[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-691378-105":59,"doc-detail-691378-en":129},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":122,"head_meta":124,"extra_data":126,"updated_unix":128},105,"en","hierotek-circle-kill-team-operatives-selection-and-faction-rules","HIEROTEK CIRCLE - Kill Team Operatives Selection and Faction Rules","","HIEROTEK CIRCLE describes an elite Necron faction’s operatives and battlefield roles, led by ambitious Crypteks supported by distinctive Canoptek constructs. The document outlines Chronomancers, Psychomancers, Technomancers, Plasmacytes, Apprenteks, Deathmarks, and Immortal Despoteks and Guardians, including their key capabilities and typical loadouts. It also provides kill team selection requirements plus faction mechanics, especially Reanimation Protocols, detailing when and how operatives are incapacitated and brought back using Reanimation markers.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/hierotek-circle-kill-team-operatives-selection-and-faction-rules/691378/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/hierotek-circle-kill-team-operatives-selection-and-faction-rules/691378.png","ImageObject",300,407,{"name":92,"@type":93},"Riley","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-08",true,{"@type":101,"interactionType":102,"userInteractionCount":4},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"What is a Chronomancer able to do in HIEROTEK CIRCLE?","Question",{"text":111,"@type":112},"Chronomancers can slow down or speed up weaponised time using aeonstaves and entropic lances, manipulating temporal energies to overwhelm foes.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"How does the HIEROTEK CIRCLE kill team selection work for operatives?",{"text":116,"@type":112},"A HIEROTEK CIRCLE kill team includes a set of selected operatives: 1 Chronomancer (with specified weapon options), 1 Plasmacyte Accelerator, 1 Plasmacyte Reanimator, and 5 HIEROTEK CIRCLE operatives chosen from Apprentek, Deathmark, Despotek, and Guardian, with limits on duplicates.",{"name":118,"@type":109,"acceptedAnswer":119},"When can friendly operatives be reanimated using Reanimation Protocols?",{"text":120,"@type":112},"When a friendly HIEROTEK CIRCLE operative is first incapacitated (before removal from the killzone), a Reanimation marker is placed within its control range; during the Ready step of each Strategy phase, D6 rolls determine whether the operative is reanimated.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},691378,1794174207,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":4,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":138,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":128,"read_time":143,"preview_page_count":4},1374391975076,"https://ap-avatar.wpscdn.com/avatar/14000253ca4ec9f6853?x-image-process=image/resize,m_fixed,w_180,h_180&k=1783305029341752051","HIEROTEK CIRCLE   \nNECRON CRYPTEK AND RETINUE  \nHIEROTEK CIRCLE OPERATIVES  \nLed by ambitious and devious Crypteks, Hierotek Circles employ Necron soldiery and unique Canoptek constructs to further the rise of their own dynasties. They achieve this by learning of their lords’ enemies and undermining the power of these rivals through artifice, sabotage, theft and murder.  \n 2  \nCHRONOMANCER  \n\n| With their aeonstaves and entropic lances, Chronomancerscan slow down or speed up weaponised time. Wily manipulators of temporal energies, they can wither their foes to ancient dust with but a word or a gesture.\u003Cbr>PSYCHOMANCER |\n| --- |\n| Psychomancers study the science of fear. They are expert manipulators, conjuring phantasms and temporary hard-light constructs that trigger primal survival instincts in their victims’minds, or overload even the most advanced sensoria. No being is safe from the Psychomancer’s art.\u003Cbr>TECHNOMANCER |\n\nMaster manipulators of technology of all kinds, Technomancers are particularly skilled at repairing downed Necrons and Canoptek constructs, or enhancing their abilities.  \n-Hamanet the Relentless,  \nthe Magnificent, the Illuminated  \nPLASMACYTE ACCELERATOR  \n\n| It is the purpose of these Plasmacytes to enhance the mental processing capabilities of nearby Necrons and improve their operational efficiency.\u003Cbr>PLASMACYTE REANIMATOR |\n| --- |\n| These Plasmacytes have been designed to ensure that nearby Necrons reanimate more quickly if they sustain serious damage, using their monomolecular proboscis to inject rapidrepair enabling fluids.\u003Cbr>APPRENTEK |\n\nMore than mere assistants to their Cryptek masters and mistresses, Apprenteks are conduits for their power. They and their staffs serve as nodes and focusing lenses for the Crypteks’ abilities, who can even see through their eyes at will.  \nDEATHMARK  \n\n| No target can evade the Deathmarks. Watching from dimensional oubliettes, these expert snipers track enemy movements, communications and even teleport signatures before striking. They do so in a blaze of synaptic disintegrator fire that shreds not only their victims’ bodies, but also their very minds.\u003Cbr>IMMORTAL DESPOTEK |\n| --- |\n| Senior-level Immortals, a Despotek serves as both a mouthpiece and an enforcer for their Cryptek in Hierotek Circles, as well as a strategic conduit. In addition to this, they are superb warriors in their own right.\u003Cbr>IMMORTAL GUARDIAN |\n\nImmortal Guardians provide their masters with a powerful core of skilled soldiery. Retaining a level of individuality after biotransference, they can employ a number of strategies even without command, and their firepower makes them deadly inclose or mid-range engagements.  \n3  \nHIEROTEK CIRCLE KILL TEAM  \n4  \nHIER OTEK CIRCLE » K ILL TEAMSELECTION  \n\n| | Below you will find a list of the operatives that make up a HIEROTEK CIRCLE kill team, including, where relevant, any weapons specified for that operative. |  |\n| --- | --- | --- |\n| OPERATIVES |  |  |\n| ↘ 1 HIEROTEK CIRCLE operative selected from the following list:\u003Cbr>• CHRONOMANCER operative with one of the following options:\u003Cbr>○ Aeonstave\u003Cbr>○ Entropic lance\u003Cbr>• PSYCHOMANCER\u003Cbr>• TECHNOMANCER\u003Cbr>↘ 1 PLASMACYTE ACCELERATOR operative\u003Cbr>↘ 1 PLASMACYTE REANIMATOR operative\u003Cbr>↘ 5 HIEROTEK CIRCLE operatives selected from the following list:\u003Cbr>• APPRENTEK\u003Cbr>• DEATHMARK\u003Cbr>• DESPOTEK with one of the following options:\u003Cbr>○ Gauss blaster; bayonet\u003Cbr>○ Tesla carbine; bayonet\u003Cbr>• GUARDIAN with one of the following options:\u003Cbr>○ Gauss blaster; bayonet\u003Cbr>○ Tesla carbine; bayonet\u003Cbr>Other than DEATHMARK and GUARDIAN operatives, your kill team can only include each operative on this list once.\u003Cbr>ARCHETYPES |  |  |\n| \u003Cbr>\u003Cbr>RECON\u003Cbr>\u003Cbr>\u003Cbr>SECURITY |  |  |\n| Archetypes are used in certain mission packs, e.g. Approved Ops. The game sequence will specify how. |  | |\n\nCHRONOMANCER  \nAeonstave  \nEntropic lance  \nPSYCHOMANCER  \nAbyssal lance  \nThe newest version of these rules can be found online. Scan","cbCaijqNxpOzb7Jy","https://ap.wps.com/l/cbCaijqNxpOzb7Jy","pdf",12737598,15,"English","# CHRONOMANCER\n## PSYCHOMANCER\n## TECHNOMANCER\n# PLASMACYTE ACCELERATOR\n## PLASMACYTE REANIMATOR\n# APPRENTEK\n# DEATHMARK\n# IMMORTAL DESPOTEK\n## IMMORTAL GUARDIAN\n# HIEROTEK CIRCLE KILL TEAM SELECTION\n## OPERATIVES\n## ARCHETYPES\n# FACTION RULES\n## REANIMATION PROTOCOLS","[{\"question\":\"What is a Chronomancer able to do in HIEROTEK CIRCLE?\",\"answer\":\"Chronomancers can slow down or speed up weaponised time using aeonstaves and entropic lances, manipulating temporal energies to overwhelm foes.\"},{\"question\":\"How does the HIEROTEK CIRCLE kill team selection work for operatives?\",\"answer\":\"A HIEROTEK CIRCLE kill team includes a set of selected operatives: 1 Chronomancer (with specified weapon options), 1 Plasmacyte Accelerator, 1 Plasmacyte Reanimator, and 5 HIEROTEK CIRCLE operatives chosen from Apprentek, Deathmark, Despotek, and Guardian, with limits on duplicates.\"},{\"question\":\"When can friendly operatives be reanimated using Reanimation Protocols?\",\"answer\":\"When a friendly HIEROTEK CIRCLE operative is first incapacitated (before removal from the killzone), a Reanimation marker is placed within its control range; during the Ready step of each Strategy phase, D6 rolls determine whether the operative is reanimated.\"}]","HIEROTEK CIRCLE - Kill Team Operatives Selection and Faction Rules | PDF",38]