. of an accessible drop, you can Drop as a free action, immediately falling to the bottom and making an Acrobatics check. The Acrobatics result reduces the damage taken to a minimum of 0.\"}]","IN-DEPTH FALLING - A Supplemental Guide for D&D 5e | PDF",1791239507]