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It defines Regular, Hard, Extreme, and their corresponding success thresholds using opposed percentage rolls. The rules specify bonus and penalty dice, firearms attack resolution by weapon range, dive-for-cover (dodge) limitations, and targeting constraints within 1/5 DEX. Combat procedures cover attack order, choosing to fight back or dodge, comparing results, outnumbering effects, pushing limitations, and close-quarters fighting.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/horror-on-the-orient-express-firearms-and-combat-rules-difficulty-levels/515408/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/horror-on-the-orient-express-firearms-and-combat-rules-difficulty-levels/515408.png","ImageObject",300,407,{"name":92,"@type":93},"Cipher","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-12","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How are difficulty levels determined for tasks or opposition?","Question",{"text":112,"@type":113},"Regular applies when the opposing skill/characteristic is below 50 (or a standard task), with success on rolls equal to or below the full value. Hard applies at 50 or above, with success on rolls equal to or below half the value; Extreme applies at 90 or above with success on rolls equal to or below the fifth value.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What dice are used for bonus and penalty in the resolution system?",{"text":117,"@type":113},"A bonus die adds additional “tens” die alongside the usual pair of percentage dice, and you use the tens die that gives the better (lowest) result. A penalty die adds additional “tens” die, and you use the tens die that yields the worse (highest) result.",{"name":119,"@type":110,"acceptedAnswer":120},"How do firearms attacks and difficulty work with range and cover?",{"text":121,"@type":113},"Firearm attacks are not opposed. Difficulty is set by weapon range: base range is Regular, long range (2x base) is Hard, and very long range (4x base) is Extreme. Targets may dive for cover (Dodge) but cannot “Fight Back” unless they are within 1/5 DEX in feet.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},515408,1791519095,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},687208528416,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","INDEFINITE INSANITY GAUGE  \n| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |\n\n1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49  \nOrient Express Staff  \nDetermining Difficulty Levels  \nRegular Opposing skill/characteristic is below 50, or the task is a standard one. Roll equal to or below full value to succeed.  \nHard Opposing skill/characteristic is equal to or above 50, or the task is very difﬁcult. Roll equal to or below half value to succeed.  \nExtreme Opposing skill/characteristic is equal to or above 90, or this task is on the borders of human capability. Roll equal to or below ﬁfth value to succeed.  \nBonus and penalty dice  \nBonus die: Roll additional ‘tens’ die alongside the usual pair of percentage dice. Use the ‘tens’dice that yields the better (lowest) result.  \nPenalty die: Roll additional ‘tens’ die alongside the usual pair of percentage dice. Use the ‘tens’  \nFirearms  \nFirearm attacks are not opposed.  \n1. Determine difﬁculty by weapon’s range.  \n2. Apply modiﬁers.  \n3. Make roll.  \nTarget may Dive for Cover (Dodge) but cannot “Fight Back” unless they are within 1/5 DEX in feet.  \nFirearms Difﬁculty Levels  \nBase range = Regular.  \nLong range (2 x Base) = Hard.  \nVery long range (4 x Base) = Extreme.  \nSample Modiﬁers  \nScenario Type Where When Item(~~s~~  \n“Dancers in an Evening Fog”  \n“The Doom Train”  \n“The Blood Red Fez”  \n“Les Fleurs du Mal”  \n“The Dreamlands Express”  \n“Nocturne”  \n“Note for Note”  \n“Love (and Death) in a Gondola”  \n“The Dark Crusader”  \n“Cold Wind Blowing”  \n“In a City of Bells and Towers”  \n“Bread or Stone”  \n“Sanguis Omnia Vincet”  \n“Little Cottage in the Woods”  \n“Repossession”  \n“By the Skin of the Teeth”“Blue Train, Black Night”  \n“The Fog Lifts”  \n“The Simulacrum Unbound”  \nCore  \nOption  \nOption  \nCore  \nOption  \nCore  \nCore  \nCore  \nOption  \nCore  \nOption  \nOption  \nOption  \nCore  \nCore  \nCore  \nCore  \nCore  \nOption  \nLondon  \nLondon  \nLondon  \nParis  \nDreamlands  \nLausanne  \nMilan  \nVenice  \nConstantinople  \nTrieste  \nDream-Zagreb  \nVinkovci  \nConstantinople Belgrade  \nSoﬁa  \nConstantinople  \nAcross Europe  \nLondon  \nIstanbul  \n1923  \n1923  \n1893  \n1923  \n1923  \n1923  \n1923  \n1923  \n1204  \n1923  \n1923  \n1923  \n330  \n1923  \n1923  \n1923  \n1923  \n1923  \n2013  \n1893 diary  \nDoom Gate  \n--  \nLeft Arm  \nLovers' Heart  \nScroll of the Head  \nTorso  \nLeft Leg, Devil's Simulare  \n--  \nRight Leg  \n--  \nMims Sahis, Tillius Corvus  \n--  \nRight Arm  \nHead  \n--  \nScrolls: Belly, Legs, R.Hand Scroll of the Left Hand  \n--  \nAboard the train, all staff are uniformed.  \nBRIGADIER-POSTIER  \nIn charge of the fourgon or van.  \nCLEANER  \nIn charge of all clean-up aboard train.  \nCHEF DE BRIGADE  \nThe Chef de Brigade is in charge of the dinner staff under the Maitre d’Hotel, and of the sleeping car conductors.  \nCHEF DE CUISINE  \nThe magician in actual charge of the kitchen; among the greatest chefs of Europe.  \nCHEF DE TRAIN  \nIn overall charge of the train of sleeping cars—the commander-in-chief.  \nCONDUCTOR (CONDUCTEUR)  \nThe most famous job on the Orient Express.  \nConducting is hard work and the men picked by Wagons-Lits for the Orient Express are the very best in the trade.  \nCONTROLLER (CONTROLEUR)  \nAboard train, he is the Chef de Brigade’s assistant.  \nHEADWAITER (SERVEURRECEVEUR)  \nManagesthemoment-to-momentservicein the dining car.  \nMAITRE D’HOTEL  \nChief of the dining car. He is responsible for the quality of staff, the orderliness of the car, and the service.  \nWAITER (SERVEUR)  \nDining car attendant under the Head Waiter.  \nFull / Half / fifth Values Table  \n10  \n12  \n13  \n14  \n15  \n16  \n17  \n18  \n19  \n1  \n7  \n1  \n) recovered  \nCombat  \n1. Establish order of attacks (High to Low DEX)  \n2. Resolve each attack in DEX order  \n· Each participant may initiate an attack.  \n· Defender chooses to react (Fight Back or Dodge) .  \n· Both make opposed roll to","cbCain4NAFpfYgsx","https://ap.wps.com/l/cbCain4NAFpfYgsx","pdf",3065368,"English","# Indefinite Insanity Gauge\n# Determining Difficulty Levels\n## Regular, Hard, Extreme thresholds\n# Bonus and penalty dice\n## Bonus die\n## Penalty die\n# Firearms\n## Firearms difficulty levels\n## Attack procedure and modifiers\n# Combat\n## Attack order by DEX\n## Fight back vs Dodge\n## Comparing results and fumbles\n# Outnumbered\n# Fighting rules for close-quarters\n# Pushing the Roll\n# Aiming and firing modifiers","[{\"question\":\"How are difficulty levels determined for tasks or opposition?\",\"answer\":\"Regular applies when the opposing skill/characteristic is below 50 (or a standard task), with success on rolls equal to or below the full value. Hard applies at 50 or above, with success on rolls equal to or below half the value; Extreme applies at 90 or above with success on rolls equal to or below the fifth value.\"},{\"question\":\"What dice are used for bonus and penalty in the resolution system?\",\"answer\":\"A bonus die adds additional “tens” die alongside the usual pair of percentage dice, and you use the tens die that gives the better (lowest) result. A penalty die adds additional “tens” die, and you use the tens die that yields the worse (highest) result.\"},{\"question\":\"How do firearms attacks and difficulty work with range and cover?\",\"answer\":\"Firearm attacks are not opposed. Difficulty is set by weapon range: base range is Regular, long range (2x base) is Hard, and very long range (4x base) is Extreme. Targets may dive for cover (Dodge) but cannot “Fight Back” unless they are within 1/5 DEX in feet.\"}]","Horror on the Orient Express - Firearms and Combat Rules - Difficulty Levels | PDF",1791313545]