[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-514090-105":59,"doc-detail-514090-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","gloom-in-space-rules","Gloom in Space - Rules","","Gloom in Space is a competitive sci-fi card game where each player controls a crew of four characters and tries to make their own crew the most miserable while cheering up other crews. Characters shift between sad and happy mainly through Modifier cards, while event cards create immediate effects. The story progresses until Untimely Death cards turn characters into dead ones, ending the game when a whole crew succumbs. Self-Worth scores are then tallied to determine the winner.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/gloom-in-space-rules/514090/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/gloom-in-space-rules/514090.png","ImageObject",300,407,{"name":92,"@type":93},"Maya Linwood","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do players win in Gloom in Space?","Question",{"text":112,"@type":113},"The game ends when one entire crew has succumbed to Untimely Deaths. Self-Worth scores are then tallied, and the most miserable player wins.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What determines whether a character is sad or happy?",{"text":117,"@type":113},"Characters become sad or happy primarily by having Modifier cards played on them, which alter the character’s SelfWorth score and may include additional effects.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the core rules for taking actions on a turn?",{"text":121,"@type":113},"On a turn, a player takes two actions, usually playing a card from hand. Event cards resolve immediately and are discarded, while Modifier cards stack on a character and remain. Untimely Death cards must be the first action if played, and only apply to characters with a negative SelfWorth score.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},514090,1791574390,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},962084928432,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Space is a cold, dark, depressing place. In Gloom in Space, it’s your job to create the most miserable sci-fi tale ofall time.  \nOVERVIEW  \nIn Gloom in Space, each player has a crew of four characters. Players try to make their own crew the most miserable, while cheering up the other players’ crews.  \nCharacters become sad or happy primarily by having Modifier cards played on them. Each Modifier affects the SelfWorth score of the Character it’s played on. Players also play and discard event cards for various immediate effects.  \nAs the game continues, the Characters’ individual stories end, one by one, as UntiMely death cards are played on them. When one entire crew has succumbed to Untimely Deaths, the game ends. Self-Worth scores are then tallied, and the most miserable player wins the game.  \nSET-UP  \n1. Divide Into Crews: Spread the twenty Character cards out on the table where everyone can see them. Each player  \nchooses four. All chosen cards are laid  \nface up on the table in front of their owners, where the other players can also see and reach them. Return any unused Characters to the box. They won’t be used.  \n2. Deal the Cards: Set aside the Reference cards. Shuffle the rest of the cards into a deck. Deal each player five face-down cards and put the rest of the deck in the center of the table. A discard pile will form next to it during play.  \n3. Begin!: Each player briefly recaps the misery of their day so far. The player with the most horrible story will take the first turn. The game’s owner chooses which terrible tale is most miserable, if there’s a disagreement.  \nQUICK-START RULES FOR TAKING TURNS  \nThe rules in this section will get you started playing Gloom in Space right away. Refer to the rest of the rules (starting at “The Cardinal Rule”) as questions come up.  \nOn your turn, you take two actions. An action is almost always used to play a card from your hand. How that works depends on what kind of card you choose. Generally speaking (and with some exceptions)…  \n• Event cards have some immediate effect, and are then discarded.  \n• Modifier cards are stacked on top of a Character and remain there. They alter that Character’s Self-Worth score, may have additional effects as described on the card, and may bear story icons. You can play Modifier cards on anyone’s Character, not just yours, as long as that Character doesn’t have an Untimely Death card yet.  \n• Untimely Death cards are played on a Character and turn a useless living Character into a valuable dead one. You can only play an Untimely Death on a Character with a negative SelfWorth score. An Untimely Death can never be played as the second action of your turn; it has to come first.  \nAfter taking two actions, the player whose turn it is finishes by drawing back up to five cards. Play continues clockwise around the table.  \nThat’s it! Turns continue until one player’s whole crew has Untimely Deaths, and the game comes to a close. See “Winning the Game.”  \nBut That’s Not All!  \nGloom in Space is the most fun when the player taking an action tells or continues a brief story with each action.  \nThink of it this way: You’re creating a sci-fi movie plot with the cards you play. How is it that The Robot came to be Marooned on Mars? (Was it abandoned there after a failed space mission? Or did its navigational data get corrupted and it lost its way?) Why did The Kid Start Self-Destruct? (Was he making a daring last-minute escape? Or was he just curious what that big red button does?) You decide, and then tell the other players in an interesting way!  \nThere are no formal rules for Gloom in Space storytelling, and no right answers, but that doesn’t mean it’s not important. Quite the opposite: Many Gloom players think of telling tales as very best part of the game!  \nTHE CARDINAL RULE  \nGloom in Space’s cards are transparent in some areas and opaque in others. As the game goes on, cards are often stacked squarely on top of each other. For example, Modifier cards","cbCairEhhwGCgjLj","https://ap.wps.com/l/cbCairEhhwGCgjLj","pdf",1357191,"English","# Overview\n## Setup\n## Quick-Start Rules for Taking Turns\n# The Cardinal Rule\n## Self-Worth Points\n## The Anatomy of Cards","[{\"question\":\"How do players win in Gloom in Space?\",\"answer\":\"The game ends when one entire crew has succumbed to Untimely Deaths. Self-Worth scores are then tallied, and the most miserable player wins.\"},{\"question\":\"What determines whether a character is sad or happy?\",\"answer\":\"Characters become sad or happy primarily by having Modifier cards played on them, which alter the character’s SelfWorth score and may include additional effects.\"},{\"question\":\"What are the core rules for taking actions on a turn?\",\"answer\":\"On a turn, a player takes two actions, usually playing a card from hand. Event cards resolve immediately and are discarded, while Modifier cards stack on a character and remain. Untimely Death cards must be the first action if played, and only apply to characters with a negative SelfWorth score.\"}]","Gloom in Space - Rules | PDF",1791296215]