[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-518022-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-518022-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","fubar-core-rules-boarding-actions-rules-of-play-warhammer-40k-board-game","FUBAR Core Rules - Boarding Actions Rules of Play - Warhammer 40K Board Game","","Boarding Actions for Warhammer 40K adapts the FUBAR Core Rules to play board games aboard a tiled Space Hulk. Movement and weapon ranges are converted from inches to grid squares, including rules for opening closed hatches and diagonal travel. Flamers and frag grenades use square-based area effects, while explosives interact with tight spaces. The supplement covers cover examples, compartment and passageway design, bulkheads and hatch breach mechanics, vehicles, and the consequences of explosive decompression when airless areas are penetrated.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/fubar-core-rules-boarding-actions-rules-of-play-warhammer-40k-board-game/518022/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/fubar-core-rules-boarding-actions-rules-of-play-warhammer-40k-board-game/518022.png","ImageObject",300,407,{"name":42,"@type":43},"AfterMidnight","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-17","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":26},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"How are movement and weapon ranges measured in F40K-BA?","Question",{"text":62,"@type":63},"Movement and weapon ranges are translated from inches to grid squares on tiled Hulk maps. Figures move straight or diagonally between squares.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"What are the key rules for Flamers and Heavy Flamers?",{"text":67,"@type":63},"Flamers affect every figure within a front-facing square radius in passageways, or a broader square count in compartments, and ignore cover. Heavy Flamers extend these ranges.",{"name":69,"@type":60,"acceptedAnswer":70},"What happens if the Hulk hull is penetrated into an airless area?",{"text":71,"@type":63},"Explosive decompression occurs, hitting everyone in the compartment or passageway and requiring armor saves. Those who fail are hurled into space and must make further saves in subsequent activations.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},518022,1792199136,{"code":4,"msg":81,"data":82},"success",[83,87,91,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":84,"show_sort_weight":85,"slug":86},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":97,"slug":98},5,60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":96,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":26,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":22,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":4},962090896061,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","Introduction  \nFor many players of Warhammer 40K their first experience of the universe that would come to dominate their lives was through the board games Space Hulk and Space Crusade.  \nThis supplement draws upon that ‘forbidden love’, the FUBAR Core Rules and an as yet unreleased FPS version of FUBAR called ‘Rooms & Corridors’ by Chris Knowles.  \nIt all begins with an ancient Hulk emerging from the warp on the edge of an Imperial system…  \nBoarders and Denizens.  \nOne player will become the Denizen player. He is the one that lays out the Hulk and decides upon its Denizens (see the Denizens of the Hulk supplement) .  \nThe others are Boarders and each chooses a force up to the agreed points limit (see the Boarding Parties supplement) .  \nFUBAR Rules  \nThis game uses the FUBAR Core Rules as its basis, with the following changes:  \nMovement; In FUBAR this is measured in inches or centimetres. In F40K-BA we play on tiled maps of the Hulk, laid out in regular squares of 1”(2 .5cms) or 1.5” (3.75cms) . Translate all movement and ranges from inches to squares.  \nA figure can move straight or diagonally along the squares. If he comes to a hatch or door that is closed it takes two squares of movement to open it. Weapon Ranges; Like Movement, these are now calculated in squares.  \nThe Flamer; A deadly weapon in the restricted confines of a hulk. Instead of the 40K template use the following. In a passageway the flamer does one hit on every figure within 4 squares of, and to the front of the operator, or 6 if it is a heavy flamer.  \nIn a compartment, from the muzzle of the flamer, count 4 squares in every direction forwards of the Flamer operator, or 6 if a Heavy Flamer, including diagonally. Flamers ignore cover. This represents the operator sweeping the fire from side to side. Frag Grenades; These affect every figure within three squares of the point of impact, giving each one hit. If thrown into a very small chamber or passageway, where one dimension is two squares or less, each figure takes two hits.  \nExplosives and tight spaces are not a good mix. Cover; Obviously there are very few trees on a Hulk so the examples have changed.  \nCover Mod Examples  \nroute may be circuitous. A thing to remember is that not all ships share the claustrophobic passageways of the Space Hulk game. Many have vast chambers across which you could march armies.  \nThe internet is a great source of free SF Ship layouts already laid out in squares. Try RPG Map Share for a good selection. Kris of Crooked Staff Productions is also working on some. Guncrawl by Mel Ebbles is a good professional version.  \nIf you have them you can use original components from the Space Hulk and Space Crusade games if you have them. A number of companies are now doing plastic or resin ship components as well.  \nCompartments & Passageways  \nThe key to a good Hulk is variety.  \nGenerally speaking a passageway should be one or two squares wide. Wider ones are possible on larger sections of a Hulk.  \nTry not to have too many long straight passageways, they become free-fire zones, make them twist and turn and include plenty of tjunctions and crossroads.  \nSome passageways may be partly or completely blocked by barricades. These could offer moderate cover and will need to be broken through just like a Light Bulkhead (see below) .  \nCompartments can vary from small storage units roughly three squares in any dimension, through all the usual working spaces which will be between three and eight squares in any dimension, up to larger spaces such as holds, vehicle bays, mess halls, drive chambers etc.  \nWith the larger compartments break them up with consoles, furniture, equipment. This gives opportunities for cover for both the boarders and denizens.  \nBulkheads and Hatches  \nBulkheads are the walls and floors in a ship. They can be very thick and strong and require special tools to penetrate.  \nHatchways are the doors in the bulkheads. Each is capable of withstanding both vacuum and explosi","cbCairytstKvsSO4","https://ap.wps.com/l/cbCairytstKvsSO4","pdf",87739,"English","# Introduction\n# Boarders and Denizens\n# FUBAR Rules\n## Movement and Weapon Ranges\n## The Flamer\n## Frag Grenades\n## Cover Mod Examples\n# Compartments and Passageways\n# Bulkheads and Hatches\n# Building a Hulk\n# Explosive Decompression","[{\"question\":\"How are movement and weapon ranges measured in F40K-BA?\",\"answer\":\"Movement and weapon ranges are translated from inches to grid squares on tiled Hulk maps. Figures move straight or diagonally between squares.\"},{\"question\":\"What are the key rules for Flamers and Heavy Flamers?\",\"answer\":\"Flamers affect every figure within a front-facing square radius in passageways, or a broader square count in compartments, and ignore cover. Heavy Flamers extend these ranges.\"},{\"question\":\"What happens if the Hulk hull is penetrated into an airless area?\",\"answer\":\"Explosive decompression occurs, hitting everyone in the compartment or passageway and requiring armor saves. Those who fail are hurled into space and must make further saves in subsequent activations.\"}]","FUBAR Core Rules - Boarding Actions Rules of Play - Warhammer 40K Board Game | PDF",1791351803]