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Half-Elf”?","Question",{"text":63,"@type":64},"The sheet lists the character as a Bard at level 2, with half-elf race and entertainer background.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does Bardic Inspiration work on this sheet?",{"text":68,"@type":64},"As a bonus action, a creature within 60 ft. that can hear you gains a 1d6 inspiration die for 10 minutes, which it can add to a check, attack roll, or saving throw before knowing the outcome.",{"name":70,"@type":61,"acceptedAnswer":71},"What equipment, weapons, and languages are provided?",{"text":72,"@type":64},"It includes light armor, weapon options such as dagger/rapier/longsword/shortsword and simple weapons, tool proficiencies like disguise kit and drums, and languages Common, Dwarvish, and 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POINTS\u003Cbr>j998myryps\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Half-Elf Entertainer RACE BACKGROUND |\n|  |\n\n| | +0\u003Cbr>+4 +1 +2 -1 +5 | Strength\u003Cbr>Dexterity Constitution Intelligence\u003Cbr>Wisdom\u003Cbr>Charisma |\n| --- | --- | --- |\n| Saving Throw Modifiers\u003Cbr>Advantage against being charmed, and magic can’t put you to sleep\u003Cbr>SAVING THROWS |  |  |\n\n\n| | +4\u003Cbr>+0 +3 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +1  Athletics STR |  |  |\n|  | +4\u003Cbr>+4\u003Cbr>+0\u003Cbr>+4\u003Cbr>+4 +0 +3 +1\u003Cbr>+5\u003Cbr>+4 +3\u003Cbr>+4\u003Cbr>+4 +0 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n11 PASSIVE WISDOM (PERCEPTION)  \n10 PASSIVE WISDOM (INSIGHT)  \n14 PASSIVE INTELLIGENCE (INVESTIGATION)  \nDarkvision 60 ft.  \nSENSES  \n30 ft. (Walking)  \nSPEED  \n=== ARMOR === Light Armor  \n=== WEAPONS ===  \nCrossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons  \n=== TOOLS ===  \nDisguise Kit, Drum, Flute, Hand Drum, Wargong  \n=== LANGUAGES === Common, Dwarvish, Elvish  \nPROFICIENCIES & LANGUAGES  \nACTIONS  \n=== ACTIONS === Standard Actions  \nAttack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object  \n=== BONUS ACTIONS ===  \nBardic Inspiration • 3 / Long Rest  \nAs a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6) . For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.  \nNAME  \nDagger  \nRapier  \nUnarmed Strike  \nHIT  \n+4  \n+4  \n+2  \nDAMAGE/TYPE  \n1d4+2 Piercing  \n1d8+2 Piercing  \n1 Bludgeoning  \nNOTES  \nSimple, Finesse, Light, Thrown, Range (20/60)  \nMartial, Finesse  \nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \nHappy the Hippy Half-Elf  \n\n|  |\n| --- |\n| Bard 2 PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>j998myryps\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Half-Elf Entertainer RACE BACKGROUND |\n|  |\n\n=== BARD FEATURES ===  \n* Hit Points • PHB 52  \n* Proficiencies • PHB 52  \n* Spellcasting • PHB 52  \nYou can cast known bard spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as aspellcasting focus.  \n* Bardic Inspiration • PHB 53  \nAs a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6) . For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.  \n| 3 / Long Rest • 1 Bonus Action  \n* Jack of All Trades • PHB 54  \nYou can add half your proficiency bonus, rounded down ( +1 ), to any ability check you make that doesn’t already include it.  \n* Song of Rest • PHB 54  \nIf you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.  \n=== HALF-ELF RACIAL TRAITS ===  \n* Ability Score Increase • BR 39  \n* Darkvision • BR 39  \nYou can see in darkness (shades of gray) up to 60 ft.  \n* Fey Ancestry • BR 39  \nYou have advantage on saving throws against being charmed, and magic can’t put you to sleep.  \n* Skill Versatility • BR 39  \nYou gain proficiency in two skills of your choice.  \n* Languages • BR 39  \nFEATURES & TRAITS  \nNAME  \nLeather  \nDagger  \nRapier  \nBackpack  \nClothes, Costume  \nDrum  \nHand Drum  \nBedroll  \nCandle  \nClothes, C","cbCaiepke356LoKd","https://ap.wps.com/l/cbCaiepke356LoKd","pdf",655266,"English","# Character Overview\n## Ability Scores, Saves, and Skills\n## Senses, Speed, Armor, Weapons, Tools\n## Actions and Bard Features\n## Half-Elf Racial Traits\n## Equipment, Languages, and Spellcasting","[{\"question\":\"What class and level is “Happy the Hippy Half-Elf”?\",\"answer\":\"The sheet lists the character as a Bard at level 2, with half-elf race and entertainer background.\"},{\"question\":\"How does Bardic Inspiration work on this sheet?\",\"answer\":\"As a bonus action, a creature within 60 ft. that can hear you gains a 1d6 inspiration die for 10 minutes, which it can add to a check, attack roll, or saving throw before knowing the outcome.\"},{\"question\":\"What equipment, weapons, and languages are provided?\",\"answer\":\"It includes light armor, weapon options such as dagger/rapier/longsword/shortsword and simple weapons, tool proficiencies like disguise kit and drums, and languages Common, Dwarvish, and Elvish.\"}]","Happy the Hippy Half-Elf - Character Sheet | PDF",1791234795]