[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508818-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508818-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","half-orc-barbarian-1st-level-medium-half-orc-barbarian","Half-Orc Barbarian - 1st-Level Medium Half-Orc Barbarian","","Character rules sheet for a 1st-level medium half-orc barbarian, providing core statistics, armor class, hit points, proficiency bonus, speed, and alignment. Includes ability scores, melee and ranged attacks with damage and range values, skill guidance, and a full equipment list with consumables and gear. Details racial traits such as darkvision and menacing, plus class features including proficiencies, rage (2/day) benefits and drawbacks, thick hide, and background elements tied to being a blacksmith guild member.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/half-orc-barbarian-1st-level-medium-half-orc-barbarian/508818/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/half-orc-barbarian-1st-level-medium-half-orc-barbarian/508818.png","ImageObject",300,407,{"name":42,"@type":43},"Indoniesian Boy","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",5,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What are the half-orc barbarian’s armor class, hit points, and speed?","Question",{"text":63,"@type":64},"Armor Class is 15 (studded leather), hit points are 14 (1d12 Hit Die), and speed is 30 ft.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What attacks does the character have and what are their damage and range?",{"text":68,"@type":64},"Melee attack with Maul: +5 to hit, 1d12 + 4 bludgeoning. Ranged attack with Javelin: range 30 ft./120 ft., +5 to hit, 1d6 + 4 piercing.",{"name":70,"@type":61,"acceptedAnswer":71},"How does Rage work, and what are its drawbacks?",{"text":72,"@type":64},"Rage (2/day) grants advantage on Strength-based attack rolls, checks, and saving throws, a +2 bonus to melee damage rolls, and temporary hit points equal to twice the barbarian level. During rage, you can’t take reactions other than opportunity attacks, and rage lasts 1 minute, ending early if you end your turn without attacking.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508818,1791551722,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":55,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":22,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":26},962090760608,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","'􀀉' 1H[W  \nHALF-ORC BARBARIAN  \n1st-Level Medium Half-Orc Barbarian Armor Class 15 (studded leather)  \nHit Points 14 (1d12 Hit Die) Proficiency Bonus +1 Speed 30 ft.  \nAlignment chaotic neutral Languages Common, Dwarvish, Orcish ABILITY SCORES  \n\n| Strength 18 (+4); add proficiency bonus to saves Dexterity 14 (+2); add proficiency bonus to saves Constitution 14 (+2)\u003Cbr>Intelligence 8 (–1)\u003Cbr>Wisdom 12 (+1)\u003Cbr>Charisma 10 (+0)\u003Cbr>ATTACKS |\n| --- |\n| Melee Attack: Maul (+5 to hit; 1d12 + 4 bludgeoning) Melee or Ranged Attack: Javelin (range 30 ft./120 ft.; +5 to hit; 1d6 + 4 piercing)\u003Cbr>SKILLS (ADD PROFICIENCY BONUS TO RELATED ABILITY CHECKS) |\n| Athletics, Insight, Persuasion, Search\u003Cbr>EQUIPMENT |\n\nStudded leather, maul, javelins (3), potion of healing, clothes, healer’s kit, backpack, bedroll, belt pouch, grappling hook, guild mark, mess kit, rations (4 days), silk rope (50 ft.), artisan’s tools (leatherworking and smithing), steel mirror, waterskin, 13 gp, and 7 sp.  \nRacial Traits  \nDarkvision. You can see in darkness within 60 feet of you as ifit were dim light. When you do so, your vision is in black and white.  \nMenacing. You have advantage on Charisma (Intimidation) checks.  \nClass Features  \nProficiencies. Add your proficiency bonus to attack rolls you make using martial weapons and simple weapons (included in “Attacks”). You also add your proficiency bonus to ability checks made to use mounts (land) and your skills (noted in “Skills”), as well as to your Strength and Constitution saving throws (noted in “Ability Scores”). You also have proficiency with light armor, medium armor, and shields.  \nRage (2/day). On your turn, you can enter a rage as part of your action or move. While raging, you gain the following benefits:  \n✦ You have advantage on Strength-based attack rolls, checks, and saving throws.  \n✦ You gain a +2 bonus to melee damage rolls.  \n✦ You gain twice your barbarian level in temporary hit points until the rage ends. These hit points can exceed your hit point maximum, and they cannot be regained. If you take any damage, these hit points are lost first.  \nRaging also has drawbacks. During it, you can’t take reactions, except to make opportunity attacks.  \nYour rage lasts for 1 minute. It ends early if you end your turn and didn’t attack an enemy creature during it.  \nOnce you have reached the limit of your rages per day, you must complete a long rest before you can rage again.  \nThick Hide. While you are wearing no armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.  \nBackground: Blacksmith You started your professional life as a blacksmith’s apprentice.  \nSmith’s Guild Member. You are a member of a smith’s guild. Fellow members provide you with lodging and food. In some settlements, a guild hall offers a central place to meet other members of your profession. Guilds often wield tremendous political power, which you can sometimes use to your advantage.  \nProficiencies. You have proficiency with artisan’stools (smithing) and artisan’s tools (leatherworking), so you add your proficiency bonus to ability checks you make using them.  \n&RQ¿GHQWLDO LQIRUPDWLRQ RI:L]DUGV RIWKH &RDVW //&􀀑 􀂋􀀕􀀓􀀔􀀖'R QRW GLVWULEXWH􀀑","cbCaipNH08CRo0jL","https://ap.wps.com/l/cbCaipNH08CRo0jL","pdf",107072,"English","# Half-Orc Barbarian\n## Armor Class, Hit Points, and Core Stats\n## Attacks and Skills\n## Equipment\n## Racial Traits\n## Class Features\n## Background","[{\"question\":\"What are the half-orc barbarian’s armor class, hit points, and speed?\",\"answer\":\"Armor Class is 15 (studded leather), hit points are 14 (1d12 Hit Die), and speed is 30 ft.\"},{\"question\":\"What attacks does the character have and what are their damage and range?\",\"answer\":\"Melee attack with Maul: +5 to hit, 1d12 + 4 bludgeoning. Ranged attack with Javelin: range 30 ft./120 ft., +5 to hit, 1d6 + 4 piercing.\"},{\"question\":\"How does Rage work, and what are its drawbacks?\",\"answer\":\"Rage (2/day) grants advantage on Strength-based attack rolls, checks, and saving throws, a +2 bonus to melee damage rolls, and temporary hit points equal to twice the barbarian level. During rage, you can’t take reactions other than opportunity attacks, and rage lasts 1 minute, ending early if you end your turn without attacking.\"}]","Half-Orc Barbarian - 1st-Level Medium Half-Orc Barbarian | PDF",1791232563]