[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-516355-105":59,"doc-detail-516355-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","gaming-and-the-arts-of-storytelling-preface-and-reprinted-special-issue","Gaming and the Arts of Storytelling - Preface and Reprinted Special Issue","","Edited special issue volume exploring how games intersect with storytelling and narrative arts through interdisciplinary scholarship. The book reprints multiple articles originally published online in Arts in 2018, presenting research on interactive narrative forms, game fiction, and media storytelling frameworks. It includes an introduction and preface discussing the collection’s ambiguous scope, the “gaming” and “arts” framing, and how contributors from computer science, film, comics, cultural, and game studies address contemporary transformations in storytelling practices.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/gaming-and-the-arts-of-storytelling-preface-and-reprinted-special-issue/516355/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/gaming-and-the-arts-of-storytelling-preface-and-reprinted-special-issue/516355.png","ImageObject",300,407,{"name":92,"@type":93},"Chumphorn","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the scope of “Gaming and the Arts of Storytelling”?","Question",{"text":112,"@type":113},"The collection uses “gaming” rather than “videogames,” “arts” rather than “art,” and treats “storytelling” as closely but ambiguously related to “narrative.” It is designed to encourage interdisciplinary approaches across related discourses.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What kind of publications does this volume include?",{"text":117,"@type":113},"It is a printed reprint of articles from a special issue originally published online in the open access journal Arts in 2018. Each article can be cited independently as indicated on the article pages.",{"name":119,"@type":110,"acceptedAnswer":120},"Which disciplines contribute to the special issue?",{"text":121,"@type":113},"Contributors include scholars from computer science, film studies, comics studies, cultural studies, and game studies, reflecting the issue’s interdisciplinary remit.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},516355,1791506003,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},2336475401981,"https://ap-avatar.wpscdn.com/avatar/22000c94efd8d5204d?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786935347598174694","Gaming and the Arts of Storytelling  \nEdited by  \nDarshana Jayemanne  \nPrinted Edition of the Special Issue Published in Arts  \n[www. mdpi.com/journal/arts](www. mdpi.com/journal/arts)  \nGaming and the Arts of Storytelling  \nGaming and the Arts of Storytelling  \nSpecial Issue Editor  \nDarshana Jayemanne  \nMDPI • Basel • Beijing • Wuhan • Barcelona • Belgrade  \nSpecial Issue Editor Darshana Jayemanne Abertay University UK  \nEditorial Ofﬁce MDPI  \nSt. Alban-Anlage 66 4052 Basel, Switzerland  \nThis is a reprint of articles from the Special Issue published online in the open access journal Arts (ISSN 2076-0752) in 2018 (available at: [https://www.mdpi.com/journal/arts/special](https://www.mdpi.com/journal/arts/special) issues/ gaming and storytelling)  \nFor citation purposes, cite each article independently as indicated on the article page online and as indicated below:  \nLastName, A.A.; LastName, B.B.; LastName, C.C. Article Title. Journal Name Year, Article Number, Page Range.  \nISBN 978-3-03921-231-6 (Pbk)  \nISBN 978-3-03921-232-3 (PDF)  \nCover [image courtesy of pixabay.com](image courtesy of pixabay.com).  \n􀀂c 2019 by the authors. Articles in this book are Open Access and distributed under the Creative Commons Attribution (CC BY) license, which allows users to download, copy and build upon published articles, as long as the author and publisher are properly credited, which ensures maximum dissemination and a wider impact of our publications.  \nThe book as a whole is distributed by MDPI under the terms and conditions of the Creative Commons license CC BY-NC-ND.  \nContents  \nAbout the Special Issue Editor ...................................... vii  \nPreface to ”Gaming and the Arts of Storytelling” ........................... ix  \nDarshana Jayemanne  \n“Gaming and the Arts of Storytelling” Introduction Reprinted from: Arts 2018, 7, 100, doi:10.3390/arts7040100 ...................... 1  \nHartmut Koenitz  \nWhat Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms Reprinted from: Arts 2018, 7, 51, doi:10.3390/arts7040051 ....................... 4  \nRory K. Summerley  \nApproaches to Game Fiction Derived from Musicals and Pornography Reprinted from: Arts 2018, 7, 44, doi:10.3390/arts7030044 ....................... 15  \nChristopher Goetz  \nTrellis and Vine: Weaving Function and Fiction in Videogame Play Reprinted from: Arts 2018, 7, 41, doi:10.3390/arts7030041 ....................... 29  \nFruzsina Pittner and Iain Donald  \nGaming the Heart of Darkness Reprinted from: Arts 2018, 7, 46, doi:10.3390/arts7030046 ....................... 44  \nPeter Mawhorter, Carmen Zegura, Alex Gray, Arnav Jhala, Michael Mateas and Noah Wardrip-Fruin  \nChoice Poetics by Example  \nReprinted from: Arts 2018, 7, 47, doi:10.3390/arts7030047 ....................... 57  \nJulian Novitz  \nExpansion, Excess and the Uncanny: Deadly Premonition and Twin Peaks Reprinted from: Arts 2018, 7, 49, doi:10.3390/arts7030049 ....................... 73  \nBrendan Keogh and Darshana Jayemanne  \n“Game Over, Man. Game Over”: Looking at the Alien in Film and Videogames Reprinted from: Arts 2018, 7, 43, doi:10.3390/arts7030043 ....................... 86  \nCarly A. Kocurek  \nWalter Benjamin on the Video Screen: Storytelling and Game Narratives Reprinted from: Arts 2018, 7, 69, doi:10.3390/arts7040069 ....................... 99  \nHans-Joachim Backe  \nA Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: The New Colossus Reprinted from: Arts 2018, 7, 76, doi:10.3390/arts7040076 ....................... 111  \nAbout the Special Issue Editor  \nDarshana Jayemanne is Lecturer in Art, Media and Computer Games at Abertay University and the author of “Performativity in Art, Literature and Videogames” (Palgrave MacMillan 2017) . This book’s title names many of his main research interests, and develops a media studies approach to performance in digital space and time. He is Co-Investigator on the AHRC-","cbCait2djVvysPnS","https://ap.wps.com/l/cbCait2djVvysPnS","pdf",4491353,146,"English","# About the Special Issue Editor\n# Preface to \"Gaming and the Arts of Storytelling\"\n# \"Gaming and the Arts of Storytelling\" Introduction\n# What Game Narrative Are We Talking About?\n# Approaches to Game Fiction Derived from Musicals and Pornography\n# Trellis and Vine: Weaving Function and Fiction in Videogame Play\n# Gaming the Heart of Darkness\n# Choice Poetics by Example\n# Expansion, Excess and the Uncanny\n# \"Game Over, Man. Game Over\" \n# Walter Benjamin on the Video Screen\n# A Redneck Head on a Nazi Body","[{\"question\":\"What is the scope of “Gaming and the Arts of Storytelling”?\",\"answer\":\"The collection uses “gaming” rather than “videogames,” “arts” rather than “art,” and treats “storytelling” as closely but ambiguously related to “narrative.” It is designed to encourage interdisciplinary approaches across related discourses.\"},{\"question\":\"What kind of publications does this volume include?\",\"answer\":\"It is a printed reprint of articles from a special issue originally published online in the open access journal Arts in 2018. Each article can be cited independently as indicated on the article pages.\"},{\"question\":\"Which disciplines contribute to the special issue?\",\"answer\":\"Contributors include scholars from computer science, film studies, comics studies, cultural studies, and game studies, reflecting the issue’s interdisciplinary remit.\"}]","Gaming and the Arts of Storytelling - Preface and Reprinted Special Issue | PDF",1791330250,225]