[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-601368-105":59,"doc-detail-601368-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","game-modding-for-learning-design-thinking-on-an-e-learning-platform-research-study","Game Modding for Learning Design Thinking on an E-Learning Platform - Research Study","","Design Thinking (DT) is presented as both a design methodology and a mindset for tackling complex societal “wicked problems” through creativity, critical thinking, collaboration, and communication. Because teaching DT requires more than traditional, teacher-led delivery, the paper examines constructivist learning approaches such as learning-by-doing and learning-by-making. It focuses on game modding—modifying existing games—as a constructivist route where learners design games. A pilot Erasmus+ KA2 project study evaluates how an online platform influences students’ adoption of the DT mindset, using quantitative and qualitative data. Results indicate gains in critical questioning, constructionism, and co-creation.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/game-modding-for-learning-design-thinking-on-an-e-learning-platform-research-study/601368/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/game-modding-for-learning-design-thinking-on-an-e-learning-platform-research-study/601368.png","ImageObject",300,407,{"name":92,"@type":93},"hdkawk","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Why is Design Thinking considered more than a design methodology in this study?","Question",{"text":112,"@type":113},"The paper describes DT as a mindset as well as a process, emphasizing human-centeredness, empathy, co-creation, multidisciplinary work, critical questioning, and learning-by-doing.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does game modding relate to constructivist teaching and DT?",{"text":117,"@type":113},"Game modding is framed as a constructivist approach because students learn by designing and modifying games, combining the roles of player and designer to support DT-related behaviors.",{"name":119,"@type":110,"acceptedAnswer":120},"What outcomes did the pilot study report about the DT mindset?",{"text":121,"@type":113},"Findings indicate that game modding helps students practice critical questioning, constructionism, and co-creation—core elements of the DT mindset.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},601368,1792171704,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},3985747859855,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Game Modding for Learning Design Thinking on an  \nE-Learning Platform  \nMELIS ÖRNEKOĞLU SELÇUK  MARINA EMMANOUIL  MARIANTHI GRIZIOTI LIEVA VAN LANGENHOVE   \n*Author affiliations can be found in the back matter of this article  \nABSTRACT  \nDesign Thinking (DT) is not merely a well-known design methodology but also an entire mindset towards solving complex societal problems in an innovative way. Its popularity in diverse disciplines beyond design, is due to its relation with the development of key 21st-century skills, such as creativity, critical thinking, collaboration and communication. Teaching the DT mindset has always required methods different from the traditional, one-way, mainly teacher-led approaches in which students play a more passive role in the learning process. Such creative methods include constructivist teaching practices, such as learning-by-doing and learning-by-making. Game modding, which is defined as the modification of existing games, is also seen as a constructivist teaching approach since in this way students learn by designing a game. The experience is argued to increase the engagement and interaction of players with the game, and combine the roles of player and designer. However, using game modding to teach the DT mindset remains poorly researched. This paper discusses the outcomes of a pilot study developed in the scope of the in-progress Erasmus+ KA2 project ‘T-CREPE’ (Textile Engineering for Co-Creation Paradigms in Education) . This study investigates the influence of game modding on students’ adoption of the DT mindset through the use of an online learning platform that enables a game modding experience. This platform includes games that students can play, modify, and/or design their own in the process of developing a project. Students (n = 240) and teachers (n = 9) from three higher education institutions in Belgium and Greece participated in this study. The quantitative and qualitative data collected has provided information on their experiences of game modding while cultivating a DT mindset. The findings ofthe study indicate that game modding enables students to practise critical questioning, constructionism and co-creation, which are core elements of the DT mindset.  \nSPECIAL COLLECTION: REMEDIATION OF LEARNING  \nRESEARCH  \nCORRESPONDING AUTHOR:  \nMelis Örnekoğlu Selçuk Ghent University, BE  \n[melis.ornekogluselcuk@ugent.be](melis.ornekogluselcuk@ugent.be)  \nKEYWORDS:  \ngame modding; Design Thinking mindset; constructionism; critical questioning; co-creation  \nTO CITE THIS ARTICLE:  \nÖrnekoğlu-Selçuk, M., Emmanouil, M., Grizioti M., & Van Langenhove, L. (2022) . Game Modding for Learning Design Thinking on an  \nE-Learning Platform. Designs for Learning, 14(1), 99–111. DOI: [https://doi.org/10.16993/](https://doi.org/10.16993/)[ ](https://doi.org/10.16993/)[dfl.181](dfl.181)  \nINTRODUCTION  \nDesign Thinking (DT) provides a human-centred base to examine and reframe interdisciplinary or unfamiliar problems to find innovative solutions. The term “wicked problems” coined by Horst Rittel, refers to these complex problems that stem from multiple causes, and affect a multitude of stakeholders with various needs that do not have a single solution (Rittel & Webber, 1973; Buchanan, 1992) . For this reason, wicked problems, first, cannot be solved by following a conventional engineering-grounded linear process, and second, they require the involvement of the stakeholders, who have a connection with, and are affected by the problem. TheDT methodology approaches these problems from a possibility-driven, iterative and continuous perspective. In order to achieve solutions that meet the needs of individuals, it encourages empathising and strives at involving the users in co-creation (Liedtka et al., 2013) . Moreover, it advocates the importance of hands-on activities linked with real-life issues rather than hypothetical projects (Dorst, 2010; Liedtka et al., 2013) . Although these are the most well-known prope","cbCaieQzIRQ2usab","https://ap.wps.com/l/cbCaieQzIRQ2usab","pdf",778674,13,"English","# Introduction\n## Design Thinking and its mindset framing\n# Pilot study and learning platform\n## Game modding as a constructivist approach\n## Participants and data collection\n# Findings and implications\n## Critical questioning, constructionism, co-creation","[{\"question\":\"Why is Design Thinking considered more than a design methodology in this study?\",\"answer\":\"The paper describes DT as a mindset as well as a process, emphasizing human-centeredness, empathy, co-creation, multidisciplinary work, critical questioning, and learning-by-doing.\"},{\"question\":\"How does game modding relate to constructivist teaching and DT?\",\"answer\":\"Game modding is framed as a constructivist approach because students learn by designing and modifying games, combining the roles of player and designer to support DT-related behaviors.\"},{\"question\":\"What outcomes did the pilot study report about the DT mindset?\",\"answer\":\"Findings indicate that game modding helps students practice critical questioning, constructionism, and co-creation—core elements of the DT mindset.\"}]","Game Modding for Learning Design Thinking on an E-Learning Platform - Research Study | PDF",1792092477,33]