[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510246-105":59,"doc-detail-510246-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","gundam-assemble-quick-demo-script-purpose-of-this-demo","Gundam Assemble - Quick Demo Script - Purpose of this Demo","","Quick demo script for Gundam Assemble teaching new players the core rules concepts and guiding them through a streamlined first game. The material defines board state setup with specific units, timeline markers, hit points, objective tokens, garrisons, upgrades, energy, and required components. It explains a standard activation flow, then covers advance movement, gaining upgrades, energizing, rescuing garrisons, contesting and controlling objectives, attacking with line of sight and dice, critical hits, defeat and redeployment, and handling status effects and tactics cards.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/gundam-assemble-quick-demo-script-purpose-of-this-demo/510246/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/gundam-assemble-quick-demo-script-purpose-of-this-demo/510246.png","ImageObject",300,407,{"name":92,"@type":93},"Mabel","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",12,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the goal of this quick demo for Gundam Assemble?","Question",{"text":113,"@type":114},"It teaches the core rules concepts and is designed to generate excitement for playing the full game and encourage purchasing.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does the standard timeline-based turn structure work?",{"text":118,"@type":114},"Activate the unit with the lowest numbered Timeline marker. The unit performs a primary action that costs Timeline, then its marker advances by the total Timeline spent, and the next lowest marker unit is activated.",{"name":120,"@type":111,"acceptedAnswer":121},"What happens when a unit is defeated?",{"text":122,"@type":114},"When hit points reach 0, the unit is defeated and the opponent scores victory points equal to its value. The defeated unit’s Timeline marker incurs a 2 TL penalty, and on its next activation it must be redeployed from its Base before acting.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},510246,1791368156,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":56,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},7971474920318,"https://ap-avatar.wpscdn.com/avatar/74000ee537e6b0ca360?x-image-process=image/resize,m_fixed,w_180,h_180&k=1788430171632181674","Gundam Assemble  \nQuick Demo Script  \nPurpose of this Demo  \nThis quick demo is designed to:  \n● Give players a basic understanding of the core rules concepts (Timeline, movement, attacking, objectives, Garrisons, Energy, Tactics) .  \n● Make them excited to play a full game and increase the likelihood that they will want to buy Gundam Assemble.  \nOnly teach the rules that appear in this script, plus anything strictly required to understand them. Do not introduce extra systems (e.g. Carriers) during this demo which may overcomplicate things.  \nBoard State  \n● A: Char’s Zaku II.  \n● B: Zaku I, Line Breaker.  \n● C: Zaku I, Enforcer.  \n● D: Guntank.  \n● E: Guncannon.  \n● F: RX-78-2.  \n● G: Neutral objective tokens.  \n● H: Red and Blue player Garrisons.  \n● I: Upgrades  \n● J: Energy Token  \nNecessary Components  \n● Game board.  \n● Timeline Track.  \n● Base tokens.  \n● Upgrade tokens.  \n● Garrisons.  \n● Unit cards and Hit Point trackers.  \n● Unit Timeline tokens.  \n● Unit miniatures.  \n● Neutral objective tokens.  \n● Blue / Red control tokens.  \n● Energy tokens.  \n● Status effect tokens.  \n● Tactics cards.  \n● Attack dice.  \n● Victory point tokens.  \nSetup  \n● Place the game board in the center of the play space.  \n● Place the Timeline Track near the game board and place the unit Timeline tokens on the Track as follows:  \n○ Zaku I, Enforcer: Timeline 3.  \n○ Char’s Zaku II: Timeline 4.  \n○ Guncannon: Timeline 4.  \n○ Guntank and RX-78-2: Timeline 5, with Guntank on top of the stack.  \n○ Zaku I, Line Breaker: Timeline 6.  \n● Place the unit cards on either side of the game board and set each unit’s Hit Points as follows:  \n○ Char’s Zaku II: 2 hit points.  \n○ Zaku I, Enforcer: 11 hit points.  \n○ Zaku I, Line Breaker: 9 hit points.  \n○ RX-78-2: 11 hit points.  \n○ Guncannon: 3 hit points.  \n○ Guntank: 9 hit points.  \n● Place the following components on the board as indicated in the image:  \n○ Base tokens.  \n○ Upgrade tokens.  \n○ Neutral objective tokens.  \n○ Garrisons.  \n○ Unit miniatures.  \n○ Energy tokens.  \n● Place the following components near the game board:  \n○ Attack dice.  \n○ Additional Energy tokens.  \n○ Additional Upgrade tokens.  \n○ Status effect tokens.  \n● Set aside the “Last Shot Counts” Tactics card to provide to the Blue player.  \n● Set aside the “Shattered Formation” Tactics card to provide to the Red player.  \n● Shuffle the remaining Tactics cards for each player and set them nearby the unit cards.  \nTactics Card Decks  \n\n| Blue Player (Earth Federation) | Red Player (Zeon) |\n| --- | --- |\n| Last Shot Counts | Three Time Faster |\n| Veteran’s Momentum | Exploited Chaos |\n| Earth Federation Shield | Sudden Pressure |\n| Forward Artillery Position | Rescued Extraction |\n| Return Fire | Breaking the Line |\n| Shield the Recovery | Logists Relay |\n| Entrenched Position | Iron Grip |\n| Built to Last | Drive them Back |\n| Lock Down the Perimeter | Shattered Formation |\n\nStandard Teaching Phrases  \nUse these short, consistent explanations whenever the script says “explain X”.  \nYou do not need to recite them word‑for‑word, but try to keep the meaning the same each time. Timeline & Basic Turn Structure  \n● “We always activate the unit whose Timeline marker is on the lowest numbered round. When a unit acts, it takes up a primary action (like dashing, attacking, rescuing, Energizing), and each action costs Timeline.  \n● After the unit finishes, we move its marker forward by the total Timeline spent.  \nThen we activate the next unit whose marker is now on the lowest numbered round.”  \nAdvance (standard move)  \n● “An Advance is a basic move action. The unit may move up to three hexes.  \n● Terrain, elevation, and enemies can change how far you get, but for now just think: up to three hexes for this action.”  \nGaining Upgrades  \n● “When a unit ends a move on an Upgrade token, it picks that Upgrade up. Units can pickup Energy in the same way.”  \n● We put the token on the unit card and apply its bonus for the rest of the game, unless a rule ","cbCaiflrlR7pbJbO","https://ap.wps.com/l/cbCaiflrlR7pbJbO","pdf",1160880,"English","# Purpose of this Demo\n## Board State\n## Necessary Components\n## Setup\n## Tactics Card Decks\n## Standard Teaching Phrases\n## Timeline & Basic Turn Structure\n## Advance (standard move)\n## Gaining Upgrades\n## Energizing\n## Rescuing Garrisons\n## Contesting and Controlling Objectives\n## Attacking\n## Critical Hits\n## Defeated Units & Redeployment\n## Status Effects\n## Tactics Cards, Command vs Response","[{\"question\":\"What is the goal of this quick demo for Gundam Assemble?\",\"answer\":\"It teaches the core rules concepts and is designed to generate excitement for playing the full game and encourage purchasing.\"},{\"question\":\"How does the standard timeline-based turn structure work?\",\"answer\":\"Activate the unit with the lowest numbered Timeline marker. The unit performs a primary action that costs Timeline, then its marker advances by the total Timeline spent, and the next lowest marker unit is activated.\"},{\"question\":\"What happens when a unit is defeated?\",\"answer\":\"When hit points reach 0, the unit is defeated and the opponent scores victory points equal to its value. The defeated unit’s Timeline marker incurs a 2 TL penalty, and on its next activation it must be redeployed from its Base before acting.\"}]","Gundam Assemble - Quick Demo Script - Purpose of this Demo | PDF",1791239879,48]