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This study investigates the illusion of choice in the videogame “Detroit: Become Human” (Quantic Dream), focusing on themes of discrimination, oppression, and android rebellion. Although the game appears to present moral dilemmas shaping the plot, its design restricts player agency toward predetermined outcomes. The analysis also finds that empathy for oppressed androids and parallels to historical injustice coexist with limited attention to gender inequality, which reinforces traditional gender roles.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/how-decisive-are-you-while-playing-a-video-game-empathy-agency-and-gender-in-playable-texts/202052/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/how-decisive-are-you-while-playing-a-video-game-empathy-agency-and-gender-in-playable-texts/202052.png","ImageObject",300,407,{"name":92,"@type":93},"Aditya","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-06","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",16,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What does the study focus on in “Detroit: Become Human”?","Question",{"text":113,"@type":114},"It examines how the game creates an illusion of choice and how mechanics and framing shape moral decision-making and player agency.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does the study characterize the game's approach to empathy and agency?",{"text":118,"@type":114},"The game fosters empathy for oppressed android characters, but its structure constrains agency and guides players toward predetermined outcomes.",{"name":120,"@type":111,"acceptedAnswer":121},"What limitation does the study identify regarding gender?",{"text":122,"@type":114},"Despite engaging with injustice themes, the analysis finds the game largely overlooks gender inequality and tends to reinforce traditional gender roles.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},202052,1788541583,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":130,"read_time":145,"preview_page_count":4},962085564549,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","[https://doi.org/10.26881/bp.2025.2.05](https://doi.org/10.26881/bp.2025.2.05)  \nHow decisive are you while playing a video game? Empathy, agency and gender in playable texts  \nMARTA BUBNOWSKA  \nReceived 19.02.2025,  \nreceived in revised form 25.04.2025, accepted 13.05.2025.  \nAbstract  \nVideo games serve as a dynamic platform for storytelling, immersing players in interactive narratives that challenge their ethical and moral perspectives. This study examines the illusion of choice in the videogame “Detroit: Become Human” by Quantum Dreams, a narrativedriven game that explores themes of discrimination, oppression, and rebellion of androids. While the game appears to offer moral dilemmas that shape the story, its design constrains player agency, guiding them toward predetermined outcomes. Although it fosters empathy for its oppressed android characters and draws parallels to historical injustices, it largely overlooks gender inequality, reinforcing traditional gender roles instead of subverting them. By analysing how the game’s mechanics, framing, and developer biases influence moral decision-making, this paper argues that “Detroit: Become Human”, standing as an example of the medium, raises essential political and ethical questions but remains limited by its own structural constraints. The findings highlight the need for greater inclusivity and intersectional representation in gaming narratives, ensuring that discussions of power, justice, and identity go beyond surface-level engagement.  \nKeywords  \ngender inequality, ludology, player’s agency, digital storytelling, representation in gaming  \nJak decyzyjny jesteś podczas grania w grę wideo? Empatia, sprawczość i płeć w grywalnych tekstach  \nAbstrakt  \nGry wideo stanowią dynamiczne medium, angażujące graczy w interaktywne narracje, które podważają ich etyczne i moralne wartości. Niniejszy artykuł analizuje iluzję wyboru w grze „Detroit: Become Human” studia Quantic Dream – narracyjnej produkcji poruszającej tematy dyskryminacji, opresji i buntu androidów. Choć gra sprawia wrażenie oferowania dylematów moralnych kształtujących przebieg fabularny, jej konstrukcja ogranicza sprawczość gracza, prowadzącw stronę z góry zaplanowanych zakończeń . Mimo że gra budzi empatię wobec uciskanych postaci androidów i odwołuje się do historycznychniesprawiedliwości, w dużej mierze pomija kwestie nierówności płci, utrwalając tradycyjne role genderowe zamiast je podważać . Analiza mechaniki gry i wpływu perspektywy twórców na podejmowanie decyzji moralnych prowadzi do wniosku, że „Detroit: Become Human” – jako reprezentatywny przykład medium – stawia istotne pytania polityczne i etyczne, jednak pozostaje ograniczona przez własną strukturę . Wyniki podkreślają potrzebę większej inkluzywności oraz reprezentacji intersekcjonalnej w narracjach growych, tak by refleksja nad władzą, sprawiedliwością i tożsamością sięgała głębiej niż powierzchowny poziom zaangażowania.  \nSłowa kluczowe  \nnierówność płci, ludologia, sprawczość gracza, narracja cyfrowa, reprezentacja w grach  \n1. Introduction  \nWhile the aesthetic, thematic, and experiential features of a video game narrative determine the player’s in-game behaviours and sense of agency (Murray 1997: 317), they also directly translate into the interpretive, aesthetic, and ethical judgements (Phelan 2007: 214) the player makes at the intersection of textual signals and extratextual norms that are activated by the narrative (Riffaterre 1990: 3) . In other words, the player immersed in the storyworld is inclined to decide about the character’s life or death, but the choices they have to make can be allowed or denied due to the mechanics of the game, being a fundamental feature of narrative games, as they make players feel influence and agency, which are the most appealing factors—the more morally packed the decisions are, the more intriguing game is for the player. This theoretical assumption makes one wonder: what is the relationship between two sources in","cbCaicKuvTbsNo3x","https://ap.wps.com/l/cbCaicKuvTbsNo3x","pdf",693163,27,"English","# Introduction\n## Player agency, narrative signals, and ethical judgment\n## Computational narratives and value systems\n## Research aim and case study: Detroit: Become Human","[{\"question\":\"What does the study focus on in “Detroit: Become Human”?\",\"answer\":\"It examines how the game creates an illusion of choice and how mechanics and framing shape moral decision-making and player agency.\"},{\"question\":\"How does the study characterize the game's approach to empathy and agency?\",\"answer\":\"The game fosters empathy for oppressed android characters, but its structure constrains agency and guides players toward predetermined outcomes.\"},{\"question\":\"What limitation does the study identify regarding gender?\",\"answer\":\"Despite engaging with injustice themes, the analysis finds the game largely overlooks gender inequality and tends to reinforce traditional gender roles.\"}]","How decisive are you while playing a video game? - Empathy, agency and gender in playable texts | PDF",68]