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It explains how to choose scenarios and sides, distribute decks, tokens, heroes, and faction elements for Imperial and Traitor players, assemble acts and events, and resolve bombardment and corruption during setup. It also details initiative selection and the sequence of each round, including action types like placing, executing, burying, and drawing orders with specified initiative costs.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/horus-heresy-v1-setup-and-action-steps/516935/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/horus-heresy-v1-setup-and-action-steps/516935.png","ImageObject",300,407,{"name":92,"@type":93},"WPS_1786070896","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does the game determine initiative and the current player at the start of a round?","Question",{"text":112,"@type":113},"The player whose initiative marker is closest to the start of the initiative track has initiative. If both markers are on the same space, the player whose marker is on top is the current player.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens when the Traitor player draws a bombardment result during setup?",{"text":117,"@type":113},"The Traitor chooses a non-fortified area and decides whether the bombardment is precise or reckless. The top card from the bombardment deck is drawn and its orbital result is applied to the chosen area, then the card is discarded normally.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the initiative costs for the listed order actions?",{"text":121,"@type":113},"Placing an order costs 1 initiative point. Executing an order from the strategic map costs 1 initiative point. Executing from hand costs 0–3 initiative points depending on cost icons. Burying an order costs 1, and drawing an order costs 1 (with a hand limit of 6).","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},516935,1791504473,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},549768072016,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","| Another boardgame player aid by |  |\n| --- | --- |\n| \u003Cbr>| |\n| Download a huge range of popular boardgame rules summaries, reference sheets and player aids [at](at www.headlesshollow.com)[ www.headlesshollow.com](at www.headlesshollow.com) |  |\n| Universal Head• Design That Works• [www.universalhead.com](www.universalhead.com) |  |\n| These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use. |  |\n\n\n| Game: HORUS HERESY\u003Cbr>Pub: Fantasy Flight Games (2010) | v1\u003Cbr>Mar 2010 |\n| --- | --- |\n| Page 1: Rules summary front\u003Cbr>Page 2: Rules summary back\u003Cbr>Page 3: Rules summary combat\u003Cbr>Page 4: Play reference front & back |  |\n| Print on card (ensure you are printing at 100% scale) laminate and trim to size. |  |\n\nSetup  \nChoose a scenario and sides, either randomly or by consensus (several methods are listed on p12 of the rules) . Lay out and assemble the board.  \nEach player takes a reference sheet , his side’s playing pieces , and shuffles and places facedown near himself his side’s combat deck and Hero combat deck.  \nThe Traitor player takes the extra bases used to convert Imperial Armies and Imperial Tank Divisions into Traitor Armies and Traitor Tank Divisions. Ensure that any Traitor Armies and Divisions are back on gray Imperial bases before a new game.  \nThe Imperial player takes the defense lasers and the Emperor, Rogal Dorn, Jaghatai Khan, Sanguinius, and the Fabricator General. The Traitor player takes Horus, Angron, Fulgrim, Mortarion, and Magnus the Red.  \nShuffle and place the bombardment deck facedown on the table. Place all Hero damage markers on the first space of the Hero damage track. Place the Imperial and Traitor initiative markerson the first space of the initiative track with the Traitor marker on top of the Imperial marker. Remaining markers and tokens are placed within reach of both players.  \nEach player places units and Heroes on the main board according to the scenario’s unit setup instructions. All unused units, figures, bases, and Heroes form the players’ stockpiles. Assemble the event deck. For each act , find the event cards named and shuffle them facedown. If that act’s card list  \nspecifies that only some of those cards should be used, follow that instruction, returning unused cards to the box without looking at them. Leave the resulting pile of cards facedown.  \nStack the act piles on top of each other: the Act I pile on top and subsequent Act piles below it in order, until all of the piles have been assembled.  \nCorruption of Imperial units. The Traitor player chooses an Imperial unit, from among the allowable unit types, that has been placed on the main map board. Draw the top card from the bombardment deck: if it shows an Imperial Eagle, there is  \nno effect. If it shows a Chaos Star, the unit is corrupted. If corrupted, the figure is placed on a Traitor (black) base, but remains in the same area. The Imperial base is returned to the Imperial stockpile. Drawn cards are discarded normally.  \nCarry out this procedure the number of times specified by the scenario. Each Imperial unit may only be placed in jeopardy of corruption once during setup.  \nBombardment. The Traitor player chooses a non-fortified area on the main map board, and decides whether this bombardment will be precise or reckless. Draw the top card from the bombardment deck and applies the orbital result of the chosen type to the chosen area. Drawn cards are discarded normally. Carry out this procedure the number of times specified by the scenario. The same area may be bombarded multiple times. Order Card setup. Each player removes all of his starting order ca","cbCaigWBDEqvp5YG","https://ap.wps.com/l/cbCaigWBDEqvp5YG","pdf",1999952,"English","# Setup\n## Choose scenario and sides\n## Place decks, markers, and damage track\n## Assemble acts and event cards\n## Corruption of Imperial units\n## Bombardment\n# Round structure and actions\n## Initiative and current player\n## Action step\n### Place an order\n### Execute order from strategic map\n### Execute order from hand\n### Bury an order\n### Draw an order","[{\"question\":\"How does the game determine initiative and the current player at the start of a round?\",\"answer\":\"The player whose initiative marker is closest to the start of the initiative track has initiative. If both markers are on the same space, the player whose marker is on top is the current player.\"},{\"question\":\"What happens when the Traitor player draws a bombardment result during setup?\",\"answer\":\"The Traitor chooses a non-fortified area and decides whether the bombardment is precise or reckless. The top card from the bombardment deck is drawn and its orbital result is applied to the chosen area, then the card is discarded normally.\"},{\"question\":\"What are the initiative costs for the listed order actions?\",\"answer\":\"Placing an order costs 1 initiative point. Executing an order from the strategic map costs 1 initiative point. Executing from hand costs 0–3 initiative points depending on cost icons. Burying an order costs 1, and drawing an order costs 1 (with a hand limit of 6).\"}]","Horus Heresy - v1 - Setup and Action Steps | PDF",1791333813]