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Generel Information","","Handout rules for herbalism and alchemy at the Drachenfest event: entry into the woods is prohibited for environmental protection. In-game herbs use herb coupons; gathering requires the “herbalism/stockbreeding” skill, and alchemy requires at least “Alchemy I”. Herb and alchemical effects apply to unprocessed plant handling without exception, requiring protective gear for certain plants. Healing potions have stacking limits with a 15-minute waiting period and daily poisoning thresholds.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":35,"@type":76,"position":81},"https://docshare.wps.com/document/healthcare/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/herbalistic-alchemy-at-the-drachenfest-1-generel-information/512286/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/herbalistic-alchemy-at-the-drachenfest-1-generel-information/512286.png","ImageObject",300,407,{"name":92,"@type":93},"nayy☆","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-07","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What are the main restrictions on herbal knowledge and gathering at the event?","Question",{"text":112,"@type":113},"Entering the woods is prohibited due to environmental protection regulations. No herbal knowledge or gathering of in-game herbs is allowed without the “herbalism/stockbreeding” skill.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"When is alchemy allowed, and what are key safety rules?",{"text":117,"@type":113},"Alchemy is allowed only with at least “Alchemy I”. No biological/chemical warfare is permitted using unprocessed plants, and certain plants require protective gear (e.g., gloves or surgical masks) for safe handling.",{"name":119,"@type":110,"acceptedAnswer":120},"How do healing potions work, and what limits prevent stacking?",{"text":121,"@type":113},"Healing potions taken in a short timespan do not stack; there must be a 15-minute waiting period before another imbibing has an effect. Taking more than 3 healing potions or antidotes per day causes poisoning symptoms.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512286,1791506686,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":34,"category_name":35,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":19,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":52,"preview_page_count":4},962090893153,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","ORachen[esc  \n# Handout\n\nHerbalistic &Alchemy  \nat  \nthe Drachenfest  \n# 1.Generel Information\n\n·Due to environmental protection regulations,entering the woods is prohibited!  \n·Ingame herbs are represented by herb coupons.  \n·No kind of herbal knowledge or gathering of ingame herbs without \"herbalism/stockbreeding”!  \n● No alchemy without at least“Alchemy I”.  \n·NO biological/chemical warfare by using unprocessed plants only!Rule of thumb:pressing harvested herbs into someone's face =no effectpressing someone's face into unharvested herbs =effect  \n·Alchemical resistance does not protect from herb effects!Save handling requires protective gear.  \n·Potions are required to be only water and food colouring.  \n● Alternative representations are possible,as long as the following conditions are met:The representation has to  \n·be intended for (in game)oral usage  \n·be identifiable as a single portion  \n·be consumable  \n·be sealable with potion sticker  \n·It is strongly adviced to only simulate the consuming of potions or any alternative representation forhygienic reasons.  \n·Characters with the skill“Alchemy I”will receive four potion stickers for“Potion of Healing 1”,thatthey can brew in the course of the event without requiring ingredients.  \n·The effects of several healing potions (drunken in a short timespan)will not add up.There has to bea 15-minute waiting period before the imbibing of more potions will have an effect.An intake ofmore than 3 healing potions or antidotes per day will result in poisoning symptoms.  \n·The usage of cannons also requires gunpowder.The required amount per shot will be calculated atthe siege weapon check-in.  \n·The production of explosives requires the guild-skill „master of explosives“,common gunpowder isnot suitable for e.g.exploding powder kegs!  \nHerb colonies  \n● In the playing area (including the circular road,but NOT in the woods)“herb colonies”(decoratedboxes,filled with cards,that can be exchanged for herb coupons at any referee-sector-tent)may befound.  \n·Each character wit the skill “herbalism/stockbreeding”may\"harvest\"these colonies,which meanstake ONE card from the box.Please leave empty colonies were you find them!  \nProtective gear  \n·Certain plants require special protective gear,eggloves or surgical masks,for safe handling.  \n·Harvesting without said equipment is possible,in this case plant effects(acid burns,hallucinationsand so on)will occur without exception.  \n·Alchemical resistance does not protect from herb effects!  \n·These effects will affect the used gear too,ingame repairs or replacements will be necessary.Theeffects can be found in the short description in this handout.  \nHerb coupons  \n·Herb coupons may be sold/traded,propagated in gardens or processed into alchemical products.  \n·One coupon can represent multiple doses of an ingredient.  \n·half-used coupons will be replaced on checking in the potion.  \nGardens  \n·Characters with the skill “herbalism/stockbreeding”may build gardens to cultivate and propagateingame herbs or use stockbreeding to gather ingredients(stockbreeding is just an alternate depictionofgardening).  \n·Aminimum area of 1m²,solid borders/partitions and areas designed to match the growthrequirements(or animal habitat conditions)of the desired herbs are required for valid gardens.Important areas are dry zone,moist zone,shaded zone,temperate zone and potentially stone bed andash bed for specialist herbs.  \n·Also each Garden requires a small box/container/jar to stow\"planted\"herb coupons outside thepropagation times.  \n·The minimum area may be achieved by combining gardens and stockbreeding(eg0,5m²garden nextto 0,5m²livestock).  \n·Amaximum of 100 ingredients can be cultivated per 1m2.  \n·There will be no growth without\"saplings”or a respective \"breeding pair”\"!At least two ingameherbs (herb coupons)per variety are required to propagate them.  \n·Each camp is required to draw a camp map until Wednesday morning,that notes the gardenspositions.Players from the ","cbCaijrN1Kw5ARhZ","https://ap.wps.com/l/cbCaijrN1Kw5ARhZ","pdf",2032542,"English","# Handout\n## 1. Generel Information\n## Ingame Herbs short description","[{\"question\":\"What are the main restrictions on herbal knowledge and gathering at the event?\",\"answer\":\"Entering the woods is prohibited due to environmental protection regulations. No herbal knowledge or gathering of in-game herbs is allowed without the “herbalism/stockbreeding” skill.\"},{\"question\":\"When is alchemy allowed, and what are key safety rules?\",\"answer\":\"Alchemy is allowed only with at least “Alchemy I”. No biological/chemical warfare is permitted using unprocessed plants, and certain plants require protective gear (e.g., gloves or surgical masks) for safe handling.\"},{\"question\":\"How do healing potions work, and what limits prevent stacking?\",\"answer\":\"Healing potions taken in a short timespan do not stack; there must be a 15-minute waiting period before another imbibing has an effect. Taking more than 3 healing potions or antidotes per day causes poisoning symptoms.\"}]","Herbalistic & Alchemy at the Drachenfest - 1. Generel Information | PDF",1791268062]