[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-516354-105":59,"doc-detail-516354-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","games-literature-introduction","Games & Literature - Introduction","","The volume gathers international and interdisciplinary conference contributions on the literaricity, research, collection, and archiving of computer games, held in June 2023 at the German Literature Archive Marbach in cooperation with European and academic partners. It frames ongoing debates about the institutional recognition of Game Studies, highlighting its interdisciplinary position and the continuing role of narratologists. The introduction situates game scholarship within the evolution of storytelling media from papyrus and print to digital platforms combining text, sound, and image, and motivates archiving and critical analysis as games gain cultural legitimacy.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/games-literature-introduction/516354/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/games-literature-introduction/516354.png","ImageObject",300,407,{"name":92,"@type":93},"Nguyễn Văn Học","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the focus of the volume introduced in this document?","Question",{"text":112,"@type":113},"It centers on the literaricity, research, collection, and archiving of computer games, bringing together conference contributions from an international interdisciplinary community.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Where and when was the conference discussed in the introduction held?",{"text":117,"@type":113},"The event took place in June 2023 at the German Literature Archive Marbach (DLA), with cooperation from multiple European and research institutions.",{"name":119,"@type":110,"acceptedAnswer":120},"What debate about Game Studies does the introduction highlight?",{"text":121,"@type":113},"It describes ongoing discussion about whether Game Studies should become a standalone academic discipline or remain integrated across multiple departments due to its inherently interdisciplinary nature.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},516354,1791473150,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1374402739827,"https://ap-avatar.wpscdn.com/avatar/14000c97e7351f1a627?x-image-process=image/resize,m_fixed,w_180,h_180&k=1787885694763230660","Games and Literature  \nEdited by Dîlan Canan Çakir, Anna Kinder and Sebastian Möring  \nwith the assistance of Lilly Welz  \nDLAschriften/DLAwritings; Edited by Sandra Richter,  \nUlrich von Bülow and Anna Kinder volume 23  \nGames and Literature Edited by Dîlan Canan Çakir,  \nAnna Kinder and Sebastian Möring with the assistance of Lilly Welz  \nWALLSTEIN VERLAG  \nContents  \nDîlan Canan Çakir, Anna Kinder and Sebastian Möring Games & Literature: Introduction  ............... 9  \nBruno Dupont and Hélène Sellier  \nVisual References to Game Culture in Gamer Literature Book Covers : Two Studies  ................... 19  \nAstrid Ensslin and Maud Ceuterick  \n“I Was the Person Who Wasn’t There”:  \nAbsence-in-Presence and Empathy in Readers of Literary VR Fiction  ............... 48  \nDipannita Ghosh  \nBig Worlds on Small Screens:  \nA Look at Interactive Digital Narratives Playable on Mobile Applications  ............... 62  \nManoj Jayakumar  \nBildung and Gothic as Playful Perspectivesin Spec Ops: The Line and The Wanderer: Frankenstein’s Creature  ............ 73  \nNiklas Nylund  \nFrom Fantasy Classic to Vernacular Video Game: LORD as a Participatory Adaptation of Tolkien’s Legendarium  ................... 84  \nAnna Seidel  \nStaging the Right to the City and its Impossibility A Comparative Analysis of Spatial Strategies in Literary Texts and Video Games about War  ........ 104  \nStefan Köhler  \nSpeaking Entire Worlds Into Existence  \nGenerative AI as (Co-)Author(?) in Game Development  .. 116  \nChristian A  . Bachmann The Garden of Folding Paths: Interactive Toy Books and Digital Games  .......... 129  \nLena Falkenhagen  \nQuartet of Games Culture: The Garden of Forking Paths  . 144  \nSebastian Möring  \nThe Care Motif in Life Is Strange: True Colors  ....... 152  \nAndreas Lange  \nThe Digital Transformation of the Cultural Heritage Sector 165  \nVera Piontkowitz  \nVideo Games as an Archive for Intangible Cultural Heritage 182  \nYu Hao and Jiadong Qiang  \nRe-materialising Immortality:  \nIntermaterial Relations in Cultivation Game Design  ..... 195  \nRené Bauer and Beat Suter  \nArchiving Digital Interactive Games From the Perspective of Game Design  ............. 207  \nAlex Holz and Heinz Werner Kramski  \nTo Preserve and Provide  \nGames at the German Literature Archive Marbach, an Interim Report  ........................ 232  \nCsongor Baranyai Save the Trees! Or: The Importance of Preserving the Process  ........ 245  \nGyoonho Kong  \nEmulating the Experience:  \nWalter Benjamin’s Constellated Archiving of Video Games 260  \nMario Donick  \nRetro-Romanticism or Preservation of Cultural Memory? Forms and Significance of Archiving and Providing Access to Old Digital Games  ............ 269  \nJoy DuBose  \nVideo Game Cataloging: A Never-Ending Struggle of Technology Growth  ...... 284  \nEugen Pfister and Adrian Demleitner  \nWhy We Thought It Was a Good Idea to Build a DACH Games Database  .............. 291  \nHanns Christian Schmidt  \nHow to Read a Game  \nGame Literacy in the Distortion Mirror of Participatory Culture  ..................... 303  \nMário Gomes  \nCave and Code  \nA Poetological Reading of “Colossal Cave Adventure”  ... 318  \nStefan Höltgen  \nReading the Subtexts of Games  \nPhilological Perspectives on Game Source Codes as a Contribution to Software and Knowledge Preservation 330  \nAbout the Authors  ......................... 348  \nDîlan Canan Çakir, Anna Kinder and Sebastian Möring  \nGames & Literature: Introduction  \nThe present volume primarily includes contributions from the international and interdisciplinary conference “Games & Literature  . On the Literaricity, Research, Collection, and Archiving of Computer Games”, organized by the Marbach Weimar Wolfenbüttel Research Association  . This event took place in June 2023 at the German Literature Archive Marbach (DLA) in cooperation with the European Federation of Game Archives, Museums and Preservation Projects (EFGAMP e  . V  .), DIGAREC—the Digital Games Research Center of the Univers","cbCaioUM5WJjvO3o","https://ap.wps.com/l/cbCaioUM5WJjvO3o","pdf",10003261,355,"English","# Contents\n## Games & Literature: Introduction\n## Visual References to Game Culture in Gamer Literature Book Covers: Two Studies\n## \"I Was the Person Who Wasn’t There\": Absence-in-Presence and Empathy in Readers of Literary VR Fiction\n## Big Worlds on Small Screens: Interactive Digital Narratives Playable on Mobile Applications\n## How to Read a Game: Game Literacy in the Distortion Mirror of Participatory Culture","[{\"question\":\"What is the focus of the volume introduced in this document?\",\"answer\":\"It centers on the literaricity, research, collection, and archiving of computer games, bringing together conference contributions from an international interdisciplinary community.\"},{\"question\":\"Where and when was the conference discussed in the introduction held?\",\"answer\":\"The event took place in June 2023 at the German Literature Archive Marbach (DLA), with cooperation from multiple European and research institutions.\"},{\"question\":\"What debate about Game Studies does the introduction highlight?\",\"answer\":\"It describes ongoing discussion about whether Game Studies should become a standalone academic discipline or remain integrated across multiple departments due to its inherently interdisciplinary nature.\"}]","Games & Literature - Introduction | PDF",1791330246,547]