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Provides an introduction to the revised emphasis and approach, then explains key terms—especially stakeholders and the iterative design process—along with classroom guidance and student activities. 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Specifications are updated over time, which means there may be contradictions between the resource and the specification, therefore please use the information on the latest specification at all times. If you do notice a discrepancy  \nplease contact us on the following email address: [resources.feedback@ocr.org.uk](resources.feedback@ocr.org.uk)  \n2 © OCR 2017  \nGCSE (9–1) Design and Technology The changes in terminology and language  \nINTRODUCTION  \n– A CHANGE IN EMPHASIS AND APPROACH  \nThe new GCSE specification is very broad in its scope, reflecting real world practice in the creative, manufacturing, and engineering industries. It is a significant change in emphasis and approach, with many widely used design concepts and methods now included into the Design and Technology specification.  \nThe aim of this guide is to introduce the changes to the language and terminology used in the new GCSE Design and Technology specification. It builds on and further clarifies key words and phrases in the specifications Glossary (Appendix 5e) .  \nThe guide focuses on explaining new terms rather than explaining terms that are well known and established. It will help students to understand and be able to use terminology accurately and apply it appropriately in their written paper and non-exam assessment. The use of correct words and terms and the application of the principles they involve will give added value and depth to responses and in turn raise attainment.  \nA number of tips, teaching resources and student activities are included in this guide.  \n3 © OCR 2017  \nGCSE (9–1) Design and Technology The changes in terminology and language  \nUNDERSTANDING THE KEY TERMS  \nThe iterative design process of exploring, creating, and evaluating becomes the heart of design and technological activity, where products are developed in repeating stages to meet genuine needs.  \nSurrounding iterative design thinking are many innovative strategies, methods and techniques, now commonplace in the design industry. Many of these feature in the specification to give students authentic experiences of real-world design practices as they apply their knowledge and understanding, and develop their own skills.  \nImprovement and refinement are essential in any iterative design process, where designs are worked and re-worked to make better and better solutions. This is to make sure the development of designs is purposeful and relevant, through a user-centred approach. Regular consideration of users and stakeholders’ needs throughout the process are important in improving and refining designs. It is also important to build skills in critical evaluation and planning in order to have a clearer understanding of the design problem and know what to do next. These ensure that design solutions and prototypes are progressive and meet the requirements they are intended for.  \nBefore moving to other new w","cbCaijtOm69X9tcZ","https://ap.wps.com/l/cbCaijtOm69X9tcZ","pdf",1325087,21,"English","# Introduction – A change in emphasis and approach\n## Understanding the key terms\n## Stakeholders\n## Iterative Design Process\n## New words and terms","[{\"question\":\"What is the purpose of this teacher guide?\",\"answer\":\"It introduces the changes in language and terminology used in the new GCSE Design and Technology specification and helps students apply terminology accurately in written papers and non-exam assessment.\"},{\"question\":\"Why are the terms “stakeholders” and “the iterative design process” emphasized?\",\"answer\":\"They appear frequently in the specification, so their meanings are explained in more depth before other new terms.\"},{\"question\":\"How does the guide support teaching beyond definitions?\",\"answer\":\"It includes tips, teaching resources, and student activities, such as creating a mind map of stakeholders for a child’s toy.\"}]","GCSE (9–1) Design and Technology - Teacher Guide - The changes in terminology and language - Version 1 | PDF",1791017545,53]