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It provides DM tools including possible adventure hooks, how and why the transformation works, triggers for switching from Nice Granny to Bad Granny, and detailed room-by-room environments inside Granny’s House with suggested encounters, treasures, and read-aloud descriptions. Includes mechanics for play across entryway, kitchen/cauldron, bedroom/dungeon, and greenhouse/graveyard.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/grannys-house-patron-reward-may-2019-location-neutral-adventure/509242/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/grannys-house-patron-reward-may-2019-location-neutral-adventure/509242.png","ImageObject",300,407,{"name":92,"@type":93},"Marglet","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":14},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the core premise of the Granny’s House adventure?","Question",{"text":112,"@type":113},"Granny is actually two beings: a kind, grandmotherly presence and a far more sinister counterpart. The adventure centers on exploring and discovering both sides as players progress through her house.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"When does Granny transform, and how can the DM trigger it?",{"text":117,"@type":113},"The supplement recommends using an in-game moment when the party engages with Nice Granny and discovers too late she can become Bad Granny. Triggers suggested include a character touching Granny’s stuffed bear, broaching sensitive topics, or making an impolite faux pas.",{"name":119,"@type":110,"acceptedAnswer":120},"How do the Nice and Bad versions differ in specific areas of the house?",{"text":121,"@type":113},"Each described area includes contrasting environment details and outcomes. For example, Entryway/Exit shifts from warm, comforting light to an eerie green glow with hazards, and the Kitchen/Cauldron changes from inviting bread and benefits to choking smoke, a foul witch’s brew, and a pinned skeleton influenced by a sword.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509242,1792230994,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":14,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":19,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},2336477982702,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","| | Grove Guardian Press\u003Cbr>Granny’s House\u003Cbr>Patron Reward May 2019 |\n| --- | --- |\n|  | Introduction\u003Cbr>The idea behind this supplement is to provide tools for DMs of one-on-one games and those running group games with drop-in notes and encounters of generic locations and NPCs that frequently occur in fantasy. To that end, much of the how and why is up to the DM, but the physical details, suggested treasure, encounters, and map are already done!\u003Cbr>The subject of this location-neutral adventure is referred to as Granny; however, the DM should feel free to name her whatever fits in their world. The premise of the adventure is that Granny is actually two beings. One is kind, good, and grandmotherly. The flip side of her nature is far more sinister and upsetting. Navigating/exploring/discovering these two sides is at the heart of this location-based adventure.\u003Cbr>Possible Hooks\u003Cbr>􀀍 The party hears that, recently, children have begun to disappear in the woods surrounding the town. The mayor has offered a bounty of 100 GP to anyone that can deduce the whereabouts of the missing youngsters.\u003Cbr>􀀍 Traveling from one place to another, at the edge of nightfall, the party encounters the welcoming lights of a comfy cottage.\u003Cbr>􀀍 The party is tasked to deliver a basket of treats to the lady at the edge of town.\u003Cbr>Granny\u003Cbr>Nice Granny has the Commoner stat block. Bad Granny has the stat block of a Green Hag. The key conceit of the adventure location is that Granny can flip from being kind to being terrifying.\u003Cbr>The environment surrounding Nice Granny smells of freshly baked goods and exudes warmth and comfort. There should be a sense of nostalgia about Nice Granny.\u003Cbr>Bad Granny represents the darker side of matronly warmth, perverting love and twisting it into cloying obsession. She wants to control everyone she comes into contact with and bend them to her will either through devious words and mind games or magical manipulation. |\n| Thank You!\u003Cbr>Your support of our burgeoning business is appreciated beyond our ability to express. Thank you so much for embarking on this incredible journey with us. We wish many amazing adventures for you and yours in the coming months. |  |\n| Transformation\u003Cbr>Triggers\u003Cbr>This supplement is best utilized when the party engages with Nice Granny and discovers too late that she can be Bad Granny. The DM should determine a triggering event for the sudden transformation, but some ideas are included below.\u003Cbr>􀀍 One of the characters touches the stuffed bear on Granny’s bed.\u003Cbr>􀀍 A particularly sensitive subject is broached in conversation (e.g. motherhood, children, life, death, magic, etc.)\u003Cbr>􀀍 A character makes asocial faux pas or treats Nice Granny |  |\n| with anything less than politeness.\u003Cbr>|  |\n\nAreas inside Granny’s House  \nThe areas described below come in both Nice and Bad. Descriptive text that can be read aloud is in italics. Things the players may not know (DM notes) are in brackets.  \nEntryway/Exit  \nNice: A comforting sense of warmth washes over you as you enter the quaint, well-lit cottage. [The ceiling is 7 ft tall. In the day time, sunlight pours through the windows.]  \nBad: An eerie green glow emanates from the mortar between the cobbles [this area is dim light. All of the windows have magically disappeared] . The door out and only way of escape is covered with wicked spikes [in front of the door lies a pit trap Perception DC 15 to spot the Rug of Smothering that will allow a player to drop. Dexterity save DC 17 to avoid falling 50 ft into the cellar] . Down the northwest hall there is a black void, beckoning [the pit leads into the cellar. Out of the cellar or patrolling the hall is a Flesh Golem] . To the north lies a locked door with an ominous slit [Granny’s key unlocks this dungeon. Otherwise it takes a Strength DC 20 to rend open the rusty hinges] .  \nKitchen/Cauldron  \nNice: The smell of warm, fresh bread greets your nostrils as you walk into a comfortable kitchen. It is clear tha","cbCaidH33v2RBF9O","https://ap.wps.com/l/cbCaidH33v2RBF9O","pdf",925412,"English","# Introduction\n## Possible Hooks\n## Granny\n# Transformation\n## Triggers\n# Areas inside Granny’s House\n## Entryway/Exit\n## Kitchen/Cauldron\n## Bedroom/Dungeon\n## Greenhouse/Graveyard","[{\"question\":\"What is the core premise of the Granny’s House adventure?\",\"answer\":\"Granny is actually two beings: a kind, grandmotherly presence and a far more sinister counterpart. The adventure centers on exploring and discovering both sides as players progress through her house.\"},{\"question\":\"When does Granny transform, and how can the DM trigger it?\",\"answer\":\"The supplement recommends using an in-game moment when the party engages with Nice Granny and discovers too late she can become Bad Granny. Triggers suggested include a character touching Granny’s stuffed bear, broaching sensitive topics, or making an impolite faux pas.\"},{\"question\":\"How do the Nice and Bad versions differ in specific areas of the house?\",\"answer\":\"Each described area includes contrasting environment details and outcomes. For example, Entryway/Exit shifts from warm, comforting light to an eerie green glow with hazards, and the Kitchen/Cauldron changes from inviting bread and benefits to choking smoke, a foul witch’s brew, and a pinned skeleton influenced by a sword.\"}]","Granny’s House - Patron Reward May 2019 - Location-Neutral Adventure | PDF",1791234804]