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Students struggled to recognize English words and their usage, to understand translations, and to memorize unfamiliar words, while vocabulary teaching relied on traditional methods. This study aimed to improve students’ vocabulary through a Bingo game intervention. Classroom Action Research (CAR) was implemented in cycles with planning, action, observation, and reflection. Data were collected using observation and evaluation sheets.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/improving-students-vocabulary-by-using-bingo-game-at-the-eighth-grade-of-smp-swasta-idanoi-in-20222023/414198/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/improving-students-vocabulary-by-using-bingo-game-at-the-eighth-grade-of-smp-swasta-idanoi-in-20222023/414198.png","ImageObject",300,407,{"name":92,"@type":93},"Stanford","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What problem did the eighth-grade students of SMP Swasta Idanoi face in vocabulary learning?","Question",{"text":112,"@type":113},"They had difficulty knowing English words and their usage, recognizing translations, and memorizing unfamiliar words. The study also notes that the teacher used a traditional vocabulary method.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What research method was used in this study to improve vocabulary?",{"text":117,"@type":113},"The study used Classroom Action Research (CAR) with planning, action, observation, and reflection. It was conducted in cycles, including Cycle I and Cycle II.",{"name":119,"@type":110,"acceptedAnswer":120},"How did the Bingo game affect students’ vocabulary outcomes?",{"text":121,"@type":113},"Vocabulary improved from Cycle I to Cycle II. The results show all students passed the MCC with an average of 93.33, a lowest score of 80, and a highest score of 100.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},414198,1790672919,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":34,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144,"preview_page_count":4},2336477552062,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","VOLUME(5) Number (1) Page (31-37) E-ISSN: 2714-9811  \nImproving Students’ Vocabulary by Using Bingo Game at the Eighth Grade of SMP Swasta Idanoi in 2022/2023  \nHendrik Gea1, Elwin P. Zebua2, HidayatiDaeli3, Afore Tahir Harefa4  \n1,2,3,4Universitas Nias  \n[hendrikgea3@gmail.com](hendrikgea3@gmail.com)  \nABSTRACT  \nVocabulary is the words that has a meaning and used to communicate with other. In the reality, the students at the Eighth grade of SMP Swasta Idanoi had a problem in vocabulary that effected in their Writing skill, namely: students were not able to know the English words and uses, students were not able to recognize the translation words and difficulties in memorizing words, teacher method in vocabulary was traditional method. Based on the problem, this research aimed to improve students’vocabulary by using Bingo game. Bingo game is the word game that played by using a piece of card with the rules that state to get the winner. The subject of the research was students in SMP Swasta Idanoi at the Eighth Grade that amount 21 students. This research used Classroom Action Research (CAR) that consists of Planning, Action, Observation, and Reflection. In this research, technique of collecting data was observation sheet and evaluation sheet. The research conducted in cycles, in cycle I, students’ vocabulary still less, but in Cycle II there was improvement of students ’ vocabulary. All the students pass the MCC with the average was 93,33 with the lowest score 80 and the highest score was 100.  \nKeywords: Bingo game, Classroom Action Research, Vocabulary.  \nIntroduction  \nLanguage is a communication tool used by humans to be able to interact with other humans. Language has an essential role in human life as a communication tool to express something through words or symbols. In daily life, many languages are used by humans, one of that is English as an international language that is generally used and studied by humans in the world.  \nIn learning English there are several skills that must be mastered by the student, one of themis writing. According to Bram in Shanonara (2021) writing is the activity to produce the meaningful message. In writing there are some components that support writing skills, according to Jacob in Toba (2019) one of the component in writing is vocabulary. In writing, vocabulary relates to the use and selection of appropriate and effective words or idioms. Furthermore, according to Thompson in Yaacob (2019) that one cannot speak, understand, read, or write a foreign language without knowing a lot of words, vocabulary learning is the heart of mastering a foreign language.  \nIn the syllabus of SMP Swasta Idanoi, the students expected to be able in writing especially  \nin the material asking and giving about action or event that happen. In achieving the skill, there was an important indicator that should be master by the students namely vocabulary. The students expected to master the vocabulary related on the action or event that happened namely, noun, verb, adjective that related in the people, animals, things in classroom, school, house, and things around them. In the syllabus there were criteria that set and achieved by the students, namely Minimum Competence Criterion (MCC) was 65. If the students can achieve the MCC they pass the course and vice versa.  \nIn the reality, when the researcher conducted the interview with the English teacher in SMPSwasta Idanoi showed that almost the students were not able to achieve the MCC. It caused by the problem that the students were not able in writing asking and giving about action or event that happen. The students’ problems affected by some roots of problem, namely the students were notable to know the words in English and their use, which is caused by differences vocabulary in the target language and the language they use, the differences in writing and pronunciation that  \naffected the spelling of words, the students didn’t know the translation of the words used","cbCaieCvGuKgFWLd","https://ap.wps.com/l/cbCaieCvGuKgFWLd","pdf",780962,"English","# Introduction\n## Background and problem\n## Vocabulary role in English learning\n## Writing skills and vocabulary indicators\n## Research rationale for using Bingo game\n## Related research on Bingo game","[{\"question\":\"What problem did the eighth-grade students of SMP Swasta Idanoi face in vocabulary learning?\",\"answer\":\"They had difficulty knowing English words and their usage, recognizing translations, and memorizing unfamiliar words. The study also notes that the teacher used a traditional vocabulary method.\"},{\"question\":\"What research method was used in this study to improve vocabulary?\",\"answer\":\"The study used Classroom Action Research (CAR) with planning, action, observation, and reflection. It was conducted in cycles, including Cycle I and Cycle II.\"},{\"question\":\"How did the Bingo game affect students’ vocabulary outcomes?\",\"answer\":\"Vocabulary improved from Cycle I to Cycle II. The results show all students passed the MCC with an average of 93.33, a lowest score of 80, and a highest score of 100.\"}]","Improving Students’ Vocabulary by Using Bingo Game at the Eighth Grade of SMP Swasta Idanoi in 2022/2023 | PDF",1790596915,18]