[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510549-105":59,"doc-detail-510549-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","half-orc-prime-requisites-combat-stats-and-experience-table","Half-Orc - Prime Requisites, Combat Stats, and Experience Table","","B/X D&D half-orc character rules define ability prerequisites, minimum starting scores, and conditional experience bonuses based on Strength and Constitution thresholds. The document specifies hit die usage for calculating hit points by level, equipment permissions for armor and shields, and allowable weapons. It also outlines saving throw progression as cleric-equivalent levels and details special traits: infravision and its color effects, keen-ear hearing ranges, and the Common/Orc language ability. An experience-to-level table completes the progression.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/half-orc-prime-requisites-combat-stats-and-experience-table/510549/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/half-orc-prime-requisites-combat-stats-and-experience-table/510549.png","ImageObject",300,407,{"name":92,"@type":93},"Jacob","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What are the half-orc Prime Requisites and when do XP bonuses apply?","Question",{"text":112,"@type":113},"Half-orcs have Prime Requisites of Strength and Constitution. A 5% XP bonus applies when the half-orc has 13+ in both scores, and a 10% XP bonus applies when Constitution is 16+ with Strength at least 13.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What minimum scores are required for a half-orc at first play?",{"text":117,"@type":113},"The document requires a Constitution score of 9 or greater and a Charisma score no greater than 16 when first played.",{"name":119,"@type":110,"acceptedAnswer":120},"How does infravision work for half-orcs?",{"text":121,"@type":113},"Half-orcs have infravision in addition to normal sight and can see 60' in the dark. Warm things appear red and cold things appear blue, making approaching creatures and certain same-temperature objects dimly visible.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510549,1791519175,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},962084931830,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","Half-Orc (B/X D&D)  \nPrime Requisite: Half-Orcs have two Prime Requisites: Strength and Constitution. If the half-orc has a score of 13 or more in both Ability Scores, the character gains a 5% bonus to Experience Points earned in every adventure. If the Constitution score is 16 or greater (along with Strength of 13 or more), the XP bonus is 10% . Minimum Scores: An half-orc character must have an Constitution score of 9 or greater and a Charisma score no greater than 16 when first played.  \nHit Dice: An eight-sided die (1d8) is used to determine an half-orc’s hit points. A half-orc starts with 1-8 hit points (plus Constitution bonus, if any) and gains Id8 more hit points (plus bonus) with each Level of Experience. Armor: An half-orc may wear any kind of armor, and may use a shield.  \nWeapons: An half-orc may use any weapon.  \nSaving Throws: Half-orcs save as a Cleric of equal level.  \nSpecial Abilities:  \nA half-orc has special vision, keen ears and knows a couple languages.  \nVision: Half-Orcs have Infravision in addition to normal sight and can see 60‘ in the dark. Infravision is the ability to see heat (and the lack of heat) . Normal and magical light makes infravision useless.  \nWith infravision, warm things seem red, and cold things seem blue. For example, an approaching creature could be seen as a red shape, leaving faint reddish footprints. A cold pool of water would seem a deep blue color. Even items or creatures which are the same temperature as the surrounding air (such as a table or a skeleton) can be dimly seen by infravision.  \nKeen Ears: Half-orcs can hear noise on a 1 – 3, on a d6 .  \nLanguages: Half-orcs can speak Common and Orc.  \n\n| HALF-ORC EXPERIENCE TABLE |  |  |  |\n| --- | --- | --- | --- |\n| Level | Title | XP | Hit Dice |\n| 1 | Half-Orc Veteran | 0 | 1d8 |\n| 2 | Half-Orc Warrior | 1,800 | 2d8 |\n| 3 | Half-Orc Swordmaster | 3,600 | 3d8 |\n| 4 | Half-Orc Thug | 7,200 | 4d8 |\n| 5 | Half-Orc Cutthroat | 14,400 | 5d8 |\n| 6 | Half-Orc Executioner | 28,800 | 6d8 |\n| 7 | Half-Orc Blackguard | 57,600 | 7d8 |\n| 8 | Half-Orc Ravager | 115,200 | 8d8 |\n| 9 | Half-Orc Boss | 265,200 | 9d8 |\n| 10* | 10th level Half-Orc Boss | 415,200 | 9d8 + 3 |\n| 11* | 11th level Half-Orc Boss | 565,200 | 9d8 + 6 |\n| 12* | 12th level Half-Orc Boss | 715,200 | 9d8 + 9 |\n\n*Constitution adjustments no longer apply.  \nB/X D&D Half-Orc is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License.","cbCaiqjQHV3lqPdv","https://ap.wps.com/l/cbCaiqjQHV3lqPdv","pdf",20811,"English","# Prime Requisites\n## Minimum Scores\n# Hit Dice and Armor\n# Weapons and Saving Throws\n# Special Abilities\n## Vision and Infravision\n## Keen Ears\n## Languages\n# Half-Orc Experience Table","[{\"question\":\"What are the half-orc Prime Requisites and when do XP bonuses apply?\",\"answer\":\"Half-orcs have Prime Requisites of Strength and Constitution. A 5% XP bonus applies when the half-orc has 13+ in both scores, and a 10% XP bonus applies when Constitution is 16+ with Strength at least 13.\"},{\"question\":\"What minimum scores are required for a half-orc at first play?\",\"answer\":\"The document requires a Constitution score of 9 or greater and a Charisma score no greater than 16 when first played.\"},{\"question\":\"How does infravision work for half-orcs?\",\"answer\":\"Half-orcs have infravision in addition to normal sight and can see 60' in the dark. Warm things appear red and cold things appear blue, making approaching creatures and certain same-temperature objects dimly visible.\"}]","Half-Orc - Prime Requisites, Combat Stats, and Experience Table | PDF",1791242770]