[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-515171-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-515171-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","harlem-unbound-keeper-screen-racial-tension-modifier-4d6-scenario-generator","Harlem Unbound - Keeper Screen - Racial Tension Modifier & 4D6 Scenario Generator","","Harlem Unbound Keeper Screen provides in-game mechanics and quick reference tools for running tense scenarios in Call of Cthulhu and GUMSHOE. It introduces a Racial Tension Modifier that increases difficulty or spends for cross-race interactions, plus guidance for investigators, scenario hooks, antagonists, resolution outcomes, and sanity effects. Additional sections include firearms difficulty, SAN rule impacts, and a comprehensive list of skills with percentage values.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/harlem-unbound-keeper-screen-racial-tension-modifier-4d6-scenario-generator/515171/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/harlem-unbound-keeper-screen-racial-tension-modifier-4d6-scenario-generator/515171.png","ImageObject",300,407,{"name":42,"@type":43},"acoobca","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",8,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What does the Racial Tension Modifier change in cross-race or cross-culture scenes?","Question",{"text":63,"@type":64},"For Call of Cthulhu, it increases the difficulty of relevant rolls by one level. For GUMSHOE, it costs one additional spend for interactions like social skills, with the Keeper able to apply more if circumstances warrant.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How can a scenario be built using the 4D6 scenario generator?",{"text":68,"@type":64},"The screen states you can build a scenario with 4D6 for an evening of play, using the provided tables and prompts as the basis for outcomes and structure.",{"name":70,"@type":61,"acceptedAnswer":71},"What are the key sanity consequences and checks described?",{"text":72,"@type":64},"The document covers insanity effects such as phobias and manias, delusions requiring SAN rolls, and failure or success outcomes. It also specifies how insanity can affect rolls and how Cthulhu Mythos influence increases with madness episodes.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},515171,1791418168,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,110,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":101,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":115},3985747870733,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","RACIAL TENSION MODIFIER  \nTo fully represent the hotbed of tension that Harlem is during this time period, it is suggested that Keepers use the Racial Tension Modifier for their games. The Racial Tension Modifier should add a new level of play and complexity that maybe welcomed by Keepers and investigators alike. The modifiers apply to all investigators, unless otherwise noted in the scenario.  \nFor Call of Cthulhu: Where the investigator and target are of different races or cultures, increase the difficulty of the roll (such as social skills) by one level (Regular becomes Hard, Hard becomes Extreme). If necessary, at the Keeper’s discretion, an additional penalty die may be applied, dependent on the circumstances. This reflects the mistrust between the different groups for control of the area.  \nFOR GUMSHOE: Where the investigator and target are of different races or cultures, it costs one additional spend for all interactions (such as social skills) . If necessary, at the Keeper’s discretion, an additional spend may be applied, dependent on the circumstances. This reflects the mistrust between the different groups for control of the area.  \n4D6 SCENARIO GENERATOR  \nYou can build a scenario with 4D6 for an evening of play.  \nBRINGING IN INVESTIGATORS  \n1. A family member  \n2. Criminal organization  \n3. A friend  \n4. A rival  \n5. Authorities  \n6. Newspaper articles  \nTHE HOOK  \n1. Person is killed  \n2. Object disappears  \n3. Someone is seeking revenge  \n4. Find an ancient artifact  \n5. Notice someone’s strange behavior  \n6. Hired by a patron to do something THE ANTAGONIST  \n1. Human (mundane: Mafia, Klan or non-Mythos)  \n2. Mythos entity  \n3. Supernatural entity  \n(non-Mythos: vampire, ghost, etc.)  \n4. Human(Mythos:Immortal Wizard, Cultist or Artifact-Wielding Person)  \n5. Great Old One ora powerful agent of them  \n6. Mythos entity  \nTHE RESOLUTION  \n1. Fight  \n2. Music  \n3. Fight  \n4. Fight  \n5. Banish  \n6. Negotiate  \nSANITY  \n1. Insanity Effect: Phobias: If insane, must fight/flee or take a penalty die on skill rolls.  \n2. Manias: If insane, must submit to mania or take 1 penalty die on skill rolls.  \n3. Delusions & Reality Checks: Sanity roll to test for delusions.  \n• Failure: Lose 1 SAN + bout of madness.  \n• Success: Dismiss delusion.  \n4. Insanity & Cthulhu Mythos: +5% Cthulhu Mythos with first Mythos-induced bout  \nof madness (+1% on subsequent occasions). Phobia list – page 160. Mania list – page 161.  \n\n| FIREARMS MODIFIERS |  |  |\n| --- | --- | --- |\n| DIFFICULTY LEVEL | BONUS DIE | PENALTY DIE |\n| Regular: Normal range | Aiming for 1 round | Target diving for cover |\n| Hard: Long range | Point blank | Fast-moving target (MOV 8+) |\n| Extreme: Very long range | Large target (Build 4+) | Partial (50%+) concealment Small target (Build –2) Multiple handgun shots Loading and firing one shot in a single round\u003Cbr>Firing into melee |\n\nCALL OF CTHULHU SKILLS  \nAccounting (05%) Acting (05%)  \nAnimal Handling (05%) Anthropology (01%) Appraise (05%) Archaeology (01%) Art and Craft (05%) Artillery (01%)  \nAstronomy (01%) Axe (15%)  \nBiology (01%)  \nBotany (01%)  \nBow (15%)  \nBrawl (25%)  \nChainsaw (10%)  \nCharm (15%)  \nChemistry (01%) Climb (20%)  \nCredit Rating (00%) Cryptography (01%) Cthulhu Mythos (00%)  \nDemolitions (01%) Disguise (05%)  \nDiving (01%)  \nDodge (half DEX) Drive Auto (20%) Electrical Repair (10%) Fast Talk (05%) Fighting (varies) Fine Art (05%) Firearms (varies) First Aid (30%) Flail (10%)  \nFlamethrower Forensics (05%)  \nForgery (01%)  \nGarrote (15%)  \nGeology (01%) Handgun (20%) Heavy Weapons (10%) History (05%)  \nHypnosis (01%)  \nIntimidate (15%) Jump (20%)  \nLanguage (Other) (01%) Language (Own) (EDU) Law (05%)  \nLibrary Use (20%) Listen (20%)  \nLocksmith (01%) Machine Gun (10%) Mathematics (01%) Mechanical Repair (10%) Medicine (01%)  \nMeteorology (01%) Natural World (10%) Navigate (10%)  \nOccult (05%) Operate Heavy Machinery (01%) Persuade (10%)  \nPharmacy (01%) Photography (05%) Physics (01%)  \nPilot ","cbCaidnJeVwUwnAi","https://ap.wps.com/l/cbCaidnJeVwUwnAi","pdf",2907231,"English","# Racial Tension Modifier\n## Call of Cthulhu adjustments\n## GUMSHOE adjustments\n# 4D6 Scenario Generator\n# Bringing in Investigators\n# The Hook\n# The Antagonist\n# The Resolution\n# Sanity\n## Insanity effects\n## Delusions and reality checks\n# Firearms Modifiers\n# Call of Cthulhu Skills\n# Other Forms of Damage","[{\"question\":\"What does the Racial Tension Modifier change in cross-race or cross-culture scenes?\",\"answer\":\"For Call of Cthulhu, it increases the difficulty of relevant rolls by one level. For GUMSHOE, it costs one additional spend for interactions like social skills, with the Keeper able to apply more if circumstances warrant.\"},{\"question\":\"How can a scenario be built using the 4D6 scenario generator?\",\"answer\":\"The screen states you can build a scenario with 4D6 for an evening of play, using the provided tables and prompts as the basis for outcomes and structure.\"},{\"question\":\"What are the key sanity consequences and checks described?\",\"answer\":\"The document covers insanity effects such as phobias and manias, delusions requiring SAN rolls, and failure or success outcomes. It also specifies how insanity can affect rolls and how Cthulhu Mythos influence increases with madness episodes.\"}]","Harlem Unbound - Keeper Screen - Racial Tension Modifier & 4D6 Scenario Generator | PDF",1791308790]