[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-186989-en":3,"doc-seo-186989-105":30,"detail-sidebar-cat-0-en-105":92},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},186989,687207020761,"Oliver Hayes","https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d",8,"Research & Report","Game-based Learning With Kahoot Effects on Grade 12 Learners' Anxiety, Engagement, and Academic","This research investigates the impact of game-based learning using Kahoot! on the anxiety levels, engagement, and academic achievement of Grade 12 learners. The study involved 200 learners and 4 teachers participating in both quantitative and qualitative strands. Pre- and post-intervention measures were analyzed, including anxiety total scores and achievement scores on the TOG assessment. The results indicated a notable increase in TOG achievement scores from a pre-test mean of 34.02 (SD=11.02) to a post-test mean of 64.54 (SD=20.89), suggesting a significant positive effect of Kahoot! on academic performance. While the anxiety total score showed a slight increase from 29.45 (SD=3.19) to 29.71 (SD=2.1) pre- and post-intervention respectively, the accompanying violin plot visually represents the distribution of anxiety scores, showing a tendency for scores to cluster around the mean with a wider spread in the pre-intervention phase. The engagement of learners and the overall pedagogical approach are crucial elements that contribute to these outcomes, highlighting the potential of gamified learning environments to enhance educational experiences and outcomes for secondary school students. Further qualitative data from teachers and learners would provide deeper insights into the mechanisms behind these observed effects and inform best practices for integrating such technologies into the classroom.","| Participant group | Identifier format | Total | Notes |\n| --- | --- | --- | --- |\n| Teachers | T1–T4 | 4 | Qualitative strand only |\n| Learners | L1–L200 | 200 (20) | Both quantitative and qualitative strands |\n\n\n| Measure | Pre-test M | Pre-test SD | Post-test M | Post-test SD |\n| --- | --- | --- | --- | --- |\n| SA score | 29.45 | 3.19 | 29.71 | 2.1 |\n| TOG achievement score | 34.02 | 11.02 | 64.54 | 20.89 |","cbCaietIda0CMaxK","https://ap.wps.com/l/cbCaietIda0CMaxK","pdf",866690,1,17,"English","en",105,"# Participants\n## Measures\n## Results","[{\"question\":\"What was the main objective of the study?\",\"answer\":\"The study aimed to determine the effects of game-based learning using Kahoot! on the anxiety, engagement, and academic achievement of Grade 12 learners.\"},{\"question\":\"What were the key findings regarding academic achievement?\",\"answer\":\"The study found a significant increase in TOG achievement scores from pre-test to post-test, indicating a positive impact of Kahoot! on academic performance.\"},{\"question\":\"How did Kahoot! affect student anxiety levels?\",\"answer\":\"The anxiety total score showed a slight increase from pre-intervention to post-intervention, though the study's visual representation of the data provides more detailed insights into score distribution.\"}]","Game-based Learning With Kahoot Effects on Grade 12 Learners' Anxiety, Engagement, and Academic | PDF",1788378823,43,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":87,"head_meta":89,"extra_data":91,"updated_unix":28},"game-based-learning-with-kahoot-effects-on-grade-12-learners-anxiety-engagement-and-academic","",{"@graph":36,"@context":86},[37,54,69],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/research-report/",3,{"item":52,"name":13,"@type":43,"position":53},"https://docshare.wps.com/document/game-based-learning-with-kahoot-effects-on-grade-12-learners-anxiety-engagement-and-academic/186989/",4,{"url":52,"name":13,"@type":55,"author":56,"headline":13,"publisher":58,"fileFormat":61,"inLanguage":23,"description":14,"dateModified":62,"datePublished":63,"encodingFormat":61,"isAccessibleForFree":64,"interactionStatistic":65},"DigitalDocument",{"name":9,"@type":57},"Person",{"url":41,"name":59,"@type":60},"DocShare","Organization","application/pdf","2026-09-04","2026-09-02",true,{"@type":66,"interactionType":67,"userInteractionCount":20},"InteractionCounter",{"@type":68},"ViewAction",{"@type":70,"mainEntity":71},"FAQPage",[72,78,82],{"name":73,"@type":74,"acceptedAnswer":75},"What was the main objective of the study?","Question",{"text":76,"@type":77},"The study aimed to determine the effects of game-based learning using Kahoot! on the anxiety, engagement, and academic achievement of Grade 12 learners.","Answer",{"name":79,"@type":74,"acceptedAnswer":80},"What were the key findings regarding academic achievement?",{"text":81,"@type":77},"The study found a significant increase in TOG achievement scores from pre-test to post-test, indicating a positive impact of Kahoot! on academic performance.",{"name":83,"@type":74,"acceptedAnswer":84},"How did Kahoot! affect student anxiety levels?",{"text":85,"@type":77},"The anxiety total score showed a slight increase from pre-intervention to post-intervention, though the study's visual representation of the data provides more detailed insights into score distribution.","https://schema.org",{"og:url":52,"og:type":88,"og:title":13,"og:site_name":59,"og:description":14},"article",{"robots":90,"canonical":52},"index,follow",{"doc_id":7,"site_id":24},{"code":4,"msg":5,"data":93},[94,98,102,106,111,116,121,124,129,132,136],{"id":20,"doc_module":4,"doc_module_name":46,"category_name":95,"show_sort_weight":96,"slug":97},"Story & Novel",90,"story-novel",{"id":47,"doc_module":4,"doc_module_name":46,"category_name":99,"show_sort_weight":100,"slug":101},"Literature",80,"literature",{"id":53,"doc_module":4,"doc_module_name":46,"category_name":103,"show_sort_weight":104,"slug":105},"Exam",70,"exam",{"id":107,"doc_module":4,"doc_module_name":46,"category_name":108,"show_sort_weight":109,"slug":110},5,"Comic",60,"comic",{"id":112,"doc_module":4,"doc_module_name":46,"category_name":113,"show_sort_weight":114,"slug":115},6,"Technology",50,"technology",{"id":117,"doc_module":4,"doc_module_name":46,"category_name":118,"show_sort_weight":119,"slug":120},7,"Healthcare",40,"healthcare",{"id":11,"doc_module":4,"doc_module_name":46,"category_name":12,"show_sort_weight":122,"slug":123},30,"research-report",{"id":125,"doc_module":4,"doc_module_name":46,"category_name":126,"show_sort_weight":127,"slug":128},9,"Religion & Spirituality",20,"religion-spirituality",{"id":127,"doc_module":4,"doc_module_name":46,"category_name":130,"show_sort_weight":127,"slug":131},"World Cup","world-cup",{"id":133,"doc_module":4,"doc_module_name":46,"category_name":134,"show_sort_weight":133,"slug":135},10,"Lifestyle","lifestyle",{"id":137,"doc_module":4,"doc_module_name":46,"category_name":138,"show_sort_weight":107,"slug":139},19,"General","general"]