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It specifies fundamental rule precedence when card text conflicts with rules, procedures for impossible actions, simultaneous selections, numeric constraints, and effect ordering. It also introduces key card data concepts such as serial numbers, copy limits, card names, card types, colors, traits, zones, attack points, and hit points, forming the basis for battles and resolutions.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/gundam-card-game-comprehensive-rules-ver-1100-updated-oct-16-2026/645308/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/gundam-card-game-comprehensive-rules-ver-1100-updated-oct-16-2026/645308.png","ImageObject",300,407,{"name":92,"@type":93},"Terk","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23",true,{"@type":101,"interactionType":102,"userInteractionCount":8},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"What causes a player to lose the game?","Question",{"text":111,"@type":112},"A player is defeated when they take battle damage while having no cards in their shield area, or when they have no cards remaining in their deck. The defeated player loses when rules management is next performed.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"When a card’s text conflicts with the comprehensive rules, which takes priority?",{"text":116,"@type":112},"The card text takes precedence over the comprehensive rules when they contradict.",{"name":118,"@type":109,"acceptedAnswer":119},"How are actions handled if they are impossible or only partially possible?",{"text":120,"@type":112},"If an action cannot be performed for any reason, it is not performed. If only part is impossible, the player performs as much of the action as possible.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},645308,1792743704,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":8,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":138,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},1099525198933,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Gundam Card Game Comprehensive Rules Ver. 1.10.0  \nUpdated Oct 16, 2026  \nTable of Contents  \n1. Game Overview  \n2. Card Information  \n3. Card Types  \n4. Game Locations  \n5. Essential Game Terminology  \n6. Preparing to Play  \n7. Game Progression  \n8. Attacking and Battles  \n9. Action Steps  \n10. Effect Activation and Resolution  \n11. Rules Management  \n12. Multiplayer Battle  \n13. Keyword Effects and Keywords  \nComprehensive Rules  \n1) Game Overview  \n1-1. Number of Players  \n1-1-1. Gundam Card Game is a competitive game between two players. Refer to the multiplayer rules for rules that apply to games conducted with other player counts.  \n1-2. Winning and Losing the Game  \n1-2-1. When either player is defeated, the game ends. When one opponent is  \ndefeated, the opponent who was not defeated wins the game.  \n1-2-2. The following are all game conditions that result in defeat.  \n1-2-2-1. When either player receives battle damage from a Unit while they have no cards in their shield area, that player fulfills the conditions for defeat.  \n1-2-2-2. When either player has no cards remaining in their deck, that player fulfills the conditions for defeat.  \n1-2-3. If either player fulfills the conditions for defeat, the next time rules management is performed, that player loses the game as a result. (See 11. Rules Management)  \n1-2-4. During a game, any player may concede at any time. That player immediately loses and the game ends.  \n1-2-5. There are no card effects that force a player to concede. Loss of the game by conceding is never a substitution of any substitution effect.  \n1-3. Fundamental Game Rules  \n1-3-1. While the rules of the game are fundamentally defined within this comprehensive ruleset, there may be exceptions that arise due a card’s effects or special rules. If the text written on a card contradicts the comprehensive rules, the text on the card takes precedence.  \n1-3-2. If a player is required to perform an action that is not possible for any reason, that action is not performed. If a player is required to perform an action and only part of that action is not possible, the player must perform as much of the action as possible.  \n1-3-2-1. If you are required to put an entity into some state that entity is already in, the entity remains in the state it was in, and the action putting it into that state is not performed.  \nEx: If you are instructed to rest a Unit that is currently rested, since the Unit is already rested, it is not rested again.  \n1-3-2-2. If for any reason you are required to perform zero or less repetitions of an action, the action is not performed. An opposite action is not performed for negative repetition counts.  \n1-3-3. When a card’s effect requires an action that an active effect prevents, the active effect takes precedence, and the action is prevented.  \n1-3-4. When both players are required for any reason to make a selection simultaneously, the active player chooses first. The standby player chooses after that.  \n1-3-5. Unless specified otherwise, when choosing a number for a card or a rule, you must choose a whole number equal to or greater than one. You cannot choose a negative or fractional number.  \n1-3-6. When numerical information on a card is modified by a card’s effect, the result will be a whole number. If the result would be negative, treat it as zero unless it will be modified by another effect.  \n1-3-7. Unless specified otherwise, a card’s effects are performed in the order they  \nappear in the text on the card.  \n2) Card Information  \n2-1. Card Number  \n2-1-1. The serial number of a card. Cards with the same card number are treated in the game as the same card.  \n2-1-2. When preparing to play, there must be four or fewer copies of cards with the same card number in your deck.  \n2-2. Card Name  \n2-2-1. The name of a card.  \n2-2-2. Cards may be referred to by their card name within a card’s text without any additional information provided. In this case, reference the card with that c","cbCaitzxbNsD2W2y","https://ap.wps.com/l/cbCaitzxbNsD2W2y","pdf",730966,35,"English","# Game Overview\n## Number of Players\n## Winning and Losing the Game\n## Fundamental Game Rules\n# Card Information\n## Card Number\n## Card Name\n## Card Types\n## Color\n## Trait\n## Zone\n## AP (Attack Points)\n## HP (Hit Points)","[{\"question\":\"What causes a player to lose the game?\",\"answer\":\"A player is defeated when they take battle damage while having no cards in their shield area, or when they have no cards remaining in their deck. The defeated player loses when rules management is next performed.\"},{\"question\":\"When a card’s text conflicts with the comprehensive rules, which takes priority?\",\"answer\":\"The card text takes precedence over the comprehensive rules when they contradict.\"},{\"question\":\"How are actions handled if they are impossible or only partially possible?\",\"answer\":\"If an action cannot be performed for any reason, it is not performed. If only part is impossible, the player performs as much of the action as possible.\"}]","Gundam Card Game Comprehensive Rules - Ver 1.10.0 - Updated Oct 16, 2026 | PDF",1792727742,88]