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Two centuries after Erik the Red’s misnaming, players send tribesmen as Hunters and other roles to gather food and fuel, negotiate and attack in contested biomes, and resolve hunts with dice-based outcomes. Turns represent generations, with six phases covering events, assignments, negotiation, hunting, domestication, and elder actions, including modifiers, bloodied dice, and winner-takes-all effects.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/greenland-two-centuries-after-erik-the-red-rules/518035/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/greenland-two-centuries-after-erik-the-red-rules/518035.png","ImageObject",300,407,{"name":92,"@type":93},"Mafia Boss","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-06","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does each game turn represent in Greenland?","Question",{"text":112,"@type":113},"Each game turn represents one generation, and every turn is divided into six phases.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do players resolve the hunt phase?",{"text":117,"@type":113},"All players make hunt rolls, rolling one die for each assigned tribesman; meeting or exceeding the biome’s requirement adds babies and/or resource disks, with special handling for cold-side row cards.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens if multiple players have hunters on the same biome?",{"text":121,"@type":113},"If more than one player has hunters, the first to hunt successfully gains the benefits, while the others receive nothing.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},518035,1791457369,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145,"preview_page_count":4},962090760730,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","“Two centuries after the outlaw Erik theRed had misnamed this treeless ice-covered island“Grænland”, ten emaciated Norsemen clambered out of a rowboat and onto the pack ice. It was the May after the hardest winter they could remember, and months earlier they had run out of stored food and hay. The clubsmen expected to harvest the first available meat of the year, doe-eyed harp seal pups abandoned on the ice. But instead they found only a volley of Thule arrows. TheSkrælings (a disparaging Viking word for both the Thule and Tunit tribes) have superior numbers and Arctic survival skills.And if the Thule kill off the Norse and Tunit, they will rule Greenland alone.”  \nA. SUMMARY  \nThe four players represent the Tunit1 (Player Green), Norse2 (Player Red), Sea Sámi3 (Player Blue), and Thule4 (Player Yellow) tribes fighting to survive in Greenland in the 11th-15th centuries. Each tribe sends Hunters to gather food and fuel to support their children, elders, and livestock while collecting victory points by wiping out competing species or gathering resources. Historically, the climate turned frigid and all but the Thule (Inuit) died out.  \n•Turns. Each game turn represents one generation. Each turn has six phases (A1) during which each player performs his actions for the phase before going to the next.  \n•Terminology. Terms being defined are listed in bold, or italicized if defined elsewhere. Capitalized terms are defined in the Glossary of Tribesmen Roles (player aid) .  \n1 The Tunit migrated to the New World relatively recently (5000 years ago) and are thus not closely related to either the  \nInuit or the Amerindians. Specializing in ice fishing, they lacked even domestic dogs or the bow and arrow.“Tunit” is the name given to them by their traditional enemies the Thule-Inuit, but the anthropologists call them the Dorset culture. In 1903 a British whaling ship stopped by the last colony ofTunit living on an island in Hudson Bay. One of the sailors was sick, and within months all the Tunit were dead. Nobody deciphered their language before their extinction, and it was never put to writing. «The Tunit were strong people, but timid and easily put to flight. Nothing is told of their lust to kill.» Netsilik Inuit, 1923. 2  \nIn 984 CE, Erik the Red, a Viking outlaw leading a group of Norse settlers from Iceland and Norway, founded a colony  \nknown as the “Eastern Settlement” and the “Western Settlement”, the first European colonies in the Americas. According to the Sagas, he named the island Grænland essentially as a marketing device.  \n3  \nThe Sámi are Finno-Ugric speaking tribes who have long inhabited the arctic regions of Europe, and had started to do  \nmesticate the reindeer since at least 800 CE.  \n4 The Thule are known today as Inuit or Eskimos. Besides their fabled harpoons and kayaks, the Thule had dog sleds, umi  \naks (skin-covered open-topped boats with up to twenty sets of oars), a complex food cache system, slit goggles, and finely tailored parkas, pants, leggings, boots, double-thumbed mitts, and tent covers. They were a whaling culture, and a single 40 tonne Bowhead would sustain a community of 50 for a year with food and flammable blubber. They deracinated and enslaved the Tunits whenever they met them, and perhaps the Greenland Norse met the same fate.  \n•The Golden Rule. If the text on a card contradicts these rules, the card has preference. If text on a play aid contradicts these rules, the rules have precedence.  \nA1. GREENLAND SEQUENCE OF PLAY (SIX PHASES PER TURN)  \n1. EVENT (D). Reveal an event card to begin the turn. Then determine the first player (A2), and apply the effects of the event icons from left to right to all players. If the card shows a Norse trade ship, auction its import good (D10) .  \n2. HUNTER ASSIGNMENT (E). All players assign their unassigned tribesmen as Hunters, Elders, Guards, Colonists, or Sabine/Livestock Raiders. See glossary for details.  \n3. NEGOTIATE and ATTACKS (F). Players can bribe othe","cbCaijWRWG7aaNEv","https://ap.wps.com/l/cbCaijWRWG7aaNEv","pdf",9849556,52,"English","# A. Summary\n# Turns and terminology\n# A1. Greenland sequence of play (six phases per turn)\n## 1. Event\n## 2. Hunter assignment\n## 3. Negotiate and attacks\n## 4. Roll for hunt\n## 5. Domestic animals\n## 6. Elder actions","[{\"question\":\"What does each game turn represent in Greenland?\",\"answer\":\"Each game turn represents one generation, and every turn is divided into six phases.\"},{\"question\":\"How do players resolve the hunt phase?\",\"answer\":\"All players make hunt rolls, rolling one die for each assigned tribesman; meeting or exceeding the biome’s requirement adds babies and/or resource disks, with special handling for cold-side row cards.\"},{\"question\":\"What happens if multiple players have hunters on the same biome?\",\"answer\":\"If more than one player has hunters, the first to hunt successfully gains the benefits, while the others receive nothing.\"}]","Greenland - Two Centuries After Erik the Red - Rules | PDF",1791352015,131]