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By using identity work and positioning as an analytical lens, the study contributes alternative narratives within research on games in families and parental identity.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/research-report/","Research & 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hybrid identity challenge do gamer-parents navigate in the study?","Question",{"text":63,"@type":64},"Gamer-parents negotiate their roles as both gamers and parents while balancing fun screentime with ideals of responsibility.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does the paper describe gamer identity and why it can discourage self-identification?",{"text":68,"@type":64},"It discusses a stereotype of gamers as socially marginal, and notes that even after debunking, negative associations can still hinder people from identifying as gamers.",{"name":70,"@type":61,"acceptedAnswer":71},"What research approach and concepts guide the analysis?",{"text":72,"@type":64},"The paper uses positioning and identity work to examine how identities are constructed and negotiated through interaction and 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between fun screentime and ideals of responsibility  \nPermalink  \n[https://escholarship.org/uc/item/7mk1s88n](https://escholarship.org/uc/item/7mk1s88n)  \nAuthors  \nSørenssen, Ingvild K  \nAsk, Kristine  \nMoltubakk, Stine T  \nPublication Date  \n2022-09-18  \nPeer reviewed  \n[eScholarship.org](eScholarship.org) Powered by the California Digital Library  \nUniversity of California  \nGamer-Parent Identity: Positioning Parenthood Between Fun Screentime and Ideals of Responsibility  \nIngvild Kvale Sørenssen, Department of Education and Lifelong Learning, NTNU Kristine Ask, Department of Interdisciplinary Studies of Culture, NTNU  \nStine Thordarson Moltubakk, Library Section for Research Support, Data and Analysis, NTNU  \nAbstract  \nThis paper is part of a project on Norwegian gamer-parents and how they domesticate digital games for their families (GAME) . Here we explore how gamer-parents, that is, those who were gamers before becoming parents negotiate and position themselves. In this paper we explore the hybrid identity of two seemingly opposing identity categories, namely, gamer and parent. Gamer-parents can be said to have a double role, as they are doing parenting, however they also both position themselves-and are positioned by non-gaming parents as gamers. How do gamer-parents negotiate and position themselves in the tension between fun screentime and ideals of responsibility?  \nIntroduction  \nCurrent discourse on parenthood is, at best, ambivalent about the role of digital games in children’s life and is still concerned with potential negative effects of gaming and how to reduce or control play time. The discourse tends to presume children are the ones who play and that parents are not interested in games. However, this is an increasingly wrongful assumption. According to the Norwegian Parents and Media survey as many as 46% of parents play games (2018), prompting questions about how to combine a passion for games with parenthood. In this paper we analyze the identity work of parents who are also gamers. We ask how gamer-parents negotiate and position themselves as both parents and gamers and discuss how these two seemingly oppositional identities produce a hybrid identity. Our work contributes to the plentiful research on digital games in families by giving insight into a relatively new and understudied parental identity as well providing alternative perspectives and narratives about the role of games in families.  \nExploring Identity Work of Gamer-Parents  \nOur call for participants was for gamer parents, thus we are interested in the identity work of those who are both parents and gamers. While anyone who plays may be described as a gamer (someone who games), the question of who identifies as gamers, and thus what characterizes gamer identities, are more complex. A passion for games is a given, but many people who play games do not identify as gamers. The stereotype of a gamer is an adolescent, white, cisgendered, heterosexual male who is socially awkward, isolated, overweight, unattractive, professionally unsuccessful, and unmotivated (Stone, 2021) . Research has debunked the accuracy of this stereotype (e.g. Williams et al., 2008), however, it remains relevant as the negative characteristics discourages self-identification (Stone, 2019) . The gamer identity is built on an understanding of “us”(who ‘get’ games) versus “them (the outsiders out to destroy games), where outsiders are – in the view of gamers – legitimately excluded, derided, or harassed in a defence of game culture (Butt & Apperley, 2018) . However, gamer identity should not be understood purely as a stereotype or gatekeeping device. Of the more positive traits associated with the gamer identity we find high intelligence, technical proficiency, nerdy, competitive, funny, collaborative, and strategic (Stone, 2019) . Gamers are known for the","cbCairJO9K4epM2K","https://ap.wps.com/l/cbCairJO9K4epM2K","pdf",299340,"English","# Introduction\n## Background: discourse on parenthood and games\n## Research question and contribution\n# Exploring Identity Work of Gamer-Parents\n## Complexity of gamer identity and stereotypes\n## Gamer identity traits and community practices\n## Parent identity: responsibility and digital literacy\n# Gamer-Parent’s Identity Work; Positionality and Hybrid Identities\n## Positioning as an analytical framework\n## Identity as context-dependent and unstable","[{\"question\":\"What hybrid identity challenge do gamer-parents navigate in the study?\",\"answer\":\"Gamer-parents negotiate their roles as both gamers and parents while balancing fun screentime with ideals of responsibility.\"},{\"question\":\"How does the paper describe gamer identity and why it can discourage self-identification?\",\"answer\":\"It discusses a stereotype of gamers as socially marginal, and notes that even after debunking, negative associations can still hinder people from identifying as gamers.\"},{\"question\":\"What research approach and concepts guide the analysis?\",\"answer\":\"The paper uses positioning and identity work to examine how identities are constructed and negotiated through interaction and context.\"}]","Gamer-Parent Identity - Positioning Parenthood Between Fun Screentime and Ideals of Responsibility | PDF"]