[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-582848-105":59,"doc-detail-582848-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","formative-evaluation-of-the-ignite-games-for-young-children-from-hatch-early-learning-executive-summary-december-2022","Formative Evaluation of the Ignite Games for Young Children from Hatch Early Learning - Executive Summary - December 2022","","The executive summary reports a study examining whether game difficulty in the Ignite by Hatch learning environment progresses as intended across developmental skill levels: Beginning, Emerging, Intermediate, Accomplishing, and Proficient+. Evidence was gathered by comparing age-based pass rates (3-, 4-, and 5-year-olds), comparing initial and final pass rates across skill levels within each domain, and comparing outcomes by usage recommendations. Results support all three assumptions, showing strong age-related rank order for pass rates, well-defined developmental pathways across seven domains, and mostly close matches between intended skill levels and observed difficulty.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/formative-evaluation-of-the-ignite-games-for-young-children-from-hatch-early-learning-executive-summary-december-2022/582848/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/formative-evaluation-of-the-ignite-games-for-young-children-from-hatch-early-learning-executive-summary-december-2022/582848.png","ImageObject",300,407,{"name":92,"@type":93},"Rhys","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-11","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What was the main purpose of the study on Ignite games?","Question",{"text":112,"@type":113},"To determine whether evidence shows that game difficulty levels progress as intended for young children within the Ignite learning environment.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How did the study assess whether difficulty increased appropriately?",{"text":117,"@type":113},"It compared initial and final pass rates across ages (3, 4, 5), compared pass rates and difficulty levels across skill levels within each domain, and analyzed outcomes by recommended usage levels.",{"name":119,"@type":110,"acceptedAnswer":120},"What did the results indicate about the developmental pathways in the games?",{"text":121,"@type":113},"Developmental domains showed well-defined, sequenced pathways from Beginning to Proficient, with strong patterns in age-based rank order for both initial and final pass rates across most games.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},582848,1792191116,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145,"preview_page_count":4},687207024643,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","| CEMETR-2022-06 DECEMBER 2022 | CEME\u003Cbr>Technical Report |\n| --- | --- |\n|  |  |\n| The Center for | Educational Measurement and Evaluation |\n| A PUBLICATION OF THE CENTER FOR EDUCATIONAL MEASUREMENT AND EVALUATION | Formative Evaluation of the Ignite Games for Young Children from Hatch Early Learning\u003Cbr>Richard Lambert\u003Cbr>|\n\nFormative Evaluation of the Ignite Games for Young Children from Hatch Early Learning  \nRichard G. Lambert, Ph.D.  \nDirector, Center for Educational Measurement and Evaluation  \nUNC Charlotte  \nDecember 2022  \nExecutive Summary  \nEach game within the Ignite by Hatch™ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children make progress through games of increasing difficulty and complexity to the focal skills as they complete the games. The skills they acquire in this process build upon each other. The purpose of this study was to examine how children perform in the gaming environment to determine if there is evidence that the game difficulty level actually progresses as intended. We gathered evidence in three ways. First, we assumed that 5-year-old children would perform better than 4-year-old children, and 4-year-old children would perform better than 3-year-old children, across all games given their expected higher developmental level. To test this assumption, we compared initial pass rates of the age groups across all games. Second, we assumed that initial and final pass rates would be highest for Beginning games and then would decline as game difficulty level increased in turn for Emerging, Intermediate, Accomplishing, and Proficient games. To test this assumption, we compared initial and final pass rates and game difficulty levels across the skill levels within each domain. Third, we assumed that children who engage with the Ignite system at recommended levels of usage should outperform children who do not use the system at recommended levels. To test this assumption, we compared the highest game levels achieved by children in subgroups according to usage levels.  \nThe results of this study demonstrated strong validity evidence for the Ignite learning games by supporting all three assumptions. First, we used a higher standard for validity evidence for analyses of the 2021–2022 data than had been used in previous studies. We used three age groups for comparison, adding 5-year-olds. We also examined both initial and final passing rates by game. The results across all domains of development were very positive. Five-year-old children  \noutperformed 4-year-old children, and 4-year-old children outperformed 3-year-old children, for the majority of the games. The initial passing rates followed this expected rank order across the age groups for 100.0% of the games in three of the domains. Across all domains, a strong pattern of rank order by age groups emerged across most games for both initial passing rates (76.5% of games) and final passing rates (74.5% of games) . There were only a few exceptions to these patterns: (1) games with very high initial or final passing rates and very small differences between the age groups in final passing rates, and (2) games with low difficulty levels (levels 1 or 2) and small differences between the age groups. For most of these games, nearly all children, regardless of age, passed the games after repeated attempts. Some of the disordinal patterns across the age groups emerged for games with higher difficulty levels (level 6 or higher), small differences between the age groups, and relatively lower passing rates. These games are intended for older children, first grade and above, and therefore were not attempted by many younger children. Tables 2 through 8 illustrate these findings.  \nSecond, a wide range of game difficult","cbCaii7b6eJw09e4","https://ap.wps.com/l/cbCaii7b6eJw09e4","pdf",535829,88,"English","# Executive Summary\n## Age-group pass rate comparisons\n## Skill-level and difficulty-level patterns\n## Usage-level subgroup outcomes","[{\"question\":\"What was the main purpose of the study on Ignite games?\",\"answer\":\"To determine whether evidence shows that game difficulty levels progress as intended for young children within the Ignite learning environment.\"},{\"question\":\"How did the study assess whether difficulty increased appropriately?\",\"answer\":\"It compared initial and final pass rates across ages (3, 4, 5), compared pass rates and difficulty levels across skill levels within each domain, and analyzed outcomes by recommended usage levels.\"},{\"question\":\"What did the results indicate about the developmental pathways in the games?\",\"answer\":\"Developmental domains showed well-defined, sequenced pathways from Beginning to Proficient, with strong patterns in age-based rank order for both initial and final pass rates across most games.\"}]","Formative Evaluation of the Ignite Games for Young Children from Hatch Early Learning - Executive Summary - December 2022 | PDF",1792044665,222]