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Optimized for APL 3.  \nCredits  \nLead Designer: Jonathan Connor Self  \nConcept: Jonathan Connor Self  \nEditing: Noah Grand  \nD&D Adventurers League Guildmaster: Chris Lindsay  \nArt Director & Graphic Design: Jonathan Connor Self, with stock art used with permission by Wizards of the Coast for publication on the DM’s Guild.  \nD&D Adventurers League Wizards Team: Adam Lee, Ari Levitch, Chris Lindsay, Mike Mearls  \nD&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Claire Hoffman, Greg Marks, LaTia Bryant, Ma’at Crook  \nPlaytesters: Ismael Alvarez, Vic Harris, Eugene Marshall  \nDedication  \nIt’s easy to get so caught up in life that you miss the good moments. You might not even realize how good they are until they are gone. I feel the best adventures in our hobby aren’t the fantastic ones, but the uniquely human ones. I hope this adventure provides you such an experience.  \nThis adventure is lovingly dedicated to those gamers we have lost along the way, including my friend Rob Silva. May their tales be told for years to come, so they never fully leave us. May they rest well.  \nIn addition, I would like to dedicate this adventure to my grandmother Bessie. Like the main character, she lived with dementia for the final years of her life. Dementia and Alzheimer’s Disease are tragic conditions, both for the diagnosed and for their families. I hope this adventure provides a small degree of comfort.  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nAdventure Primer  \nThis adventure is designed for three to seven 1 4-level characters and is optimized for five characters with an average party level (APL) of 3. Characters outside this level range cannot participate in this adventure.  \nThis adventure occurs in Elventree, near Hillsfar, and the wilderness just outside of it.  \nBackground  \nELVENTREE is a surprisingly integrated town, considering its proximity to HILLSFAR – a city with a racist past. Hillsfar until recently suffered under the Great Law of Humanity, which forbid nonhumans from entering the city walls and forced the loss of property and even freedom to elves, halflings, dwarves, and others.  \nIn Elventree, on the very edge of the CORMANTHOR FOREST, elves have long lived among and mingled with humans. This has produced a beautiful mixing cultures and artistic styles. Half-elves are common among the residents of Elventree, as much of the stigma of intermarriage has fallen away from both elves and the humans of the Hillsfar area. The sharing of cultures means that elder myths are often shared over morning tea, inspiring young and old alike.  \nCALVEN SHEPHERD is an aged human man, deep into his eightieth harvest. He has heard tale of an old elvish religious site, a natural spring that offers youth to all who find it. Desiring anew start, Calven commissions a group of adventurers to help him ","cbCaioA46leMVY3Y","https://ap.wps.com/l/cbCaioA46leMVY3Y","pdf",3350715,31,"English","# Adventure Primer\n## Adventure Setup and Constraints\n## Setting and Background\n# Background\n## Elventree and Hillsfar\n## Calven Shepherd\n# Overview\n## Structure and Play Time\n## Episodes and Bonus Objectives","[{\"question\":\"Who is Calven Shepherd and what does he want?\",\"answer\":\"Calven Shepherd is an elderly human who has heard of an elvish religious site with a natural spring that offers youth. He commissions adventurers to escort him to find it and seek a new beginning.\"},{\"question\":\"Where does the adventure take place?\",\"answer\":\"The adventure occurs in Elventree, near Hillsfar, and in the wilderness just outside it, bordering the Cormantor Forest.\"},{\"question\":\"How is the adventure organized and how long does it take?\",\"answer\":\"The story is spread over three parts and takes approximately two hours to play, starting with a Call to Action scene. It also includes two optional bonus objectives that each add about an additional hour.\"}]","From Every Winter, Spring - CCC-SDREAM 01-01 - A Two-to Four-Hour Adventure for Tier 1 Characters | PDF",1791266395,48]