[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-515536-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-515536-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","gurps-compendium-i-character-creation","GURPS Compendium I - Character Creation","","GURPS Compendium I: Character Creation consolidates a wide range of character design guidance for the GURPS roleplaying system. The compilation credits system contributors and expands core rules with detailed sections on attributes, including optional mechanics for strength, will, damage, throwing, and encumbrance. It also provides frameworks for advantages and disadvantages, then extends options through enhancements, limitations, and an in-depth skills chapter covering learning, mastery, training, recognition, degradation, and language approaches.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/literature/","Literature",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/gurps-compendium-i-character-creation/515536/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/gurps-compendium-i-character-creation/515536.png","ImageObject",300,407,{"name":42,"@type":43},"\tCallum ","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-21","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",10,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What topics are covered in this compendium’s character creation guidance?","Question",{"text":63,"@type":64},"It covers attributes, advantages, disadvantages, enhancements and limitations, and skills, providing both baseline rules and optional approaches for character building.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"Does the book include optional rules for attributes and combat-related mechanics?",{"text":68,"@type":64},"Yes. It includes optional rules such as redefining hit points and fatigue, adjusting will rules, and guidance tied to strength and damage thresholds.",{"name":70,"@type":61,"acceptedAnswer":71},"How does the skills chapter approach learning and improvement?",{"text":72,"@type":64},"It addresses learning skills, optional learning rules for pressure situations, mastery and diversity comparisons, intensive training, and methods for maintaining and degrading skills over time.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},515536,1791428669,{"code":4,"msg":82,"data":83},"success",[84,88,91,95,100,105,110,115,120,123,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":89,"slug":90},80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":112,"show_sort_weight":113,"slug":114},8,"Research & Report",30,"research-report",{"id":116,"doc_module":4,"doc_module_name":25,"category_name":117,"show_sort_weight":118,"slug":119},9,"Religion & Spirituality",20,"religion-spirituality",{"id":118,"doc_module":4,"doc_module_name":25,"category_name":121,"show_sort_weight":118,"slug":122},"World Cup","world-cup",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":55,"slug":125},"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":26,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},137451211410,"https://ap-avatar.wpscdn.com/avatar/2000bb0a9246f588df?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786362646172706240","C H A R A C T E R C R E A T I O N  \nCOVER BY JEFF KOKEILLUSTRATED  \nBY DAN SMITH  \nThis book could not exist without the combined efforts of all those credited previously in other GURPS books, as well as the authors of numerousPyramid and Roleplayer articles, virtuallyall of whom have-knowingly or otherwise-contributed to this book.  \nThe list istoolong to include here, but you know who you are.  \nGURPS System Design by Steve Jackson  \nScott Haring, Managing Editor  \nPage Layout and Typography by Jeff Koke Interior and Color Production by Jeff Koke and Lillian Butler Print Buying by Monica Stephens  \nArt Direction by Bruce Popky  \nWoody Eblom, Sales Manager  \nAdditional Original Material: Elizabeth McCoy-Archangel of Archives, Walter Milliken, Bill Seurer, Ken Walton and Jo Walton  \nPlaytesting and Useful Comments: Thomas Ackermann, Tim Cain, James H. Cloos Jr., James R. Duncan, Benson Fong, Grendel-Khan, Mikael Hansson, Jay Heyman, MA. Lloyd, Joseph L Lockett, Onno Meyer, Mark Nettle, Bill Oliver, Ismo Peltonen.  \nSteffan O'Sullivan, Juergen Rudolf, Brett Slocum, Adam J. Thornton, T. Tuttle and Toni Vaisanen.  \nOther Invaluable Assistance: Bob Apthorpe, Lillian Butler, Hunter Johnson, Jeff Koke, Bill Letourneau and Tracy Ratcliff  \nGURPSand the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all products by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Compendium I: Character Creationis copyright © 1996 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A.  \nSTEVE JACKSON GAMES  \nINTRODUCTION ..................4  \nAbout the Compiler...............................................4  \nAboutGURPS.......................................................4  \n1. ATTRIBUTES.....................5  \nAttribute Levels and Their Meanings........................6  \nLow Attributes as Disadvantages .......................... 6  \nStrength .....................................................................7  \n\"Enhanced\" Strength .............................................7  \nOptional Rule: Redefining Hit Points and Fatigue........................................................ 7  \nThe Much-Maligned Will:  \nOptional Will Rules ...........................................8  \nBasic Damage for ST Above 20.......................... 10  \nThrowing .............................................................10  \nExtra Effort Lifting with High ST....................... 12  \nContests of ST for Very Weak or Very Strong Creatures .................................13  \nOptional Rule: Treating Figured Quantities as Attributes................................... 13  \nEncumbrance Rules for Superhumansand Nonhumans............................................... 14  \n2. ADVANTAGES..................15  \nInventing New Advantages......................................16  \nLead Into Gold:  \nNew Advantages for Old.................................16  \nSecret Advantages................................................16  \nStarting From Scratch.......................................... 17  \nTrading Points for Equipment............................. 17  \nTemporary Wealth................................................ 18  \nNEW ADVANTAGES...............................19  \nMundane Advantages ..............................................19  \nOccult and Paranormal Advantages ........................33  \nRacial and Super Advantages..................................49  \nNatural Attacks........................................................72  \n3. DISADVANTAGES............74  \nInventing New Disadvantages .................................75  \nTurning Old Problems Into New .........................75  \nSecret Disadvantages ..........................................75  \nBrand-New Problems ..........................................76  \nDoing Away With Disadvantages....................","cbCaigVOepWS8xWf","https://ap.wps.com/l/cbCaigVOepWS8xWf","pdf",3902741,193,"English","# Introduction\n## About the Compiler\n## About GURPS\n# Attributes\n## Attribute Levels and Their Meanings\n## Low Attributes as Disadvantages\n## Optional Rule: Redefining Hit Points and Fatigue\n# Advantages\n## Inventing New Advantages\n## New Advantages\n# Disadvantages\n## Inventing New Disadvantages\n## New Disadvantages\n# Enhancements and Limitations\n## Modifying Advantages and Disadvantages\n# Skills\n## Learning Skills","[{\"question\":\"What topics are covered in this compendium’s character creation guidance?\",\"answer\":\"It covers attributes, advantages, disadvantages, enhancements and limitations, and skills, providing both baseline rules and optional approaches for character building.\"},{\"question\":\"Does the book include optional rules for attributes and combat-related mechanics?\",\"answer\":\"Yes. It includes optional rules such as redefining hit points and fatigue, adjusting will rules, and guidance tied to strength and damage thresholds.\"},{\"question\":\"How does the skills chapter approach learning and improvement?\",\"answer\":\"It addresses learning skills, optional learning rules for pressure situations, mastery and diversity comparisons, intensive training, and methods for maintaining and degrading skills over time.\"}]","GURPS Compendium I - Character Creation | PDF",1791317398,297]