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S. A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained hereinis prohibited without the express written permission of Wizards of the Coast, Inc. Printed in the U. S. A. ©2008 Wizards of the Coast, Inc.  \n300-21741740-002 EN 9 8 7 6 5 4 3 2 1 First Printing: July 2008  \nISBN: 978-0-7869-4872-7  \n[Visit our website at www.wizards.com/dnd](Visit our website at www.wizards.com/dnd) and [www.dndinsider.com](www.dndinsider.com)  \nIntroduction  \nBeneath the stormy peak of Thunderspire Mountain lies the Labyrinth, an ancient, ruined minotaur city. For over two decades, an order of wizards called the Mages ofSaruun has controlled the Labyrinth’s upper levels, creating a relatively safe haven called the Seven-Pillared Hall. Here, underground denizens come to trade with themages and with a small number of surface-dwellers who are in the know. Humans, halflings, dwarves, duergar, goblins, orcs, troglodytes, and others come to the hall to barter under the watchful eyes of the Mages ofSaruun and their towering minotaur constructs. The mages have one rule in the Seven-Pillared Hall—maintain order. Visitors who leave the safety of the hall and venture into the Labyrinth do so at their own risk. For in the darkness of the Labyrinth, all bets are off and the truce enforced within the Hall has no bearing.  \nThunderspire Labyrinth is a DUNGEONS & DRAGONS game adventure for characters of 4th to 6th level. You need the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide to play. D&D Dungeon Tiles and D&DMiniatures can also be used to enhance your play experience.  \nYou can use Thunderspire Labyrinth as a stand-alone adventure, or you can run it as a sequel to H1: Keep on the Shadowfell. Information throughout provides ties back to the previous adventure (if you want to use them), as well as pointers to the next adventure in the series, H3: Pyramid of Shadows. Feel free to use or ignore these hooks as you see fit to make the most sense for your overall campaign.  \nBackground  \nHundreds of years ago, minotaurs founded the city of Saruun Khel in the depths below Thunderspire Mountain. Saruun Khel soon became the center of an oppressive minotaur kingdom that subjugated neighboring lands. However, three centuries ago, a battle for the throne of Saruun Khel erupted into a vicious civil war. Out of anger at the minotaurs’growing devotion to the deity Torog, the demon lord Baphomet cursed them with mindless fury. Thus, when one faction was defeated, the survivors took to battling one another until only a few minotaurs remained in the ruins of the once-great city.  \nOver the following centuries, adventurers came to explore the labyrinthine ruins ofSaruun Khel, seeking forgotten treas","cbCaipPTjQqOFgs0","https://ap.wps.com/l/cbCaipPTjQqOFgs0","pdf",21051845,113,"English","# Introduction\n## Background\n# Adventure Synopsis","[{\"question\":\"What is the Seven-Pillared Hall and why does it matter?\",\"answer\":\"It is a relatively safe haven created by the Mages of Saruun where underground denizens can trade under their watch. Leaving the hall means the enforced truce no longer protects visitors.\"},{\"question\":\"Who are the Bloodreavers and what do the player characters pursue?\",\"answer\":\"The Bloodreavers are a band of goblinoid slavers. The adventurers come to the Labyrinth in pursuit of them and locate their hideout in the Chamber of Eyes.\"},{\"question\":\"How does the adventure structure its four interconnected parts?\",\"answer\":\"The player characters move through several small dungeons in a linked story arc, starting with the Chamber of Eyes and then progressing to infiltrating the Horned Hold, revealing deeper threats tied to duergar factions.\"}]","Heroic - Thunderspire Labyrinth - Adventure for 4th-6th Level Characters | PDF",1791263505,174]