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The scenario follows three unrelated recent events that converge at Reynard Hasken’s manor: hobgoblin occupation, an encounter involving a paladin and an annis hag that later seeks revenge and recovery, and a neogi-driven enslavement of skum. Guidance covers DM preparation, reading player handouts, and adjusting encounters for campaigns with or without psionics.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/haskens-manor-a-short-adventure-for-four-7th-level-player-characters/512871/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/haskens-manor-a-short-adventure-for-four-7th-level-player-characters/512871.png","ImageObject",300,407,{"name":92,"@type":93},"Himbo","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the setting of Hasken’s Manor?","Question",{"text":112,"@type":113},"The adventure takes place in Haskenport, a small town at the edge of a shallow sea with limited trade and a reputation built on unusual edible mushrooms.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What recent events lead to the situation at the manor house?",{"text":117,"@type":113},"Three unconnected weeks of developments converge: a roving band of hobgoblins moves into the abandoned manor, a paladin’s assault on hags results in an annis named Genna fleeing and later returning with ogre guards, and a neogi tribe enslaves a group of skum.",{"name":119,"@type":110,"acceptedAnswer":120},"What should the DM prepare before running the adventure?",{"text":121,"@type":113},"The DM needs the D&D core rulebooks (including the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and should print the adventure including the maps, then read through the scenario to understand threats, NPC motivations, and player briefing text in shaded boxes.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512871,1791843846,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":19,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":29},687197100911,"https://ap-avatar.wpscdn.com/avatar/a000239b6f1da00475?x-image-process=image/resize,m_fixed,w_180,h_180&k=1785132997149421697","HASKEN’S MANOR  \nA Short Adventure for Four 7th-Level Player Characters  \n CREDITS  \nDesign: Scott Brocius and Mark A. Jindra  \nEditing: Penny Williams  \nTypesetting: Nancy Walker  \nCartography: Rob Lazzaretti  \nWeb Production: Julia Martin  \nWeb Development: Mark A. Jindra  \nGraphic Design: Sean Glenn, Cynthia Fliege  \nBased on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.  \nD&D, DUNGEONS & DRAGONS, and DUNGEON MASTER are registered trademarks owned by Wizards of the Coast, Inc. The d20 logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc.  \nThis material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.  \n©2003 Wizards of the Coast, Inc.  \nAll rights reserved.  \nMade in the U.S.A.  \nThis product is a work of fiction.  \nAny similarity to actual people, organizations, places, or events is purely coincidental.  \nThis Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please [visit ](visit www.wizards.com/d20)[www.wizards.com/d20](visit www.wizards.com/d20) .  \nFor more DUNGEONS & DRAGONS articles, adventures, and information, [visit](visit www.wizards.com/dnd)[ ](visit www.wizards.com/dnd)[www.wizards.com/dnd](visit www.wizards.com/dnd)  \nHasken’s Manor is a short D&D adventure for four 7thlevel player characters (PCs), though it can be modified for higher-or lower-level play if desired (see the Scaling the Adventure sidebar).  \nThe adventure is set in the small town of Haskenport, a minor port on the edge of a shallow sea. You can easily adapt it for any similar setting within your campaign world.  \nPREPARATION  \nYou (the DM) need the D&D core rulebooks, includingthe Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. This adventure utilizes the v.3.5 rules, but it can easily be used with the 3.0 rules as well.  \nYou can place this adventure in any section of your campaign world that features a small port town. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.  \nTo get started, print out this adventure (includingthe maps) . Read through the scenario at least once to familiarize yourself with the situation, threats, and major NPCs (particularly their motivations).  \nThis adventure has a psionic element, but notes have been provided to help you adjust the encounters if your campaign does not use psionics. It also features the church of St. Cuthbert, but any organized church that supports paladins would work equally well.  \nText that appears in shaded boxes is player information that you can read aloud or paraphrase for the players at the proper times. Unshaded boxes contain important information for you.  \nADVENTURE BACKGROUND  \nHaskenport is a small town at the edge of a shallow sea. It was founded about thirty years ago, when Reynard Hasken, a paladin of St. Cuthbert, decided to retire to the area. He built a manor and a small private dock, and his followers created the community nearby. The town would have stayed just a hamlet were it not for the discovery of an edible mushroom in the local seacaves.  \nAt about the time of this discovery, a traveling gourmet happened to be aboard a ship that was forced to dock at the small port. Upon sampling the local mushrooms, he fell in love with them. He took a considerable number with him, and soon demand for them grew in his home city and its environs. Supplying mushroo","cbCaiaM5wZeZom4c","https://ap.wps.com/l/cbCaiaM5wZeZom4c","pdf",387401,"English","# Preparation\n## Adventure Background\n## The Manor House\n## Recent Events","[{\"question\":\"What is the setting of Hasken’s Manor?\",\"answer\":\"The adventure takes place in Haskenport, a small town at the edge of a shallow sea with limited trade and a reputation built on unusual edible mushrooms.\"},{\"question\":\"What recent events lead to the situation at the manor house?\",\"answer\":\"Three unconnected weeks of developments converge: a roving band of hobgoblins moves into the abandoned manor, a paladin’s assault on hags results in an annis named Genna fleeing and later returning with ogre guards, and a neogi tribe enslaves a group of skum.\"},{\"question\":\"What should the DM prepare before running the adventure?\",\"answer\":\"The DM needs the D\\u0026D core rulebooks (including the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and should print the adventure including the maps, then read through the scenario to understand threats, NPC motivations, and player briefing text in shaded boxes.\"}]","HASKEN’S MANOR - A Short Adventure for Four 7th-Level Player Characters | PDF",1791276988]