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It outlines a multiple-game mode and a single-game mode, specifying which chapters to use or omit, and sets core play parameters: a one-session run of about four hours, location near the US East coast, and year 1930. It also provides setup guidance including ready-to-use investigators, prop disc fragments, and the Reassure skill mechanics, plus logistical notes and scenario running instructions leading from the garden party into the loop structure.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/gatsby-the-great-race-a-call-of-cthulhu-adventure-preface-contents-running-the-scenario/515842/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/gatsby-the-great-race-a-call-of-cthulhu-adventure-preface-contents-running-the-scenario/515842.png","ImageObject",300,407,{"name":92,"@type":93},"noah","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-14","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How long is the adventure intended to run, and when does it start kicking off?","Question",{"text":112,"@type":113},"The scenario is intended for one session of around four hours, and it begins with the garden party but really takes off once the time loops begin.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What are the differences between the multiple-game version and the single-game version?",{"text":117,"@type":113},"The multiple-game version uses everything except Chapter Seven, while the single-game version uses everything except Chapter Two and Chapter Six.",{"name":119,"@type":110,"acceptedAnswer":120},"What is the Reassure skill and what does a successful roll do?",{"text":121,"@type":113},"Reassure uses calm words and intuitive insight to soothe minds. A successful roll lets the recipient recover +3 Sanity points without exceeding maximum SAN, and halves the time needed to recover from temporary Sanity loss effects.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},515842,1791472007,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":52,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},1099529839121,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","GATSBY  \n& THE GREAT RACE  \nPAUL FRICKER  \nGatsby and the Great Race  \nA Call of Cthulhu Adventure by Paul Fricker  \n“So we beat on, boats against the current, borne back ceaselessly into the past.”  \nF. Scott Fitzgerald, The Great Gatsby  \nCREDITS  \nAuthor  \nPaul Fricker  \nCopy Editor  \nEmily Fricker  \nCover Art  \nPaul Fricker  \nLayout & Handouts  \nLucy Fricker  \nGatsby and the Great Race was conceived by Paul Fricker and developed with the help of Keary Birch, Wim van Hove, Steve Knott, Mike Lay, Mike Mason, Rik Kershaw Moore, Matt Nixon and Lucy Fricker. The 2005 edition was copyedited by Scott Dorward. This new edition is the culmination of 20 years of experience and feedback from groups around the world—thank you to them all!  \nCall of Cthulhu is a Trademark of Chaosium Inc. and is used with their permission via the OBS Community  \nContent program.  \nFor more information please visit Chaosium’[s website: www.chaosium.com](s website: www.chaosium.com)  \nNotfor resale. Permission granted to print or photocopy this documentfor personal use only.  \nPREFACE  \nThis scenario was inspired by a late-night conversation at a games convention about how cool it would be to move a player between games taking place in neighbouring rooms.  \nGatsby and the Great Race was first run at the UK games convention, Continuum, in Leicester, 2004. Four Keepers (Matt Nixon, Mike Lay, Wim van Hove and I) ran simultaneous games, with three other Keepers (Mike Mason, Keary Birch and Steve Knott) staffing the dimension between worlds and shuffling players between games. After much anxiety (on my part) about how it would run, I am proud to say I was invited to submit the scenario for publication. Thanks, Charlie.  \nGiven what’s required, I wondered whether anyone else would ever run it—but they did and continue to do so. Thank you to all those wonderful people!  \nDEDICATION  \nDedicated to the Kult of Keepers—a group of GMs brought together by Mike Mason to run Call of Cthulhu games at conventions in the UK.  \nPictured at the Tentacles Convention, Germany, 2004.  \nL–R, back row: Keary Birch, Mike Mason, Paul Fricker. L–R, front row: Matt Nixon (sadly missed), Steve Knott, Charlie Krank (one of us, but not a member of the Kult of Keepers), Wim van Hove, Rik Kershaw Moore.  \nCONTENTS  \nIntroduction  \nChapter 1: Overview  \nThe Party  \nThe Loops  \nThe End Time  \n3:26 at Last  \nFive Periods of Play  \nChapter 2: Multiple Games  \nLogistics  \nDramatis Personae  \nStart: 2 pm  \nTime Loops Begin Playing Gatsby & the NPCs Exploration & Activity Player Movement  \nSanity Loss  \nAmnesia  \nInvestigator Death  \nEnding the Loops  \nChapter 3: Reality One  \nDramatis Personae  \nHouse One  \nCharacters & Monsters Investigators for Game One  \nChapter 4: Reality Two  \nDramatis Personae  \nHouse One  \nCharacters & Monsters Investigators for Game Two  \nChapter 5: Reality Three  \nDramatis Personae  \nHouse One  \nCharacters & Monsters Investigators for Game Three  \nChapter 6: Extra Keepers  \nFirst Hour  \nFirst Player Movement  \nThe Extra Dimension  \nFrozen Moment  \nSummonings  \nOverseeing the Game  \nChapter 7: Single Game  \nDramatis Personae  \nStart: 2 pm  \nTime Loops Begin  \nGatsby & NPCs  \nHauntings  \nContacting Other Realities  \nPossession  \nSeances  \nSanity Loss  \nDeath & Transformation Ending the Loops  \nAppendix  \nINTRODUCTION  \nAt its core, Gatsby and the Great Race is a simple scenario. You’ll find an overview in Chapter One. What makes it more interesting is the swapping between dimensions.  \nThere are two versions of the game: the multiple game version and the single game version.  \n- For the multiple game version, use everything except Chapter Seven.  \n- For the single game version, use everything except Chapter Two and Chapter Six.  \nHowever you run it, the game is intended to be played in one session (of around 4 hours) .  \nAs always, please read through the adventure and be familiar with the events and investigators before running the game.  \nRUNNING THE SCENARIO  \nThe s","cbCaim4dxb8MlCIk","https://ap.wps.com/l/cbCaim4dxb8MlCIk","pdf",1208614,"English","# Introduction\n## Multiple game version vs single game version\n## Time and Place\n## Ready-to-use Investigators\n## Disc Fragments: Props\n## Reassure Skill\n# Preface\n# Dedication\n# Contents\n## Chapter 1: Overview\n## Chapter 2: Multiple Games\n## Chapter 3: Reality One\n## Chapter 4: Reality Two\n## Chapter 5: Reality Three\n## Chapter 6: Extra Keepers\n## Chapter 7: Single Game\n## Appendix","[{\"question\":\"How long is the adventure intended to run, and when does it start kicking off?\",\"answer\":\"The scenario is intended for one session of around four hours, and it begins with the garden party but really takes off once the time loops begin.\"},{\"question\":\"What are the differences between the multiple-game version and the single-game version?\",\"answer\":\"The multiple-game version uses everything except Chapter Seven, while the single-game version uses everything except Chapter Two and Chapter Six.\"},{\"question\":\"What is the Reassure skill and what does a successful roll do?\",\"answer\":\"Reassure uses calm words and intuitive insight to soothe minds. A successful roll lets the recipient recover +3 Sanity points without exceeding maximum SAN, and halves the time needed to recover from temporary Sanity loss effects.\"}]","GATSBY & THE GREAT RACE - A Call of Cthulhu Adventure - Preface, Contents & Running the Scenario | PDF",1791322780,15]