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Key objectives include preventing the extermination of githzerai allies, forming an alliance, infiltrating high society, and altering war outcomes through the fate of the Bitter Glass.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/haven-of-the-bitter-glass-an-adventure-for-12th-level-characters/510583/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/haven-of-the-bitter-glass-an-adventure-for-12th-level-characters/510583.png","ImageObject",300,407,{"name":42,"@type":43},"Aldword","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-18","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What level is the adventure designed for, and how should characters progress during play?","Question",{"text":63,"@type":64},"The adventure is designed for five 12th-level characters and is intended to grant about one and a half levels of experience. 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The characters should gain about one and a half levels worth of experience in the course of the adventure. This means that if you’rerunning this adventure as part of the Scales of War Adventure Path, you’re adventurers should reach 14th level by the end of the adventure. This is the ninth adventure in the Scales of War Adventure Path; you can run this adventure as the sequel to “Beyond the Mottled Tower,” the eighth adventure in Scales of War, or adapt it to run as part of your own campaign.  \nIn this adventure, the heroes must thwart a sophisticated and manipulative githyanki spy whose diplomatic skills have assured him safety within a human city. In the process, they can save potential githzerai allies from extermination, forge an alliance, infiltrate high society, and distupt the lines of githyanki communication—which will change the course of war.  \nBACKGROUND  \nIn their cities and citadels on the Astral Sea, the githyanki tasked with ensuring success for the upcoming war struggled with a problem: How best to handle communication between different heads of the vast githyanki army? The new githyanki overlord, Emperor Zetch’r’r, was not as magically adept asthe late Queen Vlaakith, and the mortal world was vast; it would only be through surprise, strength, and communication that they would carry the day and annihilate their enemies.  \nFive years ago, an obscure githyanki scholar named Kle’th found the answer.  \nFour hundred years ago, the Astral Sea had been disturbed by a human-crafted artifact called the  \nBitter Glass, a huge arcane focus in a human city called Auger that aided in communication. It created astral turbulence when it functioned. Under the rule of the now-deceased Lich Queen Vlaakith CLVII, the githyanki did what they always did when something disturbed them; in a night of fire and death, the city of Auger was virtually annihilated by a githyanki strike force mounted on dragons. The Bitter Glass was destroyed, buried beneath dozens of feet of mud and rubble, and few non-githyanki survived who remembered what it did. The githyanki considered the problem solved.  \nWhen the githyanki set their invasion plans in motion, Kle’th suspected that this long-lost human device might be the tool they needed to organize their armies, even though it triggered evil dreams of self-reflection in those who encountered its psychic effluvia. The githyanki dispatched a subtle and accomplished spy named Telicanthus to the human city of Sayre, which was built over the ruins of Auger. Telicanthus was soon able to ascertain that the Bitter Glass existed deep beneath the city, but it would take a major excavation to find and use it. He settled in Sayre for the long haul, using an unusual method for keeping himself safe in a human city. Uncharacteristically for a githyanki, he adopted the guise of a charming, aristocratic merchant, making himself well known and the center of the city’s social scene.  \nThe process was calculated and effective. Telicanthus arrived with vast amounts of money, positioning himself as an exotic noble who sought refuge from the evil of his own race. He made sure that he seemed cultured, mysterious, and important. He gave beautiful gifts and threw grand parties with exclusive guest lists, spending his money freely on those who befriended him. Within six months he was the most  \nwell known of Sayre’s social elite, close friends with ","cbCaiudLBagkHRje","https://ap.wps.com/l/cbCaiudLBagkHRje","pdf",6509811,83,"English","# Adventure Overview\n## Player Level and Running the Adventure\n## Main Threat and Objectives\n# Background\n## Communication Challenge and Emperor Zetch’r’r\n## The Bitter Glass and the City of Auger\n## Kle’th and Telicanthus’ Long Con\n## Excavation, Repair, and the Start of the Invasion","[{\"question\":\"What level is the adventure designed for, and how should characters progress during play?\",\"answer\":\"The adventure is designed for five 12th-level characters and is intended to grant about one and a half levels of experience. If run as part of the Scales of War Adventure Path, characters should reach 14th level by the end.\"},{\"question\":\"What is the main plot goal for the heroes in this adventure?\",\"answer\":\"The heroes must thwart a sophisticated and manipulative githyanki spy who has secured safety within a human city. By disrupting githyanki communication, they influence the course of the war.\"},{\"question\":\"What role does the Bitter Glass play in the story?\",\"answer\":\"The Bitter Glass is a powerful arcane focus originally created to aid communication, originally built in Auger. It was later recovered, repaired, and its activation marked the beginning of the githyanki invasion.\"}]","Haven of the Bitter Glass - An adventure for 12th-level characters | PDF",1791243079,128]