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It provides a component list with map tiles, tokens, cards, and models, then details event mechanics, including timing, drawing and resolving rules, and effects taking hold immediately. 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The first player draws first, and the drawing player changes clockwise on the next Resource round.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What rules apply to using Event cards in multi-player scenarios?",{"text":117,"@type":113},"Event cards are only used in scenarios involving multiple players. If the event’s actions do not involve other players, players perform the action in clockwise order, starting with the player who drew the card, and unconnected actions can be performed simultaneously.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the key requirements and outcomes of Alliance Mode?",{"text":121,"@type":113},"Alliance Mode requires at least one expansion and 4 players forming an Alliance of 2 players vs. 2 players. Allied players share victory and defeat conditions, and there is no extra comparison of who contributed more.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511559,1791269577,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},16904993612988,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","FORTRESS  \nMISSION BOOK  \n© 2022 Archon © 2022 Ubisoft Entertainment.  \nThe swamps ofTatalia are unforgiving for those who do not wish to dirty their hands. To live is to fight. And to fight, you need to fortify your resolve and master your inner flame. Only the ones capable of it, are worthy  \nof leading the Fortress.  \nIn this expansion for Heroes of Might and Magic III: The Board Game you will find a pack of new features, including Event cards, a new faction, a new scenario, a few optional rules for the Core Game, as well as a  \ndedicated campaign.  \nTABLE OF CONTENTS  \n1. Component List ......................................... 2  \n2. New Elements ........................................... 3  \na) Events ................................................ 3  \nb) Schools of Magic ............................... 4  \nc) Map Locations ............................. 4, 26  \n3. Alliance Mode ........................................... 5  \na) Additional Rules ................................ 5  \nb) Finishing Scenario.............................. 5  \nc) Arrogance .......................................... 6  \n4. Clash Mode ............................................... 8  \na) Search for the Grail ........................... 8  \n5. Fortress Campaign .................................. 10  \na) 1: Farming Towns ............................ 10  \nb) 2: March of the Undead ................... 16  \nc) 3: Burning of Tatalia ........................ 2 1  \n6. Credits ..................................................... 27  \nCOMPONENT LIST  \n7 × Map tile:  \n 1 × Starting tile  \n 3 × Far tile  \n 2 × Near tile  \n 1 × Center tile  \n1 × Town board  \n1 × Mission book  \n1 × Player’s Aid  \n2 × Hero model  \n7 × Unit model  \n1 × Hero card (double-sided)  \n7 × Unit card  \n7 × Town Building tile  \n2 × Neutral Unit card  \n3 × Astrologers Proclaim card  \n8 × Artifact card  \n20 × Spell card  \n4 × Ability card  \n6 × Specialty card  \n20 × Event card  \n8 × Statistic card  \n 4 × Defense card  \n 2 × Power card  \n 2 × Knowledge card  \n9 × Gold token  \n 3 × “1 Gold”  \n 3 × “3 Gold”  \n 3 × “10 Gold”  \nVersion: 1.0 ENG  \n6 × Building Material(s) token  \n 3 × “1 Building Material”  \n 3 × “3 Building Materials”  \n4 × Valuable(s) token  \n 3 × “1 Valuable”  \n 1 × “3 Valuables”  \n1 × Build token  \n1 × Population token  \n1 × Spell Book token  \n1 × Morale token  \n30 × Acrylic cubes  \n 10 × “Black”  \n 20 × “Dark Green”  \nNEW ELEMENTS  \nEVENTS  \nFortress introduces “Event cards” that describe a new  \ntype of events, which means that with this expansion the gameplay can be affected by three types of events:  \n Astrologers Proclaim cards*  \n Timed events*  \n Event cards  \n*For a detailed description, see the Rulebookpage 9.  \nEVENT CARDS  \nAt the start of each Resource round (except for the first one), after each of the players is given their resources, an Event card is drawn and resolved according to its description. The first player draws the first card, then-on the next Resource round-the drawing player changes clockwise. Event cards describe events that affect  \ndifferent aspects of the game, and they take effect immediately. Shuffle this deck and place it face down near the Round tracker.  \n1  \n2  \n3  \nEvent Card  \n1. Name  \n2. Fluff  \n3. Effect  \nRULES FOR USING EVENT CARDS  \nWhenever Event cards are used in the game, the following rules apply:  \n Event cards are only used in scenarios involving multiple players. If the described action does not involve other players, each player performs the action in clockwise order.  \n If there is no specific information on the order of performing actions, the players take actions clockwise, starting with the one who drew the Event card.  \n If the actions described in the event are not connected to each other, players can perform them simultaneously without waiting for others to finish.  \n After resolving an event, if any additional cards are left, shuffle them back into the piles from which they were taken.  \n3  \nSCHOOLS OF MAGIC  \nS","cbCainxp0UwtjUWM","https://ap.wps.com/l/cbCainxp0UwtjUWM","pdf",3750137,28,"English","# Component List\n## New Elements\n### Events\n### Schools of Magic\n### Map Locations\n# Alliance Mode\n## Additional Rules\n## Finishing Scenario\n# Clash Mode\n## Search for the Grail\n# Fortress Campaign\n## 1: Farming Towns\n## 2: March of the Undead\n## 3: Burning of Tatalia\n# Credits","[{\"question\":\"When are Event cards drawn and resolved during the game?\",\"answer\":\"After each player receives resources at the start of every Resource round (except the first), an Event card is drawn and resolved immediately. The first player draws first, and the drawing player changes clockwise on the next Resource round.\"},{\"question\":\"What rules apply to using Event cards in multi-player scenarios?\",\"answer\":\"Event cards are only used in scenarios involving multiple players. If the event’s actions do not involve other players, players perform the action in clockwise order, starting with the player who drew the card, and unconnected actions can be performed simultaneously.\"},{\"question\":\"What are the key requirements and outcomes of Alliance Mode?\",\"answer\":\"Alliance Mode requires at least one expansion and 4 players forming an Alliance of 2 players vs. 2 players. Allied players share victory and defeat conditions, and there is no extra comparison of who contributed more.\"}]","FORTRESS MISSION BOOK - Version 1 - ENG | PDF",1791254347,43]