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This study explores how a game-based learning platform improves vocabulary mastery, with game design targeted to zero/beginner learners to strengthen interaction and retention. Using teacher-focused quantitative questionnaires (100 respondents from 51Talk Philippines) and a follow-up focus group interview (10), results show games as an effective teaching tool. Students become more engaged and motivated and gain greater vocabulary mastery.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/game-based-learning-platform-and-its-effects-on-vocabulary-mastery-in-online-esl-classroom-study-for-zerobeginner-level/428072/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/game-based-learning-platform-and-its-effects-on-vocabulary-mastery-in-online-esl-classroom-study-for-zerobeginner-level/428072.png","ImageObject",300,407,{"name":92,"@type":93},"eBook King","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-21","2026-09-29",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the purpose of this study?","Question",{"text":112,"@type":113},"To examine the effectiveness of a game-based learning platform in improving vocabulary mastery for online ESL students, especially those at zero/beginner level.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How was data collected in the study?",{"text":117,"@type":113},"An online quantitative questionnaire was distributed to 100 home-based online ESL teachers at 51Talk Philippines, followed by a focus group interview with 10 respondents.",{"name":119,"@type":110,"acceptedAnswer":120},"What outcomes did the study report about using games for vocabulary learning?",{"text":121,"@type":113},"Using games in class was found very effective, increasing student engagement and motivation and leading to improved vocabulary retention and mastery.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},428072,1790695116,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":44,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},962088006270,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Game-Based Learning Platform and Its Effects on Vocabulary Mastery in Online ESL  \nClassroom  \nTanxia Claire R. Tobias  \nUniversity of the Cordilleras, Philippines  \nAbstract  \nIn today’s technologically-overrun world, English content is obtainable to whoever with access to a smartphone, tablet or computer. Online ESL has expanded the ways in which teachers can foster fun and interactive way of learning in a global classroom. Game-based learning is found to be essential for educators to assist students in achieving mastery of English language through strengthened memory retention. This study aims to explore the effectiveness of game-based learning platform to increase vocabulary mastery. In addition, this intends to design games in a particular course (Zero/Beginner level) to shape better student interaction and vocabulary mastery using game-based learning methodology. Based on teacher’s role to determine the effectiveness of methodology through careful assessment, effective feedback, and thorough knowledge on student’s manner of learning. An online quantitative questionnaire was distributed to 100 office-based teachers at 51Talk Philippines, they were asked to respond to the material. To validate the results from the questionnaire, a focus group interview was conducted among 10 potential respondents. Analysis of the responses demonstrated that game-based learning was relevant teaching tool for current generation of learners to retain unfamiliar vocabulary. Accordingly, findings of the study proved that use of games in class was very effective; students were more engaged, motivated and they learned more vocabulary. Overall, using games during Online ESL teaching was successful in improving students’ vocabulary mastery. Implications of the study suggested that Online educators should explore the possibilities of game-based methodology in unlocking student’s potential towards student’s preparation to face and win the world with excellent communicative skills.  \nKeywords: ESL; Beginner Level; Game-Based Learning; Online Classroom;  \n1. Introduction  \nGame-based learning has risen in popularity recently, but there is still some debate about how effective it is as a learning tool. This study aims to explore this area and demonstrate the effectiveness of game-based methodology and the opportunities it provides for language learning and motivation in order to prepare students for the future.  \nIn the 21st century, game-based learning is found to be essential for educators to assist students in achieving mastery of English language through strengthened memory retention.  \n56  \nGetting the critical part of teaching language, the study focuses on teaching vocabulary through games.  \nGame-based learning- offers ample opportunity to practice and master skills by having students repeat a level, or levels and encourages students to persist and persevere through challenging problems which, in turn, creates a sense of accomplishment and builds confidence. (Cuizon,2020) When games are used to teach a concept and improve the learning outcome, the method is known as Game-Based Learning (GBL) . Teachers and students collaborate in order to add depth and perspective to the experience of playing the game. In order to be proficient in English, learners need to learn vocabulary trough repetition. It is said that repetition through games makes learning fun (Bakhsh, 2016) .  \nAs learning vocabulary is very important to boost critical- and creative-thinking skills, therefore it is crucial for learners to find effective ways to learn vocabulary. One of the ways in learning vocabulary is through games. Games can be defined as “an organized activity that usually has a particular task or objective, a set of rules, competition between players and communication between players by spoken or written language” (Richards, Platt & Platt, 1995) .  \nGames can meet the needs of the learners by making the lessons amusing and attracting the interests of the learners (B","cbCainv8clPAEl6R","https://ap.wps.com/l/cbCainv8clPAEl6R","pdf",398927,"English","# 1. Introduction\n## Game-based learning and vocabulary mastery\n## Definitions and rationale for game-based learning\n## Prior research and identified gap\n## Focus on zero level and beginner level learners","[{\"question\":\"What is the purpose of this study?\",\"answer\":\"To examine the effectiveness of a game-based learning platform in improving vocabulary mastery for online ESL students, especially those at zero/beginner level.\"},{\"question\":\"How was data collected in the study?\",\"answer\":\"An online quantitative questionnaire was distributed to 100 home-based online ESL teachers at 51Talk Philippines, followed by a focus group interview with 10 respondents.\"},{\"question\":\"What outcomes did the study report about using games for vocabulary learning?\",\"answer\":\"Using games in class was found very effective, increasing student engagement and motivation and leading to improved vocabulary retention and mastery.\"}]","Game-Based Learning Platform and Its Effects on Vocabulary Mastery in Online ESL Classroom - Study for Zero/Beginner Level | PDF",1790645698,23]