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It describes the former thieves’ guild hideout, the harpies’ takeover, and the party’s challenge in reclaiming the base. The text specifies required rulebooks, how to use shaded player-information boxes, how to apply an elven tree map from a D&D feature, and includes character hooks and key tree-climbing encounter features with related DCs and combat considerations.",{"@graph":69,"@context":114},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/house-of-harpies-a-short-adventure-for-four-6th-level-player-characters/512808/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/house-of-harpies-a-short-adventure-for-four-6th-level-player-characters/512808.png","ImageObject",300,407,{"name":92,"@type":93},"4398046744996","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108],{"name":109,"@type":110,"acceptedAnswer":111},"How can the DM place the adventure into a campaign?","Question",{"text":112,"@type":113},"It can be inserted in any wilderness setting or just outside a city, used as a side trek to involve outdoor or urban adventures, or run as a standalone encounter with Irith and her flight.","Answer","https://schema.org",{"og:url":83,"og:type":116,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":118,"canonical":83},"index,follow",{"doc_id":120,"site_id":62},512808,1791820108,{"code":4,"msg":5,"data":123},{"doc_id":120,"user_id":124,"nickname":92,"user_avatar":66,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":125,"file_id":126,"file_url":127,"file_type":128,"file_size":129,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":39,"language":130,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":131,"faqs":132,"seo_title":133,"seo_description":67,"update_tm":134,"read_time":135},4398046744996,"House of harpies  \nA short adventure for four 6th-level player characters  \n CREDITS  \nDesign: Owen K.C. Stephens  \nEditing: Gwendolyn F.M. Kestrel  \nCartography: Rob Lazzaretti  \nTypesetting: Sue Weinlein Cook  \nWeb Production: Julia Martin  \nWeb Development: Mark A. Jindra  \nGraphic Design: Sean Glenn, Cynthia Fliege  \nBased on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition ofthe DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.  \nD&D, DUNGEONS & DRAGONS, DRAGON, FORGOTTEN REALMS, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the  \nCoast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc.  \nThis material is protected under the copyright laws of the United States ofAmerica. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.  \nThis Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, [please visit www.wizards.com/d20](please visit www.wizards.com/d20) .  \n©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A.  \nINTRODUCTION  \n\n| The local thieves’ guild survives by hiding outside of town, in the nearby forest. Since the thieves confine their predatory efforts to within the city, local druids and rangers have no reason to look for them, and the town guard concentrates its efforts within the town’s walls. Over the past several decades, the guild managed to build a well-concealed hideout in one of the large evergreen trees near the town. This allows the thieves to plan and plot in safety, gives them a place to rest and hide if things get too hot, and lets them check caravans coming into the city for likely targets.\u003Cbr>Unfortunately for the guild, their ideal hideout attracted a flight of harpies that moved into the area. The harpies like the hideout for many of the same reasons the thieves do, and have driven the thieves out and taken up residence. The thieves managed to escape with most of their secret documents and important possessions, but now lack a good, secure base of operations. The leader of the harpies, a particularly nasty creature named Irith, hopes to use the treehouse base as a headquarters from which she will expand her flight, becoming a force in the area with which to be reckoned.\u003Cbr>PREPARATION |\n| --- |\n| You, the Dungeon Master (DM), need a copy of the Player’s Handbook, the DUNGEON MASTER’S Guide, and the Monster Manual to use this adventure.\u003Cbr>Text that appears in shaded boxes is player information, which you may read aloud or paraphrase when appropriate. Unshaded boxes contain important information for you, including special instructions. Monster and NPC statistics are provided with each encounter in full.\u003Cbr>This adventure uses one of the elven tree base maps from the January Map a Week feature on the D&D website. It is is available for download at \u003C[http://www.wizards.com/dnd/images/mapofweek](http://www.wizards.com/dnd/images/mapofweek)[ ](http://www.wizards.com/dnd/images/mapofweek)[/Jan_56b4EF89r.jpg](/Jan_56b4EF89r.jpg)> [.](.) The map is reprinted here foryour convenience.\u003Cbr>CHARACTER HOOKS |\n\nThis adventure can be inserted in any wilderness setting or just outside any city. It provides a good side trek to get groups out of the dungeons and more involved in outdoor and possibly urban adventures. It could take place as part of a larger adventure centered on the  \nnearby town, or could be used as a standalone encoun","cbCaivIwSb72gJj1","https://ap.wps.com/l/cbCaivIwSb72gJj1","pdf",418274,"English","# Introduction\n# Preparation\n# Character Hooks\n# Tree Features","[{\"question\":\"How can the DM place the adventure into a campaign?\",\"answer\":\"It can be inserted in any wilderness setting or just outside a city, used as a side trek to involve outdoor or urban adventures, or run as a standalone encounter with Irith and her flight.\"}]","House of harpies - A short adventure for four 6th-level player characters | PDF",1791276172,12]